Visual Cues to Dodge in PvE, Improve!
all the strong and dangerous attacks have very obvious cues tbh (like cave trolls ahve their club glowing for a while before smashing it into the ground, or kholer in AC, lifts his sword in the air before doing the pull etc etc), and they can’t really make an obvious cue for all the smaller normal attacks would make no sense
The mobs do give visual cues; you’ll come to recognize them eventually. Many players complain that the cues are sometimes obscured by glowing fields and particle effects, which is indeed a problem in big fights. Asura bosses can be especially difficult because their movements are harder to read.
As a Mesmer, you don’t actually need to dodge everything. Learn to recognize when an enemy is targeting one of your clones, and then you can safely close in to melee distance (although you don’t want to stand directly beside your clone because you might still be hit by a cleave attack). Your #2 sword attack (Blurred Frenzy) gives you 2 seconds of near-invulnerability, so you can generally use that as soon as an enemy begins to “wind up” for an attack. You can blind an enemy as he’s performing an attack (or a few seconds beforehand); it will automatically miss and do zero damage. You can also try to use the “Counter” abilities on your Scepter or offhand Sword (but the activation is a bit tricky – if you mash the button in a panic then you’ll just activate the chain skill instead).
Mesmer solo gameplay is about balancing aggression versus risk. If your Blurred Frenzy cooldown is complete, you have plenty of endurance, your Blink is ready, and you have an instant-cast Blind available – then close in and do some damage! As the fight proceeds, you may need to use these countermeasures in order to avoid damage. If all of your countermeasure are exhausted? Retreat a bit, switch weapons, stealth, summon some clones to distract/tank, wait for your cooldowns, etc…
Moreso than adding new telegraphs that a mob is about to use a special attack, I’d much much much rather they just add a particle effects slider. A lot of the time between fire and burning in particular, bosses just become a giant glowing orb lol