Underwater traits
I hope the developers will look into this as well, they made underwater such a big deal during advertisement.
Why do we get a new set of skills underwater (including utilities), because some utilities are not balanced for underwater usage, or hit-box issues and so on.
While then, why is it so hard to see that there is a need for an underwater set of traits as well
Either because out of all the problems there may be, they don’t want to deal with underwater at the moment, or they just don’t want to have to balance it yet.
Underwater battle is not enjoyable for me either
perhaps all of this will come along if and when we fight the DSD.
I’m tempted to make alts just to +1 this more.
UW combat in this game is handled poorly:
A)Classes have differing access to utilities because some classes can’t use most their stuff while UW.
B)Because of this, class specific traits that work with certain weapons and skills become dead weight you need to switch out of every time you hit a waist-hi puddle.
C)There aren’t any UW specific traits because they’d just interfere with aboveground traits, making UW “tactics” virtually nonexistent.
D)The skills we do have will sometimes behave differently, and we won’t know why.
We need UW specific traits, UW specific utilities, and an UW specific loadout. Until then, UW content ends up being some extra add-on players are forced to deal with on occasion.
The whole underwater combat system needs together with underwater traits and a heavy urgent required skill balancing/redesign a complete overhaul..
Certain classes are in underwater absolutely way too OP, while others absolutely suck there cause they have instantly just only half of the amount of skills, that they can use on land (thief) and the whole class mechanic robbed (thief again) as everything that makes the thief out, doesn’t work in underwater .. there you have no stealth ,except that lousy self heal for 3 seconds that can’t save your butt at all…
Mesmers, Warriors, Guardians, Necros, Eles and Engineers are too op for the current underwater.
Among themself they might look ok, but rangers and thiefs get here definetely the loss.
So in regard of balancing its alot easier to buff just 2 classes onto the same level of the OP 6 instead of nerfing 6 classes down to the level of the inferior 2 classes, what would result then also only in a huge ****storm of players here in the end …
We need the option for a whole second build underwater.