Universal Dungeon Tokens

Universal Dungeon Tokens

in Suggestions

Posted by: Sernius Alathar.6538

Sernius Alathar.6538

I have read a few zone and local chats about making universal dungeon tokens, meaning you could do whatever dungeon you want to do, get a dungeon token (Insert right amount = Token Armor), this could be an interesting idea. Of course there is the argument “OH but someone could just FARM the same route and the same dungeon!!??”, well you know, people are gonna do that anyway, and isn’t upto you whether or not you want to farm the same old boring dungeon route over and over again. To be honest I am getting sick of that counter argument, I honestly don’t care what another player does, if they have so little imagination that all they do is the same dungeon kudos to them. For all the real players who enjoy all the game, it would be a nice incentive for people to explore all the dungeons without having to think, “ooh i have 30 flowers from Twilight Arbor, and 30 Ascalonian Tears, etc I’m never gonna get an item”. There is merit in a unified currency, I’m curious if anyone else shares the same view, cause I have certainly read it alot in map chat, and dungeon team chat.

Universal Dungeon Tokens

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Posted by: SneakyErvin.3056

SneakyErvin.3056

Yep sharing that exact view. Though AC and Cad should not provide these tokens, but Arbor and up should. There is a reason you get deleveled in lower level zones, so there is no reason to not have universal tokens.

There is always the argument that people will grind easier dungeons for the better gear, but there is no better gear from running arbor instead of arah, its the same gear except for looks and stat options (not enough stat options on Arah gear imo).

IMO you shouldnt be forced to run Arah even to get the look from the gear. Or they should just use 2 types of tokens, 1 for the cosmetics and one for the stats. All dungeons from Arbor and up should give the same stat tokens and then each dungeon gives the respective cosmetic tokens. Then there should be one extra vendor that sells the generic looking gear which holds the stats (all possible options, valkyrie, carrior, shaman, zerker and so on) and one vendor for each dungeon that sells the cosmetic skins which can work as both an x-mute stone and a piece of armor.

This way people can grind whatever dungeon they want for the stat sets then focus on one for the cosmetic skin. Problem solved.

Let Valkyries guide me to my destiny.

Universal Dungeon Tokens

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Posted by: eronth.9017

eronth.9017

People will want to be able to prove that “I went through dungeon x to get dungeon x’s gear” not “I went through the same easy dungeon everyone goes through to get dungeon x’s gear”.

Universal Dungeon Tokens

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Posted by: SneakyErvin.3056

SneakyErvin.3056

Thats utter and total BS imo. Because all explore modes WILL have an easier and a harder part, people will figure out the easiest path and run it. Also, deleveling gives all the instances pretty much the same difficulty level. So the difference is minimal.

Or as I said they should seperate the tokens into universal stat tokens for a generic set and use dungeon based cosmetic tokens for those that care about the skins of certain dungeons.

Let Valkyries guide me to my destiny.

Universal Dungeon Tokens

in Suggestions

Posted by: Sernius Alathar.6538

Sernius Alathar.6538

People will want to be able to prove that “I went through dungeon x to get dungeon x’s gear” not “I went through the same easy dungeon everyone goes through to get dungeon x’s gear”.

There is an easy solution for that, introduce dungeon specific titles for completely clearing all paths. e.g. Twilight Arborist for completely clearing TA lol.

Titles used to be the norm for GW1 to recognise what players had achieved ranging from Incorrigble Ale Hound to God Walking Amongst Mere Mortals which so far is like the only title I have in game :P

I do see your point though about ego stroking. Personally I like the armor on my toon for myself, not for anyone elses benefit.

Universal Dungeon Tokens

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Posted by: Deth.4109

Deth.4109

i agree adding universal tokens is the way to go, who cares if you run ONE dungeon all day?. thats how you choose to play the game then so be it.

Universal Dungeon Tokens

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Posted by: SneakyErvin.3056

SneakyErvin.3056

And as I said before, there is always the easy path or easy option to obtain tokens in any explorable. You just kill the easy bosses, reset and do it again. Same amount of tokens through an easier path. There is no difficulty for those that chose the easy way. And as far as I know there is no lockout, so grinding the easiest boss over and over for tokens is easy.

Let Valkyries guide me to my destiny.