WVW+PVP=LOSS//DUNG+FRACT=WIN

WVW+PVP=LOSS//DUNG+FRACT=WIN

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Posted by: STOOOO.2681

STOOOO.2681

So i play this game for pvp and wvw only, Have exotics on from crafted and now an one ascended amu from laurels.

People who play dungeons and fractals find all ascended items/backpacks mystic forge recipes etc in game and now exotic recipes that drop in dungeons albeit down to luck + they can sell items on tp for gold.

I even heard rumor that legendary items will be getting upgrade to stats. I though anet was keeping them the same as other items? just visual changes?

Us; People who play pvp + wvw, we get nothing, after 90+ days I can get 3 maybe ascended rings from monthly or daily’s.

The way i see it grinding dungeons/fractals is the only way of progressing items+recipes in this game.

So therefore Eventually on the wvw battlefield even with over 15k kills my char will be gimped against someone with all items gathered from over 100hrs fractal time and 0 wvw kills.

How is this fair?

And what makes you think i and others will stay around to fight these characters? Anet your going to lose players fast if you keep rewarding pve characters and not the wvw ones.

WVW+PVP=LOSS//DUNG+FRACT=WIN

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Posted by: Fred Fargone.3127

Fred Fargone.3127

Yes, WvW could indeed be a bit more rewarding. Especially support characters need more attention, support isn’t being rewarded at all. =/

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

WVW+PVP=LOSS//DUNG+FRACT=WIN

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Posted by: AmIAnnoyingNow.2903

AmIAnnoyingNow.2903

This is pretty much the point of the announced major WvW update.

Also, i think if legendaries are getting stat upgrades, it’s to bring them in line with ascended weapons, which has been stated is going to be the final tier at least for a very long time.