Unterwater Finishing Move

Unterwater Finishing Move

in Suggestions

Posted by: pmnt.4067

pmnt.4067

Title says all.

I was really surprised when I was not able to “stomp” a player underwater in sPvP. Especially in capricorn drowning players can hold the underwater point for an unreasonable long time with swimming to the water surface, getting hit and invulnerable for a second just to swim to the surface again. Drowning Rangers can hold that point even better with the pet-selfrez.

With underwater stomping, the attacking team would have the same chances unterwater as on land. Discuss.

I can’t wait until ANet releases the game promoted in the manifesto.
Until that, I’ll play GW2.

Unterwater Finishing Move

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Underwater you are not downed, you drown.

All professions have some kind of snare underwater. For example, with Earth magc you can make them sink.

It takes way longer, but that’s how underwater combat works.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Unterwater Finishing Move

in Suggestions

Posted by: pmnt.4067

pmnt.4067

It takes way longer, but that’s how underwater combat works.

That’s the issue – because it takes way longer and drowning players are able to “defend” a point, it gives an unfair advantage to deffing an underwater point imo.

But if I’m a minority with that opinion – I’m okay with that.

I can’t wait until ANet releases the game promoted in the manifesto.
Until that, I’ll play GW2.

Unterwater Finishing Move

in Suggestions

Posted by: Garenthal.1480

Garenthal.1480

It’d be very useful. Underwater combat has a lot of potential, though for various reasons it ends up being a lot more clunky than it should be.