When in Tyria, do as the Tyrian’s do.
I know this seems like a silly suggestion that would probably require ALOT of hours to do, but would it be possible to get some more attack animations down the line?
A few examples, for instance.
Savage leap for warriors: Instead of having it as a stab for the attack, maybe have it so the warrior will do an overhead slash (kind of like Legend of Zelda’s Leap attack from Ocarina of time)
Any dual wields: Incorporate some dual-wield animations into the 1 attack or maybe the others depending on the weapon style.
Warrior Example.. Main-hand Axe, Offhand Sword: When doing the chop skill (the 3 hit-channel at the end of the 1 combo).. have the first hit be the axe, second hit be the sword and then the final hit the axe.
Dual-pistol Engy: Make the 1 shot fire kinda like the thieves dual-pistol 3 skill where both pistols are front and both are firing. Maybe for the Poison volley for engy’s, as silly as this may sound, maybe do a ‘sideways grip’ every now and then (maybe like.. 10-15% to keep it fresh/random?)
Just.. little things like these could keep the attacking fresh and could add ALOT of style to the game (I like doing flashy things.. even if it means taking huge risks that are completely unessicary).. and even random bursts of ‘flashyness’ would be cool.
Just.. little things like these could keep the attacking fresh and could add ALOT of style to the game (I like doing flashy things.. even if it means taking huge risks that are completely unessicary).. and even random bursts of ‘flashyness’ would be cool.If you want a bigger list, I Could go through and do a list of potential things that could liven up (not that anything is boring, mind you.) some of these things.
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