Visual Cues to Dodge in PvE, Improve!

Visual Cues to Dodge in PvE, Improve!

in Suggestions

Posted by: jgortner.9015

jgortner.9015

Hello,

I desperately want to love this game. I loved GW1. And there are many things about this one to love. But it is currently unplayable for me and many others.

Knowing when to dodge to avoid a projectile or melee attack is not clear. In that training area at level 8 or so when you get trained to block the NPCs sword lights up! Great! BUT NO MOBS IN THE WORLD LIGHT UP OR GIVE CLEAR VISUAL CUES!

I am playing a squishy mesmer and have tried everything from zooming in and otherwise but an MMOs PvE should be this hard to distinguish!

Please guys this is really important. Please make the PvE more enjoyable so I can continue playing …

Please chime in everyone!

J

Visual Cues to Dodge in PvE, Improve!

in Suggestions

Posted by: GummiBear.2756

GummiBear.2756

all the strong and dangerous attacks have very obvious cues tbh (like cave trolls ahve their club glowing for a while before smashing it into the ground, or kholer in AC, lifts his sword in the air before doing the pull etc etc), and they can’t really make an obvious cue for all the smaller normal attacks would make no sense

Visual Cues to Dodge in PvE, Improve!

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Posted by: Advert Paperer.7059

Advert Paperer.7059

The mobs do give visual cues; you’ll come to recognize them eventually. Many players complain that the cues are sometimes obscured by glowing fields and particle effects, which is indeed a problem in big fights. Asura bosses can be especially difficult because their movements are harder to read.

As a Mesmer, you don’t actually need to dodge everything. Learn to recognize when an enemy is targeting one of your clones, and then you can safely close in to melee distance (although you don’t want to stand directly beside your clone because you might still be hit by a cleave attack). Your #2 sword attack (Blurred Frenzy) gives you 2 seconds of near-invulnerability, so you can generally use that as soon as an enemy begins to “wind up” for an attack. You can blind an enemy as he’s performing an attack (or a few seconds beforehand); it will automatically miss and do zero damage. You can also try to use the “Counter” abilities on your Scepter or offhand Sword (but the activation is a bit tricky – if you mash the button in a panic then you’ll just activate the chain skill instead).

Mesmer solo gameplay is about balancing aggression versus risk. If your Blurred Frenzy cooldown is complete, you have plenty of endurance, your Blink is ready, and you have an instant-cast Blind available – then close in and do some damage! As the fight proceeds, you may need to use these countermeasures in order to avoid damage. If all of your countermeasure are exhausted? Retreat a bit, switch weapons, stealth, summon some clones to distract/tank, wait for your cooldowns, etc…

Visual Cues to Dodge in PvE, Improve!

in Suggestions

Posted by: XRTDiablo.9321

XRTDiablo.9321

Moreso than adding new telegraphs that a mob is about to use a special attack, I’d much much much rather they just add a particle effects slider. A lot of the time between fire and burning in particular, bosses just become a giant glowing orb lol