NOTE – There is a copy of this post in the Sylvari section of the forums as well. PLEASE do not delete that copy. It’s there for other Sylvari players to discuss. Thank you.
First off I’d like to say that the recent update to the game was pretty good. There were a lot of things that were patched up, added, and polished upon. Overall, it was a very neat update.
There’s one thing that I’d personally like ANet to tweak on a little bit and that would be the Sylvari’s Racial Elite Skill, Summon Druid Spirit.
A few months ago I made a thread about how it needs to be improved because the Druid Spirit itself is lackluster as an Elite Skill. Here’s why I believe it’s lacking:
1) Its only form of attack is its immobilizing AoE chains – The skill itself is powerful as it can hit 5 mobs for around 2k damage simultaneously plus immobilize them for 2 seconds. However, the skill itself is not good on its own because the skill is activated once every 7 seconds. That’s only 8x that the skill is used in the Druid Spirits 60 second duration. Another thing is that the skill can be easily dodged if the target can predict it. Therefore every time the Druid Spirit attacks, it misses. Even though the skill can force targets to dodge and thus waste endurance, the Druid Spirit isn’t doing much good as only an “endurance waster”; especially when in a group fight, the Druid Spirit isn’t a big focus as it should be considering it’s a tier 2 elite skill.
Solution: Add in 2 offensive abilities for the Druid Spirit.
A) Swiping Knock Back – The Druid Spirit sweeps and pushes close ranged enemies back 500 distance from it and deals approximately 900-1200 per hit at lvl 80. Cool down on this skill is 4 seconds. This skill activates whenever an enemy is within 100 range of the Druid Spirit when not under influence of the cool down. This skill fixes the problem of the Druid Spirit not being able to protect itself at close range.
B) Sprout Seed Turrets – The Druid Spirit pounds the earth with both fists and summons 3 seed turrets to attack its enemies. The seed turrets do around 300-500 damage per seed at lvl 80 with bleed damage of 54 damage per 2 seconds that lasts for 2 seconds per seed. Condition stacks intensity. The turrets last for 25 seconds and this skill’s cool down is 40 seconds. This skill triggers randomly. The chance for this skill to proc is 30% when not in cool down. This skill fixes the problem of the Druid Spirit not being able to provide ranged assistance against more agile players/mobs in large quantities. Immobilizing chains is a ranged AoE skill, but with its weaknesses of being able to be dodged easily and its long cool down, seed turrets will help.
2) Update the Druid Spirit’s aesthetics – Sylvari are the most beautiful plant creatures “Nature” has to offer. The Sylvari’s Tier 2 Elite Skill should also represent that beauty as well. Although the Druid Spirit has a nice glow at night and does have a semi-unique look, it doesn’t look as if it represents the beauty and power of Sylvari.
Solution: Add leaves to its branches and/or a trail of pools of water with rose petals gliding along with them. With this update, the Druid Spirit will truly represent nature as it should be.
3) Have the Apply Regeneration and Draw Conditions abilities be able to work properly and effectively – I have been using the Druid Spirit for months and I have only seen it Apply Regeneration 6 times total. The sad thing about that is when it did, it only healed me about 310 HP per second for 10 seconds and I have never seen it draw conditions from me before.
Solution – Make it that Apply Regeneration and Draw Conditions are in one skill. Increase Apply Regeneration’s heal tick to 610 hp per second for 10 seconds. The skill activates when the player’s health reaches 66%. The cool down on the skill is 30 seconds. This fixes the problem that should’ve been fixed a long time ago as it is one of the noted abilities of the Druid Spirit.
The result of all solutions above provided – A fully supportive tier 2 Elite Skill worthy of being used at last. ArenaNet, if you read this, please indulge time into fixing this skill please! There is so much potential for this skill to be on par with other racial elite skills/elite skills in general. As I see it now, any tier 1 elite skill including tier 1 racial elite skills can top the quality of the Druid Spirit. My wish because I did invest 30 skill points into this skill is for it to be what most players like myself expect: A supportive aid to any combat situation.
If anyone has any questions or constructive criticism of my ideas, post them here please! Thanks.
(edited by Delirious.9278)