Utility Skill > Elite Slot

Utility Skill > Elite Slot

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Posted by: wolfpaq.7354

wolfpaq.7354

Simple as title sounds, what do you guys think?

It would blow open the door on build variety, give us more buttons to interact with more often to create more rewarding gameplay. Some other suggestions while I’m at it.

- Remove all 20% utility skill cooldown reduction traits from the game, reduce all utility cooldowns by 20%. Games are more fun when you’re using fun skills. Having 30+ second cooldowns on over half your active skills is feels restricting. Clearly every utility is designed to work and be balanced with a cooldown 20% lower than it has, so let’s stop beating around the bush get rid of the boring trait and bake it right in to the skills. Possibly do the same for weapon skills.
- Lock utility, heal & elite skills when entering a dungeon. Right now we are effectively using 30 utilities with 3 hotkeys which feels awful. If I’m not swapping my utilities between fights, I am playing suboptimally, yet the game is clearly not designed for utility swapping on the fly. Give build makers a reason to come up with compelling & complete builds.
- Restrict in sPvP if “perfect” balance is difficult to achieve. This applies to all of my aforementioned suggestions.

That’s about all I’ve got for now. Feedback is welcome.

Utility Skill > Elite Slot

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Posted by: The Talcmaster.7391

The Talcmaster.7391

Interesting thoughts, all and all. I would like the ability to replace the elite with a regular utility since the elite’s enormous recharge tends to make them awesome but impractical. As far as the recharge time stuff and their balance, I would be reluctant to make that claim. Locking skills down when entering a dungeon could be good, but since traits will make many skill choices sub optimal, I have a feeling most people aren’t switching them up as much as that. But making people commit in an instance might not be a bad thing.

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Utility Skill > Elite Slot

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Posted by: stale.9785

stale.9785

Since the elites in gw2 are basically useless, or at best, extremely situational, I can only agree. I miss the GW1 elites, where it was a hard to get skill that was extremely powerful – you built your entire build around your elite skill.

Utility Skill > Elite Slot

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Posted by: Amadan.9451

Amadan.9451

i like my elites skills despite the fact they are on a long cooldown.
choosing a trait to short the cooldown on weapons and utility skills means you are not choosing a trait that do something else. so short by default all cooldowns means you have more traits available.

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Utility Skill > Elite Slot

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Posted by: CreativeAnarchy.6324

CreativeAnarchy.6324

I’m hoping they add in some interesting and useful elite skills. Some are nice, most are junk.

I speak for my self and no one else. Only fools believe they speak for a majority.

Utility Skill > Elite Slot

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Posted by: Silverdawn.8947

Silverdawn.8947

I think elites need to be more powerful. I like the “ace in the sleeve” idea that was being tossed around early in the development of GW2, but they turned out kind of underwhelming, especially considering their recharge.

I would also like the option to put a utility skill in the elite slot, because most utilities are better than elites atm.