Unidentified crafted gear

Unidentified crafted gear

in Suggestions

Posted by: Angel.4581

Angel.4581

A small addition is needed to our crafting professions, I think that we could have use of a rare/exotic recepie that creates an unidentified item from the choosen line, like Daggers, Shields, Amulets, Staffs.. you get the idea..

Unid items have a chance of being either a named gear item or one of the “normal” crafted items, just the chance of being able to craft one of the precursors/named weapons/armors/trinkets would be nice.

Have the unidentified recepies use slightly more materials to craft than the rare/exotic ones do now maybe in the lines of 2 Ori Blades, 2 ori hilts, 20 t6 mats, 10ectoes for the exotic version or unid gear.

Thoughts and ideas on this?

Unidentified crafted gear

in Suggestions

Posted by: Zorby.8236

Zorby.8236

The main complaint on precursors is it’s reliance on rng…how does this suggestion solve that?

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