Veteran Oakheart creatures should charm wild animals and use them to defend against players
in Suggestions
Posted by: jump Efflorescence fatal.3584
in Suggestions
Posted by: jump Efflorescence fatal.3584
I’m sure you all remember, like I do, the first time you tried to take on one of these majestic, prowling woodland guardians.
Thought I’d never be able to take one on. And I couldn’t. I died. Underlevelled, I was plucky enough and eager to master the early game that I felt I had a chance, but ultimately through my own stupidity I died—many times. I got trapped, time after time, in savagely damaging bramble attacks—whether by cluelessness, a lack of camera-fu obstructing my vision, outright bad timing or a sheer, inexorable stroke of lag. Eventually, fighting tooth and nail, dang near colliding against my desk with the force I pressed out those dodge rolls to escape its mighty attacks with, I was able, little by little to draw its health down ever closer toward the finish line of fatality.
Yet I still died. I think I ran into a pack of wolves or something. But then, I discovered a superweapon:
A lone and unassuming deer.
And I’m sure you’ve seen this. These Oakhearts, mighty stalwarts of the wood, tend to aggro everything with the radius of one astronomical unit, and what’s more, they’re very easily distracted. Every time I’ve fought one since my first encounter, they’ve gone off and tackled every nearby, seemingly peaceful woodland entity with a vengeance, leaving me with an easy, dumb target to whittle down with impunity.
A sad fate for some of the most impressive veterans in the game.
So, my suggestion is this:
Give oakhearts an ability to charm woodland animals and send them against the player! This is not dissimilar to many other veterans which summon creatures. And it creates an interesting, dynamic sort of challenge where every fight in a new locale will be something different! Even more so, trying to lure the beast out and attack in a position far from reinforcements will make for interesting strategic play.
The way it would flesh out, I imagine, would be for it to charm attacking woodland creatures almost on reaction, perhaps if gets too zergy then having a chance simply to make them neutral again. And also, rarely, usually at about half health or so, the oakheart will charm the nearest creature (with a fairly large range) and send that against the player!
It’d combo well with vines, maybe too well, but they could be nerfed a bit.
Oh, and only native, natural creatures will be affected. Only animals, mostly, perhaps plants, elementals and some more benign monsters.
And there you go! What do you think?
in Suggestions
Posted by: Cinder.4865
While I’m not necessarily against the idea, it’s simply a re-skin of “adds”. Instead of spawning them, though, such as, say, the various wolf NPCs, the Oakheart would instead be taking them from the nearby area.
A neat bit of flavour? Sure. An interesting mechanic that adds strategy to the fight with the Oakheart? Not really. Again, though, I’m not against it.
in Suggestions
Posted by: jump Efflorescence fatal.3584
Fair point.
But oh, 2 things: The adds are animals, which you never end up having to fight anyway. They just get beat on by farmers and bots. It’d be swell having some forest guardian to stick up for them.
Other thing, the charm can be temporary! I left this out for purposes of cunning ambiguity.
Third thing, am I the only one who’d like a lot more fights that require taking on ‘adds’? The champions and events and such that spawn them mid-combat tend to be so much more interesting. Standard procedure for me at least when taking on adds tends to involve a lot of escaping, or at least de-aggroing the biggest of them, so fights which force you to stick around to take the group out are a lot different in dynamic, for me at least.
Anyway, Oakhearts shouldn’t get routinely beat up by the docile woodland wildlife, this much we can settle upon, surely?
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