Utility skills in Elite slot

Utility skills in Elite slot

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Posted by: stale.9785

stale.9785

Hey all,

I know this has been posted before, but search isn’t giving me anything, so, to keep it on the front page:

Could we please have the option to slot a utility skill into the elite slot?

While I’m certain there are some builds that depend upon their Elites, I know that mostly I’m just choosing the least useless skill to use there. 90%+ of the time, I’d much rather have another utility slotted, because it would be far more useful than whatever Elite I might use.

Thanks for the time, eh?

Stale

Utility skills in Elite slot

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I would like this option. I agree that there are too many useless elite skills . What I would add to this though, is whichever utility you put in the elite slot gets a buff, increase in duration, increase in intensity, or maybe for some even new special effects (not all of these at once though). Granted there would need to be restrictions on which skills can be slotted because some utilities are borderline OP in their normal forms already.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Utility skills in Elite slot

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Posted by: roachsrealm.9284

roachsrealm.9284

This has been brought up before; and yes, the search function on these forums is abysmal.

This would be too powerful. Just to name a few examples:

Mesmers traited to have damage reduction and damage boosted with every mantra charged.
Necro’s traited with boosted wells.
Guardians traited with boosted spirit weapons.
etc..

What I’d rather see are more elite skill options. Not every class has an elite version of all their utility types, and they should IMO.

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)

Utility skills in Elite slot

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Posted by: Vick.6805

Vick.6805

Agreed.

Depending on which of my characters I’m playing, I tend to forget I even have elite skills because they’re hardly ‘elite.’ An extra utility skill would be far more useful.

Although…a rework of the elite skills to actually make them ‘elite’ would be even better…

This would be too powerful. Just to name a few examples:

Mesmers traited to have damage reduction and damage boosted with every mantra charged.
Necro’s traited with boosted wells.
Guardians traited with boosted spirit weapons.
etc..

To me, uber-powerful and/or strategic is kinda the point of an elite…

If a character’s trait setup gives them benefits for a particular kind of skill, that should also affect the elite skill slot. The player has given up other options for the extra benefits in that skill set. For example, for an Elementalist to trait for glyphs and not receive those traited benefits on their Glyph of Elementals (as is currently the case) is absurd, IMO.

(edited by Vick.6805)

Utility skills in Elite slot

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Posted by: JETWING.2759

JETWING.2759

Some classes will become ultraOP, being able to replace a long cd or less interesting elite for an more usefull/interesting or with very lower cd.
- And if this triggers gear and food skills?
- And if this allow to spamm same tipe of hability?

I don’t agree.

Utility skills in Elite slot

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Posted by: SoPP.7034

SoPP.7034

We talked about it in this thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/I-want-Creature-Comforts/first#post2537245

On my mesmer I can only use time warp or mass invisibility underwater, both of these skills are very SITUATIONAL making them useless most of the time. Having some basic utility in their place would be much more appropriate.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

Utility skills in Elite slot

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Posted by: Crossplay.2067

Crossplay.2067

In my opinion, if people want standard abilities over elites then there is something seriously wrong with the elites.

Utility skills in Elite slot

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Posted by: stale.9785

stale.9785

Crossplay, you’re not wrong.

Utility skills in Elite slot

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Posted by: Redfeather.6401

Redfeather.6401

I would like this option. I agree that there are too many useless elite skills . What I would add to this though, is whichever utility you put in the elite slot gets a buff, increase in duration, increase in intensity, or maybe for some even new special effects (not all of these at once though). Granted there would need to be restrictions on which skills can be slotted because some utilities are borderline OP in their normal forms already.

It would be awesome. Similar to GW1 elites. GW1 elites were just enhanced versions of existing skills. And because there was so many elites, and so many builds were developed around their choice of elite, it created a lot of build options.

Utility skills in Elite slot

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Posted by: hakunamatata.9540

hakunamatata.9540

like that freedom idea.im supporting right now

Utility skills in Elite slot

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

I would like this option. I agree that there are too many useless elite skills . What I would add to this though, is whichever utility you put in the elite slot gets a buff, increase in duration, increase in intensity, or maybe for some even new special effects (not all of these at once though). Granted there would need to be restrictions on which skills can be slotted because some utilities are borderline OP in their normal forms already.

It would be awesome. Similar to GW1 elites. GW1 elites were just enhanced versions of existing skills. And because there was so many elites, and so many builds were developed around their choice of elite, it created a lot of build options.

You saw where I was going with that, ty. I +1’d you

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

Utility skills in Elite slot

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Posted by: Wukunlin.8461

Wukunlin.8461

warriors will no longer be the only ones who can run 5 signet builds

on a serious note, I agree a lot of utility skills can be much more useful than elite skills, especially underwater

Oceanic [LOD]