Don’t worry everyone!
Warriors might be still brokenly high damaging
Mesmers might have the only good utility in dungeons
Condition damage might still be fundamentally flawed
TA forward up is still broken and requires a team way beyond the obvious intended skill-level
There might still not be a looking for group despite the game being out for almost a year
Guild-wars might still not be in GuildWars yet
The Game might suffer from horrible ability lag due to poor programming
Most classes might suffer from fundamental issues with design in terms of builds
But at least we have Twisted Watchwork Finisher! and cool Zodiac Weapons!
Seriously though, there is so much that’s needs to be fixed and polished, why are A-Net concentrating so much on (wow it corrected hard followed by on as kitten, really?) making new content instead of polishing and finishing the current content and engine?
Here are some constructive solutions:
1) Warriors have a monopoly on self stacking might builds that also don’t deviate from their highest damaging tree. With for great justice and their banners too it makes for a deadly combo, where damage wise they can provide everything.
Either boost the base damage of other classes or a bigger rework would be to make might stacking builds by engineer, guardian and mesmer better (stacking more more on party members while still doing respectable damage.) And nerfing the amoutn of might warriors could stack upon themselves.
2) reflect is kind of Op coupled with aoe quickness. Help other glasses gives these effects and maybe bring in builds that can use the protection boon better for classes other than war/mes/gaurd.
3) Condition damage doesn’t scale as well. This is for two reasons. One is the damage doesn’t scale as well from items giving condition damage clearly. Second is that pure power builds are assisted by both critical strike chance and critical damage, making 3 stats on items all synergise. There needs to be another Condition damage stat that is useful, such as condition speed (making it tick faster and last shorter perhaps?) or perhaps allow conditions to crit with a different name, but not do 100% extra damage, maybe less. Call it condition potency perhaps? or Condition aggression? I don’t know.
The second issue is that condition damage doesn’t seem to scale in a party situation, ie there is only 25 bleeds, 1 burn, 1 poison ect allowed. So more condition damage members are only refreshing the timer, making it last longer but not do more damage.
Lastly The ability lag. To me this is one of the biggest. Its horrible and need to be fixed asap not set to a small team. All your skilled programmers should be working night and day on this, its not just a content issue but a large problem with your engine that effects all players gameplay. And if you cant fix it, hire a team that can if the problem really is that difficult, and this is something that should have be addressed in quality assurance in pre-release development testing.
(edited by UdderChaos.9743)