Unique Skills for Legendary and Named Weapons

Unique Skills for Legendary and Named Weapons

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Posted by: Jezath.7395

Jezath.7395

All weapons as we know have a different set of 5 skills and those skills sometimes differ when the weapon is held in the offhand. As we all know, this provides each class with a nice tight range of attacks and other skills. This is how it stands right now.

Every one-handed sword in the entire game, no matter how rare, what skin, what name, what type, what look and so on, has the same 5 skills. Every two handed sword in the game has the exact same 5 skills. Same with bows, focus, horn etc etc and so on and so forth...

Now, we can all see the obvious pattern im highlighting here..
My thoughts are, that we have the difficult to obtain and mostly cool lookin legendary weapons in a very special situation. The reason they are in this situation is mostly due to the plain fact that they have a different item name, sometimes special effects and unique looks. These can be given a special set of attacks and skills, that differ from the standard sets.

Named weapons, which are unique from the crafted and general loot table could also be given a unique set of skills and attacks/blocks. These weapons can cost an extroadinary amount time and resources to obtain. I feel that the unique skillset would be a really good driving force behind the players. This driving force being that, of choosing there own unique playstyle, and therefore set of weapon skills.

This I feel Would be a really great way of improving the diversity of combat and the uniqueness of each character, truly following the path, of choosing your own style of play at endgame. Greatly increasing the replayability of the mmo.

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TLDR; Give legendarys and named weapons there own skillsets.

I would be eternally grateful to all of the comminty here if they would help me formulate a fair and diverse set of skills/abilities/attacks/blocks for the legendary and named weapons. I would like it if the ideas followed the lore of tyria but also the weapons legend and lore as well. Follow the looks of the weapon also if this is ok.

I will take YOUR ideas and contributions and use mostly those to choose the ideas for each named weapon and legendary in the game.

Tis not what they can do for you
Tis only what you can do for all

(edited by Jezath.7395)

Unique Skills for Legendary and Named Weapons

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Posted by: Jezath.7395

Jezath.7395

reserved for later use.

Finalisation idea A

Sunrise:

1. [Rising Sun] or
[Ray of light]
call upon the power of the rising sun to burn your foe causing xxx dmg and a further xxxdps.
2.

3.

4.

5.[/i]

Frostfang
[i] 1.

2.[/i]

Tis not what they can do for you
Tis only what you can do for all

(edited by Jezath.7395)

Unique Skills for Legendary and Named Weapons

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Posted by: Jezath.7395

Jezath.7395

reserved for later use

I think it would be best if legendary weapons offered a new elite skill. This way it’s not "game changing" and people wouldn’t go off about how OP someone is with legendary. It would still be an advantage, but one that is minimal and with elite cool down.

If devs read this, i want a legendary staff elite that lets me summon a phantasmal dragon!

Finalisation Idea B

The Bifrost as far as I know is the only available legendary staff.

Bifrost
1.

2.

3.

4.

5.

=. [Bifrosts Boon]
Summon a Phantasmal/Frost Dragon Hatchling that will have its own skillset health and also can either survive until killed or be on a 5-55 min timer. A 5-55 min timer is chosen to cause a downtime between special elite skill use for the bifrost. This is my poor attempt at balancing so the dragons stats and fine details are left up to the developers. (unless you as players want to affect the oucome and have your own ideas of the dragons abilities stats. )

Perhaps this dragon can have a chill 360 effect centred on itself.

[(Optional) Quest For Attainment of the bifrost special]
Obtain A sliver of the bifrost from hoelbrek.
player travels to hoelbrek and meets norns. norns want proof of players abilities proof of his honour and proof of his legend. ( maybe even have a reputaion bar for this that would need to be maxed however we kind of have karma so this might not be great, if this were to be rep bars for all factions anyway).

Player does additional quests.
Players has chopices and a 7 part quest chain is done to eventually retreive the sliver.

this is then taken to mystic forge along with legendary and some other mats maybe quest for those 2 and combined.

Tis not what they can do for you
Tis only what you can do for all

(edited by Jezath.7395)

Unique Skills for Legendary and Named Weapons

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Posted by: Catisa.6507

Catisa.6507

NEVER going to happen. Legendaries are meant to be skins only. The are not meant to be game changing.

AR

Unique Skills for Legendary and Named Weapons

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Posted by: Jezath.7395

Jezath.7395

well im not saying changing the "stats" im saying give them unique skillset thats different from every other similar weapon type in the game, because quite frankly, at the current time they are all exactly the same.

Alot of people are asking for more skills to be added. Alot of posts on the many and diverse skills of gw1, how the gw1 players feel a bit cheated by the lack thereof and this is one very cool way to alleviate that problem and possibly saolve it alotogether.

Also, maybe call me naive, but I think that if the entire community decided for some reason, that they wanted some change in the game and all agreed. They would change the game, beleive me. I’m not syaing everyone will agree to this idea by the way just an example.

So, please my friend if you think its a good idea and have some ideas for some of the named weapons then please p[lease do contribute. Dont let the idea that you cant the game with your ideas stop you.

"If no-one ever acts, nothing ever changes."

Tis not what they can do for you
Tis only what you can do for all

(edited by Jezath.7395)

Unique Skills for Legendary and Named Weapons

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Why would I go to all the trouble to get Sunrise for my Ranger, concidering I very much like the two hander attacks, if it suddenly changed those attacks into something else I might not actually like?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Unique Skills for Legendary and Named Weapons

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Posted by: Jezath.7395

Jezath.7395

well you can always transmute to it. Therefore this woudent be a problem. C’mon you not got any ideas for any of the weapons?

Also if there are any "Weapon Effects" that you would like to see on named weapons that you feel are lacking please also give us those ideas. This is another area in this arena that can really do with some enhancement. I always felt that named weapons dont get the special spiffyness that i thought they deserved.
==========================================================

Dropping a different book of lore about each named weapon and maybe a statue and plaque (or rubber ones lol) for the legendarys in the library ingame would be really really cool as well.

Or maybe a loremaster "NPC" would be appropriate.
ORRRR!!!!
Have different loremasters, in hidden or non-hidden city residences, or in random locations, or that travel different routes in certain places in zones/dungeons/citys. These loremasters would bestow upon you a parchment that would update your new "Journal of Tyria". Maybe a random one or dare i say it two parchments! could be bestowed. These could be covering not only the named and legendarys lore but also beasts, enemies, races and plants, tutorial information and so on.
This would be in addition, to the acheivement section of the hero panel. It would have its own section within that menu, or maybe even it could be a book of knowledge that you can fill up kind of thing with its own unique panel like hero,mail,inventroy etc.

I think those named exotics and uniques need a bit of love, sorry for going of on a tngent there but this i think can be part of the same overall upfate plan i have in mind to present to the developers.

Tis not what they can do for you
Tis only what you can do for all

(edited by Jezath.7395)

Unique Skills for Legendary and Named Weapons

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Posted by: Kal Spiro.9745

Kal Spiro.9745

You’re kidding, right? First off, if it has a different power set that makes it a different weapon, so it couldn’t be transmuted. Second off, we’ll assume that’s not the case, where does the powerset reside? Is it in the look of the weapon, because I obviously want the look of the weapon, how else would anyone know I had it? Is it in the stats of the weapon, because I obviously want to keep those too since they’re best in slot stats as well… I’m running out of things to transmute away.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Unique Skills for Legendary and Named Weapons

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Posted by: Dondagora.9645

Dondagora.9645

While I originally thought it might be cool if the legendaries have their own unique ability of sorts, this will probably not happen. At any rate, I would say to aim for getting unique skins for skills, as some legends already do.
Like if using Sunrise with a Mesmer, the laser-beam skill(forget the name) would turn into a ray of light, or something like that.

Unique Skills for Legendary and Named Weapons

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Posted by: Jezath.7395

Jezath.7395

While I originally thought it might be cool if the legendaries have their own unique ability of sorts, this will probably not happen. At any rate, I would say to aim for getting unique skins for skills, as some legends already do.
Like if using Sunrise with a Mesmer, the laser-beam skill(forget the name) would turn into a ray of light, or something like that.

This is a nice idea and a good start dondagora on the skill names side. You see even though it may not happen i still dont think it a waste of time to excersise our imaginations on what we would like to see as skills or what we, as experienced mmo and gw1 and 2 players feel are more apprpriate. You see the awesome thing is you dont even have to be a vet of any mmo!! Perhap you just have a great idea!

Tis not what they can do for you
Tis only what you can do for all

(edited by Jezath.7395)

Unique Skills for Legendary and Named Weapons

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Posted by: Jezath.7395

Jezath.7395

You’re kidding, right? First off, if it has a different power set that makes it a different weapon, so it couldn’t be transmuted. Second off, we’ll assume that’s not the case, where does the powerset reside? Is it in the look of the weapon, because I obviously want the look of the weapon, how else would anyone know I had it? Is it in the stats of the weapon, because I obviously want to keep those too since they’re best in slot stats as well… I’m running out of things to transmute away.

Ok lol you got me there! I made a mistake in saying transmute and im sorr for that. A new gem store item would have to be made and then sold for gems only perhaps to accomadate the skills transfer.

Tis not what they can do for you
Tis only what you can do for all

Unique Skills for Legendary and Named Weapons

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Posted by: xCrusadentx.2784

xCrusadentx.2784

Bad idea. I’ll play from level 1 to 80, adapting my playstyle to fit my weapon of chooce. I then make a legendary, and bam, there goes my whole playstyle. Why would I want different skills for the weapon I’ve chosen and played with this whole time? Not to mention this would cause inequality among people who use the same type of weapon tgat isn’t legendary. Leave the skills alone, the skins are enough.

And a gem store item? Really? No.

Royal Blood Oath:
We are sworn together by our blood…

Unique Skills for Legendary and Named Weapons

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Posted by: Jezath.7395

Jezath.7395

Ok, let me try and address some of your concerns, xCrusadentx.

Bad idea. I’ll play from level 1 to 80, adapting my playstyle to fit my weapon of choice. I then make a legendary, and bam, there goes my whole playstyle. Why would I want different skills for the weapon I’ve chosen and played with this whole time?

Indeed. I agree that you kind of get into a groove when you level from one to eighty, if that is what you were implying, but are you really telling me that learning one or 2 new skillsets per charcter is really gonna be that hard?
You could agree with me there surely, that its not all that bad. That it actually would provide alot more variety and choice for players, than in the current options and directions that can procceed in current personal character design?

One potential downside that just springs to mind in support of your case on this particular point however, is that if you were an avid Spvp player, it would become extremley hard to know just what a charcter is going to be doing to you (skill-wise etc). For myself however this would not be a downside, but a great way of fairly providing a unique combat experience, each and every time.

Not to mention this would cause inequality among people who use the same type of weapon that isn’t legendary.

I’m afraid that there is already inequality among legendary weapons when compared to standard white, or blue, or masterwork, or even rares! So this really isent something you should be worrying about, in my humble opinion. Legendary weapons and named exotics are extremley hard to come by(legendarys more so obviously)and the new skills should reflect that. So why not give them different skillsets?
Im not saying we should make them overpowered! that would be awful and no improvment at all..

And a gem store item? Really? No.

If im honest I dont really like the gem store idea but its a possible future way to make a little money if thats what is needed to pay the staff to work on this weapon and weapon-lore overhaul. Tbh it probably can be changed in the final draft to accomadate your idea.

Tis not what they can do for you
Tis only what you can do for all

(edited by Jezath.7395)

Unique Skills for Legendary and Named Weapons

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Posted by: Jezath.7395

Jezath.7395

I really am shocked that you think anet wont change there game to accomadate us... did gw1 have 400 plus skills when it released ?

more problematic than that is that the hope is so forlorn now that you dont beleive anet will listebn to our suggestions because the way the game is now is the way it will stay... Or is it just tio more skills that your against? or is it just to diff skills forlegerndary and named?

Tis not what they can do for you
Tis only what you can do for all

Unique Skills for Legendary and Named Weapons

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Posted by: Greyalis.2309

Greyalis.2309

I think it would be best if legendary weapons offered a new elite skill. This way it’s not “game changing” and people wouldn’t go off about how OP someone is with legendary. It would still be an advantage, but one that is minimal and with elite cool down.

If devs read this, i want a legendary staff elite that lets me summon a phantasmal dragon!

Self Is The Emblem All

Unique Skills for Legendary and Named Weapons

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Posted by: Jezath.7395

Jezath.7395

I think it would be best if legendary weapons offered a new elite skill. This way it’s not “game changing” and people wouldn’t go off about how OP someone is with legendary. It would still be an advantage, but one that is minimal and with elite cool down.

If devs read this, i want a legendary staff elite that lets me summon a phantasmal dragon!

I do like this as an idea as well as the entire skillset iea of my own, which was really not to make things OP just to add variety and different/additional skills.

The one skill change idea could have the following form at least in part…

Being a completly additional and unique once per 10 min use or somesuch with its own shotcut key. Any ideas which key would be fluid and easy to use that makes sense? Both ideas have merits in different areas and both can be setout in the finalisation.

Tis not what they can do for you
Tis only what you can do for all

Unique Skills for Legendary and Named Weapons

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I really am shocked that you think anet wont change there game to accomadate us… did gw1 have 400 plus skills when it released ?

more problematic than that is that the hope is so forlorn now that you dont beleive anet will listebn to our suggestions because the way the game is now is the way it will stay… Or is it just tio more skills that your against? or is it just to diff skills forlegerndary and named?

No, I am absolutely certain that ANet will accomodate player feedback when it’s good. This one just isn’t.

The problem, as has been stated twice now, is working for an item to look cool while playing the way you want to play, only to have that item suddenly changing the way you want to play because it doesn’t play as expected. It’s really very simple. It’s designed to have the best stats and have a unique appearance. It’s not meant to be Calenbolg and completely change the way you play the game.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Unique Skills for Legendary and Named Weapons

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I think it would be best if legendary weapons offered a new elite skill. This way it’s not “game changing” and people wouldn’t go off about how OP someone is with legendary. It would still be an advantage, but one that is minimal and with elite cool down.

If devs read this, i want a legendary staff elite that lets me summon a phantasmal dragon!

To accomodate both sides, the legendary could unlock a special unique skill for all teirs. This way you would have the choice to use them or not use them as you please. The idea would be for them to be equivilent to all other skills at that teir, but be unique to the legendary you’re weilding.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Unique Skills for Legendary and Named Weapons

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Posted by: Jezath.7395

Jezath.7395

I really am shocked that you think anet wont change there game to accomadate us... did gw1 have 400 plus skills when it released ?

more problematic than that is that the hope is so forlorn now that you dont beleive anet will listebn to our suggestions because the way the game is now is the way it will stay... Or is it just tio more skills that your against? or is it just to diff skills forlegerndary and named?

No, I am absolutely certain that ANet will accomodate player feedback when it’s good. This one just isn’t.

The problem, as has been stated twice now, is working for an item to look cool while playing the way you want to play, only to have that item suddenly changing the way you want to play because it doesn’t play as expected. It’s really very simple. It’s designed to have the best stats and have a unique appearance. It’s not meant to be Calenbolg and completely change the way you play the game.

You seem to be missing my point, twice now lol,. You wouldent be forced into these additional skills, they would be trans mutable through a new item so you can keep the skillset of whatever weapon you want. (Obviously only a staff can give the legendary staff iots skillset not a sword lol.)

It would be really cool would it not, to have the option of additional skills providing a multitude new ways to play the game at level 80? A multitude of new viable builds? Are you saying your happy with the amount of skills in the game we have right now and you dont want need any more? or is it just in weapons and you would actually prefer a different delivery system? Or do you dissagree with the volume of skills this would provide therefore confusing people with the sheer volume of skillchoice in one go? I apolagise, im not trying to be funny im only trying to gewt you to be more specific so i can understand where your coming from.

Tis not what they can do for you
Tis only what you can do for all

(edited by Jezath.7395)

Unique Skills for Legendary and Named Weapons

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Posted by: Jezath.7395

Jezath.7395

To accomodate both sides, the legendary could unlock a special unique skill for all teirs. This way you would have the choice to use them or not use them as you please. The idea would be for them to be equivilent to all other skills at that teir, but be unique to the legendary you’re weilding.

Yes this is what i think greyalis is trying to say also… however i agree the dragon does seem a little OP lol, im total agreement that this idea should be balanced and im maybe even slowly leaning now towards the one skill addition idea thats inline with the tier of gear. be it exotic or legendary.

Maybe you could get a quest to go on for an item or items to ubnlock this new power in this named or legendaryt weapon? or should it come straight away?

Tis not what they can do for you
Tis only what you can do for all

Unique Skills for Legendary and Named Weapons

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Posted by: Shuriko.8130

Shuriko.8130

or they could just be the same skills BUT have Legenday Effect (changed effects and animations) on em instend

Unique Skills for Legendary and Named Weapons

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Posted by: NinjaEd.3946

NinjaEd.3946

I repect the initiative to think this out but the idea of Legendary exclusive skill sets would never happen. All skills are supposed to be availible to all, legendaries simply are a time consuming thing and not all people have that kind of time or even care to get a legendary. By that logic, not all would have access to these skills and balanced or not, well they really can’t be balanced they’d be different. Bottom line, exclusive abilities are not possible in this game, skins and titles are but not abilities.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Unique Skills for Legendary and Named Weapons

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Posted by: Jezath.7395

Jezath.7395

or they could just be the same skills BUT have Legenday Effect (changed effects and animations) on em instend

yes i agree Shuriko and this is also already being done as seen Here in Marks Post on this months main patch notes.

I see this idea as the bare minimum for both plans.

Tis not what they can do for you
Tis only what you can do for all

Unique Skills for Legendary and Named Weapons

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Posted by: Jezath.7395

Jezath.7395

I repect the initiative to think this out but the idea of Legendary exclusive skill sets would never happen. All skills are supposed to be availible to all, legendaries simply are a time consuming thing and not all people have that kind of time or even care to get a legendary. By that logic, not all would have access to these skills and balanced or not, well they really can’t be balanced they’d be different. Bottom line, exclusive abilities are not possible in this game, skins and titles are but not abilities.

Thankyou I appreciate your complement, i can see from this that common courtisies on forums are not yet dead.

I see your point my friend, but this thought you have means that its already pre-assumed, people would not want these skills. These are hard to aquire skills, they are skills that will take a length of time to aquire, skills that you would have to quest for. Skill that when aquired would, I dont think nessecarily provide an advatage, just a different option than the player who say, has just started the game.

Do you think this thought you have affects both plans equally?

=======

You see, its not that the weapons will be statistically better they will ust have more variety in reward for all the extra work and dedication. I think its ok to reward players for there commitment to a game and there hard questing etc. I dont think they have to limit those gifts to clothing or skins.

People do want more variety in skills and weapon skills, its a common thread that appears and this is simply an idea on a delivery system for these extra skills this additional variety. People who have been ingame longer i think are ok to have additional skills.. Its no different to being a higher level and having additional skills that way its jiust that this carrot will last ALOT longer.

In awnser to the last part of your statement I would reply thus, "Your absolutley correct. Exclusive(although these are exclusive only in the sense that you must work for them for some time(legendarys)) abilities are not possible in this game. However I think ther key word here is YET. Just because its not possible now does not mean it cannot or will not be implemented in the future."

Tis not what they can do for you
Tis only what you can do for all

(edited by Jezath.7395)

Unique Skills for Legendary and Named Weapons

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Posted by: Greyalis.2309

Greyalis.2309

I dont’ see the big qualm with this idea other than the joy of telling people no. Even the whole action bar changing. When I got Calenbolg the first time, i knew it was too good to be true, BUT I didn’t feel OP or anything, just different abilities. It would basically be the same as if they implemented new weapons with new action bars, only harder to get and way cooler. The weapons changing the action bar is one of the most unique things about gw2, adding these types of legendaries would only go further in that direction. It’s not as if someone is going to obtain one of these types of legendary’s and then say “dohp, my action bar isn’t working the same for my ele staff and now this button won’t do this, so I don’t recognize this game anymore and the game is broken.” or, " Man i don’t have enough time to get that legendary nor the skills it has therefore I hate this unfair game." What logic tells you that everybody should be able to use all skills from weapons with the same abilities—like that was a big draw to the game or something. “We also have implemented weapons that change your skill bar, if you are an ele and use a staff, it doesn’t matter who you are—you will always get to use the same five skills as everyone else.!” That is not as cool as, "there are epic legendaries out there that will give you a new set of skills.

Self Is The Emblem All

Unique Skills for Legendary and Named Weapons

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Posted by: LaronX.8079

LaronX.8079

Nice idea but you overlook an issu. Either you need to make the skills very weak as they can be used by all classes or they will become a must for the most dps. And there is the problem A-net wants everyone to have the same gaming experience and be stand on equal ground that is why most racial skills are pretty weake.

Blub.

Unique Skills for Legendary and Named Weapons

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Posted by: misterducky.4876

misterducky.4876

well you can always transmute to it. Therefore this woudent be a problem.

So because you have a stupid idea, I have to waste a fine transmutation stone? My build is built around how my character uses her weapon.

This idea is dumb, and you should feel bad for it.

Unique Skills for Legendary and Named Weapons

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Posted by: Delirious.9278

Delirious.9278

NEVER going to happen. Legendaries are meant to be skins only. The are not meant to be game changing.

False, Legendary weapons are meant to be Final-Tier weapons that have the best visuals, stats and/or abilities. If ArenaNet isn’t going to bolster the stats on the weapon to make them more suitable to every build that can use a Legendary weapon, at least give it a passive skill that is worth of the word, legendary, or an Elite skill unlock.

Unique Skills for Legendary and Named Weapons

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Posted by: xCrusadentx.2784

xCrusadentx.2784

NEVER going to happen. Legendaries are meant to be skins only. The are not meant to be game changing.

False, Legendary weapons are meant to be Final-Tier weapons that have the best visuals, stats and/or abilities. If ArenaNet isn’t going to bolster the stats on the weapon to make them more suitable to every build that can use a Legendary weapon, at least give it a passive skill that is worth of the word, legendary, or an Elite skill unlock.

No, legendaries are currently on par with exotics, soon to be ascended. Putting a passive skill on them breaks the equality between them. Legendaries are cosmetic only, its a vanity item. Its not supposed to give you an edge.

Royal Blood Oath:
We are sworn together by our blood…

Unique Skills for Legendary and Named Weapons

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Posted by: Delirious.9278

Delirious.9278

Nice idea but you overlook an issu. Either you need to make the skills very weak as they can be used by all classes or they will become a must for the most dps. And there is the problem A-net wants everyone to have the same gaming experience and be stand on equal ground that is why most racial skills are pretty weake.

You can’t stand on equal ground if you have a LEGENDARY weapon. It takes months to make that weapon. As a reward, aesthetic appearance, power sets of stats, and a unique skill should be applied. As is it right now, people are spending thousands of gold and hundreds of hours into a weapon that doesn’t perform as a legendary even though it looks it.

It’s like a state of the line Ferrari, but instead of a powerful V8 Ferrari engine, you get a six cylinder junk engine instead. In that sense, that’s the quality of legendary weapons now.

Unique Skills for Legendary and Named Weapons

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Posted by: Delirious.9278

Delirious.9278

NEVER going to happen. Legendaries are meant to be skins only. The are not meant to be game changing.

False, Legendary weapons are meant to be Final-Tier weapons that have the best visuals, stats and/or abilities. If ArenaNet isn’t going to bolster the stats on the weapon to make them more suitable to every build that can use a Legendary weapon, at least give it a passive skill that is worth of the word, legendary, or an Elite skill unlock.

No, legendaries are currently on par with exotics, soon to be ascended. Putting a passive skill on them breaks the equality between them. Legendaries are cosmetic only, its a vanity item. Its not supposed to give you an edge.

You’re comparing Exotics (Which take significantly LESS time to acquire) to Legendaries (Which take significantly MORE time to acquire) and you state that they are SUPPOSED TO BE equal?

That doesn’t make any rational sense. Also read my paragraph carefully. I’m saying it as an option that if legendary weapons do not get their stats upgrade, give them something that makes it worth it other than looks. Looks don’t phase the hardcore gamers, what the weapon does; however, do phase.

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Posted by: xCrusadentx.2784

xCrusadentx.2784

NEVER going to happen. Legendaries are meant to be skins only. The are not meant to be game changing.

False, Legendary weapons are meant to be Final-Tier weapons that have the best visuals, stats and/or abilities. If ArenaNet isn’t going to bolster the stats on the weapon to make them more suitable to every build that can use a Legendary weapon, at least give it a passive skill that is worth of the word, legendary, or an Elite skill unlock.

No, legendaries are currently on par with exotics, soon to be ascended. Putting a passive skill on them breaks the equality between them. Legendaries are cosmetic only, its a vanity item. Its not supposed to give you an edge.

You’re comparing Exotics (Which take significantly LESS time to acquire) to Legendaries (Which take significantly MORE time to acquire) and you state that they are SUPPOSED TO BE equal?

That doesn’t make any rational sense. Also read my paragraph carefully. I’m saying it as an option that if legendary weapons do not get their stats upgrade, give them something that makes it worth it other than looks. Looks don’t phase the hardcore gamers, what the weapon does; however, do phase.

It does make sense; Anet has said it themselves. Its a vanity item, purely for looks. No one is forcing you to get a legendary. If someone wants a shiny weapon in their hands, they work for it and look impressive, thats it. Not everyone can obtain a legendary, or wants to waste funds on it (again, expensive). So by your logic, everyone who has the spoils should be rewarded further and given an advantage over those who can’t afford it. Please explain the logic in that. Equality is the key here; if you have a legendary, gratz, good for you; it doesn’t mean anything to the other thousands of players. You should have more skills and better stats just because you can dish out the ridiculous money for one? No. Making them better would also encourage grinding and botting even more; no one will want to grind out that legendary; there is grind, no matter how you twist words and tactics. In order to compete, such as in WvWvW, you need the best gear; thus, the rich with the best weapons and stats overpower the poorer, a bad and flawed concept. Just because hardcore players think they’re better because they can grind and get more gold doesn’t mean we should make them better and put the casual player at a disadvantage. Play the game, get your legendary, and enjoy it for what it is. Thos alternative to stats is the look; nothing else needs to be added to make them better than that.

Royal Blood Oath:
We are sworn together by our blood…

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Posted by: Electro.4173

Electro.4173

No x10000.

It would move legendaries from “an aesthetic goal that people can choose whether or not to pursue” to “everyone needs to work towards them because otherwise you’re missing out on potential skills”. I do not want to feel forced to chase legendaries so that I’m not gimping myself out of unique skills.

I don’t know where you get the idea that legendaries are supposed to be god-tier items above everything else. Probably from other games where that is often the case. But this is not other games, this is GW2. To my knowledge the devs have always stated that legendarys are supposed to be exactly as good as the best “normal” weapons available and no better, with the only distinctive feature setting them above other items being visuals. Right now that means Exotic, in the future it’ll mean Ascended.

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Posted by: Jovani.9207

Jovani.9207

I think its okay the way it is. Arena net made this game so that it is skill based not weapon based or gear based. If they add stuff to the legendary weapons and exclude it from normal weapons it will definitely turn into wow which is what none of us want im sure.

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Posted by: Delirious.9278

Delirious.9278

That doesn’t justify why so many people have to spend thousands of gold coin and spend hours upon hours of time to acquire one legendary weapon to only get something that doesn’t stand out from other gear other than its looks.

You simply get a trophy, which isn’t bad, but this is a weapon, it’s supposed to look good and feel great when using it plus the results of using it have to be as if your hours of time isn’t wasted which it certainly does feel for most players I’ve talked to about legendary weapons.

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Posted by: vespers.1759

vespers.1759

sure, but only if everyone that has a legendary needs to make a new one.

Bristleback can’t hit anything? Let’s fix the HP bug instead.

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Posted by: Svarty.8019

Svarty.8019

If only there was a /facepalm, I’d be doing that right now.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: xCrusadentx.2784

xCrusadentx.2784

That doesn’t justify why so many people have to spend thousands of gold coin and spend hours upon hours of time to acquire one legendary weapon to only get something that doesn’t stand out from other gear other than its looks.

You simply get a trophy, which isn’t bad, but this is a weapon, it’s supposed to look good and feel great when using it plus the results of using it have to be as if your hours of time isn’t wasted which it certainly does feel for most players I’ve talked to about legendary weapons.

If you spend so much time and money on an item that you won’t be happy with later on, that’s your fault. No one forced those people to get it.

Royal Blood Oath:
We are sworn together by our blood…

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Posted by: Greyalis.2309

Greyalis.2309

This idea is awesome and should be implemented. All the naysayers are just followers and idiots—don’t listen to them.

Self Is The Emblem All

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I repect the initiative to think this out but the idea of Legendary exclusive skill sets would never happen. All skills are supposed to be availible to all, legendaries simply are a time consuming thing and not all people have that kind of time or even care to get a legendary. By that logic, not all would have access to these skills and balanced or not, well they really can’t be balanced they’d be different. Bottom line, exclusive abilities are not possible in this game, skins and titles are but not abilities.

I have to disagree. People can choose not to bother, but regardless of how little time they may have they still have the ability to obtain them. It may take hugely longer but it can still be done. As such, absolutely anyone can get a Legendary, eventually, therefore no one is left out.

Granted I’m only willing to follow this on the concept of granting skills, not weapon powers, since the OP still hasn’t satisfied my insight on how it would reasonably work without changing game mechanics across the board to accomodate it his way.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Viking Jorun.5413

Viking Jorun.5413

I don’t think it would be that great if this happened. I’m used to my longbow skills and if this were implemented, when I got Kudzu I’d have to learn new skill rotations and if certain skills were to be eliminated from Kudzu such as the snare my entire build and the way I play it would have to be reconfigured around my legendary.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I dont’ see the big qualm with this idea other than the joy of telling people no.
-snip-
It’s not as if someone is going to obtain one of these types of legendary’s and then say “dohp, my action bar isn’t working the same for my ele staff and now this button won’t do this, so I don’t recognize this game anymore and the game is broken.” or, " Man i don’t have enough time to get that legendary nor the skills it has therefore I hate this unfair game." What logic tells you that everybody should be able to use all skills from weapons with the same abilities—like that was a big draw to the game or something. “We also have implemented weapons that change your skill bar, if you are an ele and use a staff, it doesn’t matter who you are—you will always get to use the same five skills as everyone else.!” That is not as cool as, "there are epic legendaries out there that will give you a new set of skills.

No one has said any of that. The main argument is this. “I am a Ranger. I love Greatsword on a Ranger. There is nothing about that weapon I dislike, which is why I use it. Since I like Greatsword I would want to eventually get a legendary Greatsword. What I absolutely don’t want, once I get this legendary weapon is for all of my powers, which I love, to suddenly become completely different from those of every other Greatsword I’ve used throughout the game.”

Why would I put all the effort, time and materials into getting a weapon that I don’t know the mechanics of and may dispise once I have it? I want the weapon to work like every other version of the weapon, that’s why I’m getting it in the first place, I already like those powers.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Runiir.6425

Runiir.6425

Why would I choose a skillset I like and want it altered in any way?

The ONLY thing that should happen is the visual appearance changes. Example…as an axe warrior, using the legendary axe should cause my skills (including the offhand unless it is anothe rlegendary IMO) to have ice trails and the like instead of the orange effects, the whirlwind leaving behind ice, etc.
If you have the legendary dagger (which is essentially a butane lighter) than your attacks already cause a purely cosmetic fire on the enemy. This kind of thing should be extended to all legendaries.

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Posted by: xCrusadentx.2784

xCrusadentx.2784

This idea is awesome and should be implemented. All the naysayers are just followers and idiots—don’t listen to them.

Wow. Just wow. Insulting and then saying our opinion doesn’t matter? Try adding some meaningful discussion instead of being rude.

Royal Blood Oath:
We are sworn together by our blood…

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Posted by: Theplayboy.6417

Theplayboy.6417

This idea is awesome and should be implemented. All the naysayers are just followers and idiots—don’t listen to them.

It absolutely should not be implemented. Giving hard to obtain weapons their own specials attack/defense skills is one of the worst balance ideas ever. No offense OP….

However, rather then shoot the idea down entirely how about Guild Wars 2 implement this compromise. How about each Legendary Weapon come with it’s own special set of Emotes that you can activate using the F5-F8 Keys. These emotes can be used anywhere in the game world outside of sPvP but do not do any damage. They are simply there to make the owner of the item stand out and to show off the weapon and it’s Legendary appeal. Each one could even have a somewhat useful but non game breaking special effect. For example Dawn /sunrise emote or F5 might summon a small sun from the heavens that will conpletely light up a dark area, such as the dark torch room in the EB Jumping Puzzle. Twilight could do the exact opposite ad darken a bright room. Say /void or F5 summons a black hole that sucks out all of the light.

Would this be an acceptable alternative?

(edited by Theplayboy.6417)

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Posted by: viralfrost.8065

viralfrost.8065

What if instead of entirely new skills, you could have the same skills, but if you use the skill, and then use the same skill right away, like a combo, the ‘special’ weapons would have more secondary / combo skills available than the regular weapon of that type. That way you don’t have to change your play style because you still have all the same skills, but you get new skill effects for a couple skills when you use them twice like a combo. These would be different for each different weapon. Like for instance, if you’re using a rifle as an engineer, if you have a legendary rifle, you could use the net shot skill, and if you use the net shot skill again, you could blow up the net or something like that.

(edited by viralfrost.8065)

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Posted by: piitb.7635

piitb.7635

Bad idea.

Because if one unique skill becomes more powerful than a run of the mill skill, their would be a complete mutiny.

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Posted by: Culzean.8571

Culzean.8571

Why would I go to all the trouble to get Sunrise for my Ranger, concidering I very much like the two hander attacks, if it suddenly changed those attacks into something else I might not actually like?

It wouldn’t be a problem if they made it so you could switch out weapon skills, like utility skills. In fact, I think they should do this with all weapon skills and give us some variety. That way if you only want the skin, you can use all the original skills. If you want the extra skill, you can replace one of the current 5

-Wulf

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Posted by: Culzean.8571

Culzean.8571

How about each Legendary Weapon come with it’s own special set of Emotes that you can activate using the F5-F8 Keys. These emotes can be used anywhere in the game world outside of sPvP but do not do any damage.

Would this be an acceptable alternative?

YES. Now there is an idea.

-Wulf

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Why would I go to all the trouble to get Sunrise for my Ranger, concidering I very much like the two hander attacks, if it suddenly changed those attacks into something else I might not actually like?

It wouldn’t be a problem if they made it so you could switch out weapon skills, like utility skills. In fact, I think they should do this with all weapon skills and give us some variety. That way if you only want the skin, you can use all the original skills. If you want the extra skill, you can replace one of the current 5

This I could go for, but it shouldn’t be restricted to Legendary

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker