Utility trait line (with magic find)

Utility trait line (with magic find)

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Posted by: Arkham Creed.7358

Arkham Creed.7358

An idea that hit me while watching the most recent episode of Guildcast over on Gamebreaker, I think this would be a great solution to the magic find problem. In short, add a sixth trait line to all characters that is universal across all professions, call it “adventuring” or “treasure hunting” or some such. This line would require no manuals or points, but would instead gradually open to maximum as you level your character. This line is built around the same type of utility functions as Ascended Amulets; meaning that the same four infusion types would be represented by major and minor traits here.

The basic “Experienced” trait would be the minor, offering a slight buff to the exp gain from killing mobs as you level. However the more interesting infusions of Magical (magic find), Karmic (bonus karma gain), and Gilded (bonus coin from defeating foes) would be the major traits players must slot in. Each trait tier would have new traits of greater effect, and these traits can be stacked and mixed. For example at level eighty a player could stack all the Magical traits for 100% magic find, or they could mix in a few Karmic traits instead, getting less native magic find, but an increase in karma gain as a tradeoff.

Utility trait line (with magic find)

in Suggestions

Posted by: Arkham Creed.7358

Arkham Creed.7358

Wow, I figured this would have gotten more attention than it has.

Utility trait line (with magic find)

in Suggestions

Posted by: Crossplay.2067

Crossplay.2067

I love the idea. Personally I feel that magic find stats shouldn’t have been incorporated in armor to begin with. It’s too “selfish” and goes against the philosophy of everyone pulling their weight in dungeons.

Utility trait line (with magic find)

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

I like some aspects of it. Personally I’d say: unlock the trait-line at lv.80. This would expand a progression-feeling after having reached max. level.

Put points in it not by leveling up but by finding hidden objects (which spawn randomly in certain hidden areas) – each of those unlocks a point. Certain objects are part of a set, complete this set to unlock a new major trait.

http://gw2style.com/index.php – show your look and rate others – great filters!!

Utility trait line (with magic find)

in Suggestions

Posted by: Arkham Creed.7358

Arkham Creed.7358

I like some aspects of it. Personally I’d say: unlock the trait-line at lv.80. This would expand a progression-feeling after having reached max. level.

Put points in it not by leveling up but by finding hidden objects (which spawn randomly in certain hidden areas) – each of those unlocks a point. Certain objects are part of a set, complete this set to unlock a new major trait.

While I like the idea of having it tied to exploration in some way, I don’t see that as being very feasible. At least not in the form of a collection mini-game. However having it unlock at level eighty and continue to expand with each “experience level” thereafter could be an acceptable idea for post-endgame progression.

Another concept, combining the two, would be to unlock the trait line at level eighty, and progress it via world completion. That is to say you get a minor trait exp boost at 16%, 48%, and 80% world completion, with a new slotted major at 33%, 66%, and 100% world completion.