WVW - climbable walls: Y/N?
I miss those days friend, and Ive been stating this many times. Thank Goodness CU is coming though, in 2 years.
Right now WVW has many problems.
DAOC has reasons to capture and hold with supply lines. Plus realm benefits. WVW lacks any real reason to hold anything, if anything, it promotes losing a position. So there is really no need to defend. The risk is not worth the reward.
Another problem is that, DAOC had the same 3 servers always against each other with no real leaderboard and reset every week. A constant battle with give and take, they battled unpopulation issues.
You had pure AOE in lieu of arrow carts, which I prefered over this haphazard 5 person hit abilities. Currently, burning up scatters damage over the zergs, meaning, bigger zerg only loses when they are sloppy.
You had permastealth until attack type characters in DAOC with 1 escape, ands a cooldown, here we complain because they can stealth nearly endlessly many times. ( don’t forget, daoc had detect). So climb points, although a great idea, would mostly kitten people off.
I am afraid the days off divide and conquer ( since instant travel and attack notices), drawn out defense with meaning and true assaults are truly behind us.