Underwater combat suggestion

Underwater combat suggestion

in Suggestions

Posted by: Phoenix.3416

Phoenix.3416

I’ve been thinking about the repetitive play of wvw, a lot of it seems to just be two groups smashing into each other over different areas of the map. The terrain doesn’t benefit the user like it should, been higher on a wall still lets you get hit at the same range you can attack. Which negates the point of a castle if it gives no real bonus to defense.

I was thinking that on borderlands, if you get “downed” while underwater you die and have to respawn or be resurrected slowly. On EB its much harder due to the green? keep. Although I had the idea of giving that keep to the team which was 3rd in that tier, as they would get a defensive bonus considering they aren’t as powerful as the other two servers.

The reason I like this idea is that it means if you can push the enemy zerg back into the water or hold your zerg behind a river you suddenly have a huge tactical advantage over the other zerg. Think about the river just right of Bay, you can hold the enemy zerg on the river bank and force them all to be wiped in the water before they get to the other side.

This change also makes bay more defendable instead of the current easy capture in comparison to the fortress that is Hills.

Combine this with other areas of the map and rivers now become high risk shortcuts that could mean flanking an enemy force instead of using a bridge or getting wiped much faster.

Throw in the idea of a height advantage bonus as well and WvW becomes much more tactical. You could go further and have different terrains giving different advantages or disadvantages too, making wvw actually tactical.

Views?

Underwater combat suggestion

in Suggestions

Posted by: Phoenix.3416

Phoenix.3416

It should be noted this is for WvW only…a moderator moved the thread from the WvW section without letting me edit the title or anything so it kind of makes the entire thread hard to follow.