Upgrades in WvW should be part of the monthly

Upgrades in WvW should be part of the monthly

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Posted by: Soul Evil.2734

Soul Evil.2734

I think that upgrading supply camps, towers and keeps should be a part of the monthly quest.

As a player who spends 100% of their time in WvW, it’s absolutely impossible to collect enough gold to constantly keep upgrades on objectives running, buy siege and pay repair bills.

I am a commander of a smaller guild on a tier 4 server, so there is plenty of population to pay for upgrades.

I think that the reason people do not upgrade is that maybe they feel that its a waste of time/gold because the enemy will take it back eventually. However much of the cause this might be, upgrading in WvW is the 2nd most important thing behind having supply.

I think that making upgrading in WvW a part of the monthly would not only benefit WvW as a whole but it would also help players, like me, who only enjoy WvW and do not have the time to farm endless ammounts of gold.

Kääos – Collectors of Souls [CoS]
Ehmry Bay

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Posted by: sostronk.8167

sostronk.8167

Id be more inclined to say things like repairing structures (walls), building siege, capturing points, defending points etc etc would be be better options (aka things that everyone should be doing). I see upgading camps as a tactical decision made by a commander and as such only those directly under their command will usually be doing it.

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Posted by: dunnberry.2964

dunnberry.2964

I think both those suggestions are great with defending definitely needing to be increased! As to OPs post though absolutely love this idea! Would be great to get more people involved in WVW and learning about it!!!

Borlis Pass
Asuran Engineer (Lost)

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Posted by: Soul Evil.2734

Soul Evil.2734

Id be more inclined to say things like repairing structures (walls), building siege, capturing points, defending points etc etc would be be better options (aka things that everyone should be doing). I see upgading camps as a tactical decision made by a commander and as such only those directly under their command will usually be doing it.

I do like the idea of those being a part of a monthly quest as well. I do these things already so it would not bother me one bit

I can understand where upgrading things can be a tactical decision, however, there is no reason that the burden of upgrading should fall solely on commanders.

I cannot even begin to count how many times ive asked for people to upgrade objectives while I was commanding and could not get anyone to do it but my guildmates. Likewise, there is no reason the burden should fall solely on them either.

I hear people talk alot about “how much gold they’ve spent in WvW” and I cannot be sure which is total bs and which is not, but I can say that, in the last 11 days I have spent 40 gold 30 donated by my guildmates to upgrade and replenish siege blueprints I would guess rougly 10ish of the gold went to blueprints Does that not seem absurd to anyone else?

Kääos – Collectors of Souls [CoS]
Ehmry Bay

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Posted by: ajm.2931

ajm.2931

I don’t want repairing as part of the monthly. Too many people needlessly take supply from towers and keeps as it is. Upgrading I could agree with. But honestly there isn’t enough potential upgrades for all the PvErs who would want it. and the Crying from people who claim they can’t get the achievement (instantly upon zoning into wvw) wouldn’t be worth it.

Obic – Tarnished Coast
Yak Cultist and follower of the Great Golem God

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Posted by: akanibbles.6237

akanibbles.6237

The cost of gear repairs when you’re on a losing server means fewer people are willing to defend and sink more gold into a losing position. PvE is far more rewarding in this regard.

It pays to be in a zerg on a winning server, therefore skill is irrelevant.

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Posted by: Absconditus.6804

Absconditus.6804

There is a fine line to walk with the Monthly Achievements though. Even now, the inclusion of the 50 invader kills are something not everyone enjoys, as they generally don’t want to play WvW. That’s one of the reasons as to why we see completely “naked” players running around at some point of the month, which is in turn, hurting those of us that do want to play WvW.

I too get slightly annoyed at some of these monthly objectives, like the current “discover” jumping puzzle one, and Fractals. I have done every single current JP in the game, and now I am supposed to “discover” them again? Didn’t like it, regardless how simple it was to complete it. I have gotten everything I currently want out of Fractals, I want to wait for fixes to it before I do more of it, but was again “forced” to do some more of them instead of fully focusing on WvW which I greatly enjoy. It’s minor annoyances, and I am a bit childish getting annoyed at it, but nonetheless, I did get slightly irked by those two.

Quite honestly, I’d rather see them add Monthly WvW Achievements as well. Perhaps they could reward us with a little chunk of schematics and badges from doing them, maybe with a chance for a Superior here and there? And with that they could take out the 50 invaders kills from the “PvE” Monthly. We don’t really need a Daily WvW one, as the current Daily do get completed within WvW quite easily, while contributing. But, I wouldn’t mind one that gave schematics /badges there too though, as it’d be better that I can get some free ones doing contributions to the war efforts of WvW, rather than spending some time off the field, jumping in caves.

While they’re at it, I wouldn’t really mind if the JP’s was more of a overflow thing you can do while there are queues for the BL/EB maps. I like those JP’s, and I like the PvP element in them, but I would prefer seeing players in the various WvW maps focus on the fight, rather than camping JP’s, taking up player spots for those that actually wants to contribute to the battle. Then again, this has been rinsed and repeated several times by a number of players.

And please note; I am not one to look down upon or wanting to flame those that wants to do the JP and camp it for their fun, by all means, it is how it is, and it’s not your fault it has been designed the way it has. Keep having fun, that’s what a game should be!

Vella Absconditus | Human Mesmer
Seafarer’s Rest

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Posted by: Soul Evil.2734

Soul Evil.2734

I don’t want repairing as part of the monthly. Too many people needlessly take supply from towers and keeps as it is. Upgrading I could agree with. But honestly there isn’t enough potential upgrades for all the PvErs who would want it. and the Crying from people who claim they can’t get the achievement (instantly upon zoning into wvw) wouldn’t be worth it.

Do you think that if the count was low, say maybe 15 or 25 upgrades for a montly, that there wouldnt be enough to go around? I certainly disagree. I think there would be plenty.

Needless to say… If you really want to get your monthly done you better go cap some supply camps/towers/keeps ;P

Kääos – Collectors of Souls [CoS]
Ehmry Bay

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Posted by: Soul Evil.2734

Soul Evil.2734

The cost of gear repairs when you’re on a losing server means fewer people are willing to defend and sink more gold into a losing position. PvE is far more rewarding in this regard.

It pays to be in a zerg on a winning server, therefore skill is irrelevant.

I think you have overlooked the most important part of the post. Its in the title.

To touch on your post tho. Repairing is, unfortunately, a part of the WvW money sink. However, the recent match-ups in WvW have all been very even so I would assume that repair bills probably follow suit. I dont think any server really does more “steamrolling” than the other, given some exceptions.

Kääos – Collectors of Souls [CoS]
Ehmry Bay

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Posted by: Laiboch.4380

Laiboch.4380

I love the OP’s suggestion as well as the suggestion on repairing etc. As far as making it part of the monthly Sure if it is made into a WvW monthly. I really do not wish to hear the pve kittens cry.

It always seems that a minority of the WvW population pays for the majority of the benefits enjoyed by the PVE population when they come to craft etc. Adding a series of WvW exclusive dailies and monthlies would be a great idea. Then WvW players can enjoy the same benefits that PVE players already get handed to them on a silver spoon.

On a side note… Bags…. Why cant you just have it auto loot into your inventory instead of leaving a bag…. In a fight you really don’t have time to say “Please Wait a moment good Sir and refrain from slaying me as I must first collect the loot bags I have attained through smiting your brethren. Ahh there we go I have gathered them all now smite away sir!”

Zoe Pain [GASM]
DB Night Crew

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Posted by: Soul Evil.2734

Soul Evil.2734

On a side note… Bags…. Why cant you just have it auto loot into your inventory instead of leaving a bag…. In a fight you really don’t have time to say “Please Wait a moment good Sir and refrain from slaying me as I must first collect the loot bags I have attained through smiting your brethren. Ahh there we go I have gathered them all now smite away sir!”

How amazing would it be if bags auto-looted?!?!

With a little over 17,000 WvW kills. I can only imagine the ammount of badges I’ve left laying around in bags

Kääos – Collectors of Souls [CoS]
Ehmry Bay

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Posted by: Absconditus.6804

Absconditus.6804

Regarding bags and their current implementation;

Any chance we might get a chance to the slightly awkward badges system we have right now? Moving the bags to the feet of the player is nice and all, but it doesn’t help much in a thick battle, and I’m sure most of the players actively engaged in wvw have had their share of lost bags. AFAIK, there once was an answer among the lines of “we don’t have the tech for that now”, but I can’t really see how this should prove to be unsolvable…

As a suggestion: Couldn’t we just get rewards based on a slightly modified monthly tracker? You know, the one that says “players killed in wvw” – just add an npc that hands out as many bags as the counter says and resets it back to zero.

In the beginning players killed NPCs and found loot on the NPC corpses. That setup is nice because it makes sense (gruesome sense, but still sense). If you kill a dude where is his stuff? In his pockets of course (see also: The Hobbit). If the corpse decayed then a bag was left behind so players would have one last chance to pick it up (it doesn’t hurt that rendering a bag is cheaper than rendering a high-poly character model.

Then WvW was born and players started killing players. At first we left the loot on the corpses as before but then a thousand player voices rang out and said “WTF man? I can’t jump down off this wall to get my loot because there’s like a hojillion enemy guys down there waiting to plant me like a tulip bulb!” or “WTF man? I can’t get up on top of that wall to get my loot because the whole point of a castle is that people can’t do that stuff!” We heard those pleas and, after some internal arguments (er, design discussions) we decided that realism could go suck it because getting loot is awesome.

So why did we put the bags at your feet rather than just dumping the items into your inventory? Part of the answer is that it was the smallest possible change that could work (programmers like stuff like that). We already had the bag spawning system so we could just reuse it. Another part of the answer is that picking up loot can be a bit like unwrapping a present and we didn’t want to ruin the unwrapping for everybody. Finally, if we just start putting loot into player inventory then we need to deal with a bunch of edge cases and at the time we had more pressing issues to work on. For example, when your inventory fills up items you receive go into inventory overflow and your character becomes encumbered. That makes you move really slowly and that didn’t seem like a nice thing to do to people in the middle of a fight. There were some others that I don’t recall off the top of my head, but suffice it to say there were some thorny design questions about the best way to handle it.

We have tossed around some ideas for ways to improve the system but it’s relatively low priority so nobody is actively working on it right now.

Source: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Willing-to-share-WvW-details/page/3#post1195534

Vella Absconditus | Human Mesmer
Seafarer’s Rest

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Posted by: akanibbles.6237

akanibbles.6237

The cost of gear repairs when you’re on a losing server means fewer people are willing to defend and sink more gold into a losing position. PvE is far more rewarding in this regard.

It pays to be in a zerg on a winning server, therefore skill is irrelevant.

I think you have overlooked the most important part of the post. Its in the title.

To touch on your post tho. Repairing is, unfortunately, a part of the WvW money sink. However, the recent match-ups in WvW have all been very even so I would assume that repair bills probably follow suit. I dont think any server really does more “steamrolling” than the other, given some exceptions.

I didn’t overlook it, I’m not interested in the monthly either. MY point was that wvw is a money sink to a lot of people so that won’t bother paying for upgrades etc…

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Posted by: Merendel.7128

Merendel.7128

I dont think upgrades should be part of the monthly. Camps are the only ones with upgrades cheep enough for the avrage casual to not worry much about the cost. Unfortunately camps are often not worth upgradeing as they often flip a couple times an hour unless a particular area is very very secure. While towers/keeps are often upgraded they cost more and are better suited to a group effort. There is also the issue of if you force folks to upgrade for the monthly every joe and their dog will be scrambling to upgrade and pick whatever even if its tactically unsound to order that upgrade.

A much better option would be the use of supply either for building siege or for repairing walls. That is something we want to encurage everybody to do. How many times have you found that only a few people in a large group even have supply when siege is being droped? I’d rather encurage folks to have good habits that we need everybody to have vs just makeing them go order upgrades.

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Posted by: Herr der Friedhoefe.2490

Herr der Friedhoefe.2490

I would like for the OP to be ignored, because I too play almost 100% in WvW and I don’t need to be forced into paying for even more things in WvW. It’s already a Poor Mans Game.

TL;CR? Don’t spend my gold, thanks.

My posts are facts as I know them, or my own opinion, and do not represent any guild.

(edited by Herr der Friedhoefe.2490)

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Posted by: EliteZ.1682

EliteZ.1682

How about they add a WvW monthly instead. PvE and WvW fans should not want WvW to be in the PvE monthly. I don’t like WvW but I go there each month to kill 50 people and leave. It affects WvW players as surely you’d much rather have people actually playing WvW not joining just for the ach each month, we’re not really helping out our server and we couldn’t care less where we go what we do aslong as we get our 50 kills. I’m sure there are many others like me that join just for monthly when instead another player who’s actually going to play WvW could be in our place

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Posted by: ScribeTheMad.7614

ScribeTheMad.7614

No, please, no more WvW stuff in the monthly, the kills req is bad enough.

I’ve been asking for that to be removed periodically (say maybe every other month or something) as it is, and all I get is people QQing about how the monthly is designed to get people to do things they wouldn’t normally do (I believe this to be technically true) so we PvErs should just suck it up and do WvW and it’s so easy and they get 50 kills in just a couple hours because they spend all their time there. -.-

But the thing is, most have eventually admitted they just don’t want to lose the freebie req on the monthly (which I can understand, we’d all like to be further rewarded for things we’re doing already), which is why I’d be fine with it (or maybe one of several WvW reqs, like help take 10 camps, or stop 20 dolyaks, the things in WvW that resemble PvE, that’s what’ll get us PvErs there) some of the time, just not all the time you know? (As a small sidenote to that, With the WvW kills on the monthly I lose all interest in the other monthly reqs because I know I’ll never finish the kills one so why bother working on another req, so the end result is that the kills req actively pushes me and some others away from other things as well)

@OP I understand where you’re coming from, but a req that involves coming to WvW to spend lots of money isn’t going to bring many of us PvErs there, it’s hard enough to make money as it is without adding a WvW (designed as a huge money sink btw) req like that to the mix. You also don’t really want me there for that, because as soon as I finished that, I’d be gone. I would leave you to die (nothing personal) in a heartbeat at that point, as would many PvErs only there for the monthly. Sorry, just the way it is.

Now, the idea of WvW monthly I’d be totally and completely behind. And if that WvW monthly didn’t always have a kill req? I’d probably spend a lot more time in WvW, maybe even join a WvW guild…..
I just don’t like PvP, I don’t like killing people and breaking their stuff (costing them money), but I have no problem helping take camps and stop caravans and stuff (plenty of NPCs to fry after all). Want me in WvW? Give me a reason to be there that doesn’t involve killing people (okay, or spending tons of money) and I’m in. XD

“The short answer is that new content is not going to drive people away from the game.
There is absolutely no evidence to support that it would.” -AnthonyOrdon