Two major suggestions here. I’ve seen the capacity in Neverwinter and STO, and a few other games. It’s pretty obvious that the Personal Story missions are made using one toolset,. and played in an instance. So why not tweak them to give access to players, and allow us to make some user generated content (UGC) for the game?
It would also allow some greater chance for income to the cash shop. Make every tileset achievable in-game with Karma or a new currency specific to the GW2 ‘Foundry/Architect/Dungeon Maker’… but also sell the tilesets and some tools / character models with Gems. Even make a limited amount of ‘published’ UGC, and sell additional slots.
Using an in-game ranking system you can have folk share and determine what the best are. Even run contests for most highly-rated UGC, and link additional daily/monthly achievements to running UGC.
Gamers benefit because they can create their own content, and have unlimited new content available. It also gives them more to do.
ANet / NCsoft benefit from additional revenue from additional UGC slots and tileset purchases.
Second suggestion…. optional 3rd Person Shooter controls. If you want to make the controls more dynamic, why not have a ‘3rd person shooter’ mode. Have mouse-aim (making targeted-area skills much easier to target). WASD movement control, and MB1/MB2/QER for weapon skills, with utility skills still controlled by 1-5.
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