WVW Supply Penalty
I don’t like this idea, personally.
All too often there are tier 3 buildings, where the supply serves no purpose other than to be used on repairs and people insist it is just left there. I have seen towers captured on full supply because people are too afraid to touch it for legitimate uses.
Its true that tactically, there are occasions where its needed for upgrades, but i don’t feel it needs some sort of player v player law to enforce that.
The last thing we need is players being given power to enforce their will on others for what they see as bad play. As a commander, i don’t have to justify myself to others when i see fit to take supplies from a tower or keep and i don’t harass others for doing the same.
The other one is repairing walls under treb fire – sometimes its stupid, but other times it is crucial and necessary. The last thing we want is for people who make the right tactical decision on that to be harassed by others.
Trying to make rules substitute for social engineering is generally a bad idea in small communities. Especially rules that have easy troll capability. Train your pugs better.
You can’t apply real world social rules to MMOs unless you give the group the same tools. In the real world if you are a social group and a member doesn’t follow your rules you can throw him or her out, it’s easy, effective and keeps the group clean and working. In GW2 you can’t to that, the raid has no way of throwing someone out of WvW, you can’t ban people that don’t behave.
Due to that there is a need for other tools and the debuff suggested by the OP sounds promising to me. It would help the raid to keep its resources safe but won’t deny anybody content.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
Shooting down this idea is a bad call just based on the idea that people can misuse it. Its a sound idea and has potential. The fact that Anet came up with the same idea in gw1 gives the impression it worked then and it can work now. Sure there were players who misused it in gw1 and players were prevented to play the next fiew matchs in PVP but theres a clear and presant issue with new players or players who dont want to learn. Players who refuse to be apart of the server but want to do their own thing and just sabatage what ever they can because they are in a bad mood.
Being able to stop a player from taking supplys when its critical to keep them is a nessesity and its needed. Ive seen to many instances where supplys were sapped due to people porting into a keep, wiping the supplys and losing it because we were contested and no one wanted to run from a camp or tower with supplys. People are lazy and dont want to do the things that are nessicary.
I strongly feel even tho it has potential misuse, the same with all MMO’s can have a positive and negitive impact. I think the positive outwieghs the possible negitives. Im sure theres people who abuse the current reporting system all the time but theres ways around that. Anet has measures for restricting to many reports as well on 1 character from what ive heard.
The simple fact that we have pugs who dont know any better, you tell them you shouldn’t take supplys is enough. Problem solved, but im talking about people who purposely sabatage towers or keeps. People who transfer from server to server in the hopes of wrecking another servers efforts. Ive seen this many times, siege capping, using every supply in a keep just before a 10-20 Golem raid. Building 40 Rams on the walls, or 20 Balistas in a spot they cant hit anything. This is why we need this abillity to lock someones MISUSE of supplys. Anyone should be able to report someone whos been spotted doign this and would take more than just 1 vote. 5-10 I think would be fair. Depending on the current map population. I would even go as far as restricting the supply by the Guild who claimed the keep or tower and give them special privlages to halt supply use if theres an emergancy shortage from players constantly draining the supplys. Im sure there are situations where it is needed to use all the supplys to save the tower or keep but these are rare. In most cases the supplys are needlessly drained due to laziness.
I’d prefer just separating the supplies it uses for upgrades and the supplies players interact with. The building doesn’t repair itself or re-build lost siege (nor deploy purchasable siege for obvious reasons) and we can’t work on upgrades manually, so what it uses and what we do may as well be different.
Or let us give supplies instead of only taking them. That would make sabotage easily countered, but given the much wider implications it’s probably not a good fix unless those are considered worthwhile changes too.
Wow thats actualy a great idea! I like it. Thanks for you’re valued input! =D