Various other classes for figuring out how to kill em (thief, warrior, mesmer, etc…)
War is much more fun when you’re winning! – General Martok
Instead of posting multiple posts… put them all here. agree or disagree as you will, just my thoughts.
1) An option to enable mouse look without having to hold the right mouse button
2) With the previous option, another option that will allow area-targeted abilities to be centered on the current target. Ideally, it would be great if we could configure this per ability. (For example, ability X centers on current target… ability Y centers on me, etc…).
3) ANet needs to begin data farming the WvW matches and make that information exposed so that websites can be configured to begin displaying the data (such as current total scores, current tally scores, a map view, average queue time, etc…). Would also be great if ANet had some sort of display too. Also, a running tally of wins, etc… total score over a server’s lifetime, etc… give us the tools to see the WvW big picture and the overpopulation issues may begin to resolve themselves.
4) An option to display characters and such without loading the character’s specific details – aka fast load or fast display (should reduce issues of rendering invisible toons)
5) Show the WvW map from the B window so we can figure out where we want to go. Some people like to play in a defensive posture. Some like to play in a losing scenario. Some like to fight over keeps. Some like to fight over towers. Some people like to roam a map capping camps (which if there are none to cap…). Sucks to be in a queue, get to the place and find out I really wanted the other place just to enter the queue again…
6) Reduce the price for the guild armorer and weaponsmith. Quite crazy the expense there.
7) Increase zoom for the mouse… not much, but just a lil further.
8) Enable a non-clip mode for the mouse in PvE areas only – to enable the mouse to go through walls and such. Then make it so that anything between the character and the camera are transparent. Will make people a LOT happier with the camera controls.
9) Add a collectible area for anything useless received during the game (such as the little blue balls that transform you into useless skins of stuff). Bag and bank space will always trump the offhand possibility of me finding any enjoyment out of using these.
That’s all for now. Feel free to comment, add, remove, troll. I don’t care.
I’m gonna jump behind number 2 here – most of the time when I’m trying to target a power, its offensively, and the extra time it takes to aim that AOE can mean the target has moved, or I’ve been hit, etc. If I’m using an attack power the game should be smart enough to know I want it to hit the person I’ve got targeted and only make me aim manually if I don’t have a target; the same, though opposite, goes for buffs and beneficial abilities.
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