Uproot melee skills.

Uproot melee skills.

in Suggestions

Posted by: Dual.8953

Dual.8953

PvP combat in GW2 is very mobile. It’s very easy to move around, and evade damage. This makes selfrooting melee skills borderline useless in PvP combat. I propose we make it so all melee skills be made able to allow the caster to move while channeling the skills. This’d make a lot of skills more useable in PvP. If any skill becomes too strong, they can be nerfed accordingly.

Registered Altaholic
Part-time Kittenposter

Uproot melee skills.

in Suggestions

Posted by: Player Character.9467

Player Character.9467

PvP combat in GW2 is very mobile. It’s very easy to move around, and evade damage. This makes selfrooting melee skills borderline useless in PvP combat. I propose we make it so all melee skills be made able to allow the caster to move while channeling the skills. This’d make a lot of skills more useable in PvP. If any skill becomes too strong, they can be nerfed accordingly.

Skills that root you are made stronger to compensate, the idea being to CC your opponent to earn being able to use them.

Uproot melee skills.

in Suggestions

Posted by: Dual.8953

Dual.8953

PvP combat in GW2 is very mobile. It’s very easy to move around, and evade damage. This makes selfrooting melee skills borderline useless in PvP combat. I propose we make it so all melee skills be made able to allow the caster to move while channeling the skills. This’d make a lot of skills more useable in PvP. If any skill becomes too strong, they can be nerfed accordingly.

Skills that root you are made stronger to compensate, the idea being to CC your opponent to earn being able to use them.

Except that doesn’t really work in practice now does it?
You have to be exceptionally bad to be threatened by Pistol Whip or Hundred Blades.

Registered Altaholic
Part-time Kittenposter

Uproot melee skills.

in Suggestions

Posted by: Vanthian.9267

Vanthian.9267

Except that doesn’t really work in practice now does it?
You have to be exceptionally bad to be threatened by Pistol Whip or Hundred Blades.

Hundred Blades very true, Pistol Whip not so much. You won’t see a good Thief about to pistol whip you and will be forced to burn a stun breaker plus a immobilization cleanse. Meanwhile, Pistol Whip is spam-able and has a auto CC attached. Warriors have to work for their Hundred Blades combo unlike the other option you gave.

Uproot melee skills.

in Suggestions

Posted by: Player Character.9467

Player Character.9467

PvP combat in GW2 is very mobile. It’s very easy to move around, and evade damage. This makes selfrooting melee skills borderline useless in PvP combat. I propose we make it so all melee skills be made able to allow the caster to move while channeling the skills. This’d make a lot of skills more useable in PvP. If any skill becomes too strong, they can be nerfed accordingly.

Skills that root you are made stronger to compensate, the idea being to CC your opponent to earn being able to use them.

Except that doesn’t really work in practice now does it?
You have to be exceptionally bad to be threatened by Pistol Whip or Hundred Blades.

No, you have to be CC’ed. That’s the entire basis of the skull build.

Uproot melee skills.

in Suggestions

Posted by: Dual.8953

Dual.8953

Except that doesn’t really work in practice now does it?
You have to be exceptionally bad to be threatened by Pistol Whip or Hundred Blades.

Hundred Blades very true, Pistol Whip not so much. You won’t see a good Thief about to pistol whip you and will be forced to burn a stun breaker plus a immobilization cleanse. Meanwhile, Pistol Whip is spam-able and has a auto CC attached. Warriors have to work for their Hundred Blades combo unlike the other option you gave.

Yet PW is considered useless, it’s stun doesn’t save it, it’s damage is less then auto attack and that immobilize means they’ve blown a 40 (32) second cooldown to deliver subpar damage that they likely won’t even have landed fully. Long story short, the skill needs a buff.

Registered Altaholic
Part-time Kittenposter