http://wiki.guildwars2.com/wiki/Condition_Duration
Duration of conditions is rounded to nearest quarter of a second in skill tooltip’s list of effects (0s, ¼, ½, ¾ and 1s) and conditions which inflict damage over time (bleeding, burning and poison) only deal damage each full second.
Three things here annoy me horrible:
- Very short durations are often not increased (i.g. 10% increased duration has no effect on a 1s Condition). Whatever, i can live with that…
- Conditions, that make damage and stack in Duration…
- Poisen… at least it has a secondary effect, so i can live with it…
- Burning… random on crit (ele trait), random on hit (Mesmer Staff), each 5th hit with guardian… not only the short duration is a problem, also most times there is no chance to renew it in time, so even if it is increased, it has no use… especially the guardian, burning each 5th attack, the condition won’t last long enought to stack… i mean +10% (Sigil), +15% (Rune), +5-30% (Traits), not even all of them together are enough to increase the duration up to 2s…
- Bleeding… it stacks intensity… if you can inflict two 1,25s and one 2,5 s of Burning in time, it will damage 5 times (5s), but for bleeding will this (0,25/0,5/0,75) always be completly useless… so far there is any increased duration, there are nearly ever such rounded numbers… that really cant be… especially +10% (sigil) is useless on bleeding shorter than 9s and +15% (rune) is worthless on bleeding shorter than 6s… the average player will not only realize, that this upgrades alone are useless on him…
Please change something about this…