So…Fractals comes out and the entire world seems vacant outside of WvW and LA.
Here’s my suggested solution to solve this.
Give the temple chests a chance to drop ascended items, specifically Balthazaar seeing as it is the temple that routinely holds individuals back from legendary weapons.
Give the pre event champions chances at dropping the required items for back item crafting of ascended items as well (MANY people cannot stand the dungeouns, they have every right to the ascended items, saying they do not infers a gear treadmill system is in place). Give dragon chests a chance at dropping these same back item materials. Thus giving us many paths to the ascended items.
Normalize all events to give level based rewards of exp/kharma/money instead of making it based entirely about the level of the map. I personally find it insulting that completing the last stage Temple of Balthazaar gives less of a reward than any lead up event for Grenth and Melandru. It is time to ensure complete level based rewards.
The goal of the game should be to allow people to play where they want and have fun. Due to the leveling process, this means that events must normalize (in favor of HIGHER rewards, not lesser) to allow this. Level apropriate items should be guarenteed from events at all times, wih an increased drop rate in Orr (salvagable items in this point ala trophy items).
At any time an individual feels “forced” to grind in any specific zone…then the design of this game has failed. Given that it is being designed as a level playing field and to get rid of grind in casual play. It is time to un-tether us and allow the population to branch out.
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