Underwater finishing move

Underwater finishing move

in Suggestions

Posted by: Eigen.4168

Eigen.4168

There are people who want many changes to underwater combat, but I really only want one thing.

To execute a downed player underwater in a fashion that isn’t plinking down their HP pool a second time. Underwater combat/pvp already happens at a subdued rate for possible design reasons, but if it is more than 1v1 underwater it can be frustrating to try and finish one player before they rally or heal themselves from downed, while trying to fight the still alive players.

There is a fundamental difference between being downed on the ground vs. underwater, you are free to move around, so a finishing move might not be feasible. Perhaps the underwater finisher could be a ranged/short range so you still have to get next to someone to start it but it will finish if they are crawlswimming away from you and would still give some classes a way to interrupt it just like on the ground.

That being said, I love underwater pvp in gw2. I came from Aion where the flight combat was just a joke. Underwater combat in gw2 compared to that is like a dream come true.