4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Universal secondary skills
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Ignoring any other issues, +150 second cooldown is way too long to be interesting. That means I’m using the skill every other fight (boring) or waiting for it to come off cooldown (also boring).
A big NO to this…
Get it please finally out of your heads, that GW2 is no GW1 clone with just better graphics.
I absolutely don’t want to see GW2 turning into the BS balancing chaos, that GW1 was all the time since game release.
All what GW2 needs to provide for us, is a better skill build diversity through these points:
1. Sub Classes (alone this would just work 100% better out as GW2’s version of its own class integrated “Dual Class System”, just without the chaotic cross class mixing!)
2. Adding new older still existing weapons and complete new weapon types to the Classes giving them that way new weapon skills
3. Adding constantly new Utility Skills, Elite Skills, Heal Skills
4. Redesign the Trait System into a Trait/Ability/Talent-System that lets us alterate alot better the active and passive side effects of our class mechanics and skill mechanics/animations
5. Add a Combat Style System that lets us change our weapon skills based on the chosen combat style (Offensive, Defensive, Supportive, Controling, Assisting)
6. Redesign the Upgrade System around Sigils, Runes and Infusions to let them have a bigger more meaningful impact of creating useful aspects that can shape and improve really your overall class build setting to make up for a difference in the way how skills work and how your character can become more unique through special side effects that these items can provide only.
With these 6 things we would reach the absolute ultimate complex, but still easy to understand and learn combat system, which provides tonnes of flexibility at the same time to us to let us create our unique class builds which we want to play, that would be possible.