Intro
I feel like Anet had a great idea with gathering. Look at herbs. They’re interesting. Certain herbs only grow in certain areas. You need to go to places you might not normally go in order to get certain things. This is neat. If a herb is rarely gathered, the price goes up and people go travel around. Furthermore certain herbs can only be got by killing veterans or going to remote areas. Nifty!
When it comes to logging and mining though, it feels like anet said “Forget it! We’re on a schedule. Aint nobody got time for that!” so they distributed them purely by level. At the start they made silver and gold less common alternative nodes, but then they even forgot about that with platinum and created a purely linear node progression. It smacks of deadline production compromise.
Furthermore forgetting that most of the community is going to end up at end-game. So those high level ores? price crash. It was inebitibble.
Solutions a’ plenty
So what needs to happen is they need to go back and fix that.
Overhaul crafting recipes
Crafting recipes need to change. They need to take more of a variety of ingredients. As it is now, if you’re crafting a mid-level item, all the ingredients are going to be from mid-level nodes. What would be much better is make them all have common ingredients, then the higher level, need more rare ingredients.
So for instance, all heavy armor should take iron. At low levels, you might make the armor purely from iron. Mid levels, you might oxidize it with coal to make steel, and high levels, you might make an alloy with mithril. So at all levels, iron is needed. It has a demand.
Furthermore, crafts should have two types of recipes. One is recipes that are made purely with that craft. These will be blues so you can level up your craft, make some basic armor for yourself etc. The second kind should take ingredients from other crafts to make. In order to make a masterwork armor, it should include ingredients from clothcrafting and leathercrafting. If you’re making a rare cloak from clothcraft, it might take some silver clasps that are made with gemcutting.
This does two things: one- crafts now synergize. It becomes interesting not just what craft you pick, but what combination you pick. Will you be armor and leather for the sub ingredients for a certain type of armor, or instead wood and weaponcrafting for another combination? Or artificing and wood? or weapon and leather? etc.
Two: sub recipes become valuable and worth selling on the market so people who don’t have that craft can get the ingredients to make items. Right now, the only reason to buy sub ingredients is laziness. The mid-steps of making the cloth lining and then the metal sheet exist purely to extend the time taken to make the item, but since you intrinsically have the craft needed to make the components if you can make the done item, it’s just extra steps.