Universal secondary skills

Universal secondary skills

in Suggestions

Posted by: runeblade.7514

runeblade.7514

Secondary profession is a feature in Guild Wars 1. You play a primary profession and then later in the game, you can choose a secondary profession. This allows for interesting and varied build choice.

The downside is the sheer imbalance in the game. Only a few builds are useful and most skills are useless. This is the reason why Secondary profession did not make it into Guild wars 1.

However, there is a way to implement Secondary profession. I suggest Universal Secondary Elite skills. Put primary professions utilities skills as elite skills.

Universal Secondary Elite skill(USE)

  • USE is a utility skill from professions outside of the profession you are playing as currently. For example, If you play a warrior, you can equip Mirror clones into your elite skill to confuse your enemies as you charge in.
  • Does not have stun breaks.
  • The cooldown is increased to 150+ seconds.
  • Primary profession cannot equip secondary skills from their own profession. Warriors cannot slot stomp into an elite slot.
  • Elite, healing, mechanic and weapon skills cannot be USE.
  • Mobility skills will never be a USE. So don’t worry about warriors shadow stepping.
  • Meant to be balanced to sPvP.
  • If a utility skills is tied to the mechanic, then it cannot be a USE or it will be changed so that it can be a USE.
  • Other professions cannot use toolbelt skills even when using a engineer USE.

Since USE is an elite, it becomes easier to balance. I want to have more player uniqueness rather than profession uniqueness. However, if you want more profession uniqueness, then you have Utility slots, weapon skills, healing skills to be unique with. Since regular elites skills cannot be USE, you can still use regular elite skills.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Universal secondary skills

in Suggestions

Posted by: aliksyian.7642

aliksyian.7642

Ignoring any other issues, +150 second cooldown is way too long to be interesting. That means I’m using the skill every other fight (boring) or waiting for it to come off cooldown (also boring).

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Universal secondary skills

in Suggestions

Posted by: Orpheal.8263

Orpheal.8263

A big NO to this…

Get it please finally out of your heads, that GW2 is no GW1 clone with just better graphics.
I absolutely don’t want to see GW2 turning into the BS balancing chaos, that GW1 was all the time since game release.

All what GW2 needs to provide for us, is a better skill build diversity through these points:

1. Sub Classes (alone this would just work 100% better out as GW2’s version of its own class integrated “Dual Class System”, just without the chaotic cross class mixing!)
2. Adding new older still existing weapons and complete new weapon types to the Classes giving them that way new weapon skills
3. Adding constantly new Utility Skills, Elite Skills, Heal Skills
4. Redesign the Trait System into a Trait/Ability/Talent-System that lets us alterate alot better the active and passive side effects of our class mechanics and skill mechanics/animations
5. Add a Combat Style System that lets us change our weapon skills based on the chosen combat style (Offensive, Defensive, Supportive, Controling, Assisting)
6. Redesign the Upgrade System around Sigils, Runes and Infusions to let them have a bigger more meaningful impact of creating useful aspects that can shape and improve really your overall class build setting to make up for a difference in the way how skills work and how your character can become more unique through special side effects that these items can provide only.

With these 6 things we would reach the absolute ultimate complex, but still easy to understand and learn combat system, which provides tonnes of flexibility at the same time to us to let us create our unique class builds which we want to play, that would be possible.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside