I have a list of ideas you can toy around with with World vs World vs World balancing. I know you guys are capable of fixing the balancing issues, I have been a part of Arena.net member base for 7 years now, despite losing my old account information, lol. Regardless, you guys always manage to pull through, however. I feel I should put some unique ideas out there for you, since Guild Wars 2 is such a unique game in itself. So many fresh original ideas in the game that are either not seen or not well known because they aren’t used much. Regardless of the reasoning, I will Suggest a few ideas to balance the currently unbalanced WvWvW.
1) You can increase each players stats in a ratio per person they are out numbered.
For Example: (I will be using my server current numbers for W v W v W) Fergusons Crossing: 469,467 Kaineng 53,528 Devonas Rest: 52,290.
We usually encounter groups of 4 of us against about 15 of them. Despite the teams lack of knowledge we can usually manage to dwindle their numbers and possibly win it, however they just tend to bring back about 30 with them to make it 35 vs 4.. So instead of my 20,000 health it will increase by a ratio. If our server has 2k people playing WvWvW And theirs has 20,000 Then we gain a 1:1 ratio or even a 1:2 ratio in health. So instead of my 20k I will be 40k or maybe even 30k. And you can scale the toughness, strength, precision, and all other stats accordingly To give each player a boost to give the weaker server at least a fighting chance. This may seem unbalanced typically however once someone logs into the pvp world the whole server would lose according to the ratio amount. I am guessing each player should be equivalent to a veteren or even a champion (depending on the ratio) at the cursed shore.
2) You limit the number of players allowed to enter the W v W v W Realm.
For Example:
If my server Devonas Rest has 2000 people in WvWvW then no other server can exceed this. It should be set by the realm with the lowest amount of players on.
3) All Things WvWvW based are reduced and increased according to a set ratio.
For example:
The places with less players, their siege blueprints will cost less but are only bound by instance. if you leave WvWvW with it, then you will lose it (meaning you cannot stack and hord blueprints when your server has nobody or switch servers to gain them and then switch back) It could be a seperate merchant or even just another merchant tab for the special blueprints. And they cost half the ammount to build siege weapons or maybe just 25% reduction. Their damage is also increased to nearly double for how many you have out. So & hit 7k with a catapult at a wall It will hit 14k, but if we build 2 catapults then both will only hit 12k or maybe 10k.
There is so many other ideas I have but I don’t want to make this any longer than it already is. The specifics or numbers or ratios is up to you.I only threw some out for a kick start or so you can brainstorm with it instead of starting from scratch. I work better with kick starts but that’s me.
Thank you for your time.