Use player culling in event jumping puzzles

Use player culling in event jumping puzzles

in Suggestions

Posted by: Warlord D S.8435

Warlord D S.8435

Since generating individual instances for every individual is either not possible or not desirable for these limited time event jumping puzzles, I would like to propose using player culling for these instances to eliminate all other players from rendering.

This still doesn’t eliminate or address the required wait time, but it would vastly improve the ability of the players to see where they are going, or even see their character at all.

(edited by Warlord D S.8435)