Unlock armor models and boost crafting

Unlock armor models and boost crafting

in Suggestions

Posted by: zerospin.8604

zerospin.8604

The suggestion is simple:

Please let the players have access to all armor models in the game, don’t lock them out of 66% of the content, just because they play a class that uses light/med/heavy armor. Is that not against your game design logic (locking people out of the content for petty reasons?). Your designers worked hard on making the models, we, the players, want to use them on our characters.. but there is no way my human mesmer can do so, only about 33% of the armor models are available to me. There is however a simple fix for this, that also gives a huge boost to crafting without making it overpowered or breaking dungeons!

A crafter could obtain design recipes, that would give him the option to choose a look of the armor he crafts. He could even (with more mats and effort) apply a heavy or medium skin to a light piece. It’s just looks, no stats are changed, no mechanics are broken, no extra stress to the engine because no models/textures are added – we just use the currently locked out models.

This would mean a huge boost to crafting, and give players so much more variety to customize the characters they love.. and requires no additional content to be actually designed at this point.

I reject the argument that locking out 66% of the content is ok because it helps differentiate classes. Imagine you could only access 33% of the world if you chose a class – would you not call this insane?

Please consider this.. I myself struggle to maintain interest in the game, due to lack of armor models that fit my character. Especially in a game that is proud not to be about armor stats but armor looks. I can’t be the only one who thinks that..