WVW, give higher ranked players priorities

WVW, give higher ranked players priorities

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Posted by: Brassnautilus.2941

Brassnautilus.2941

I don’t know about lower tiers, but in T1, sometimes a few commanders would pin up on a map, and compete for players. Going separate routes doing opposite things, and unwilling to coordinating with each other.
For those that just want to find a pin and follow, they don’t know who was doing what, and the little info they could use to find out about these commanders usually came from the query in team/map chat between these commanders and their followers/supporters.

Now that we have ranks, why don’t we use that to assign priorities?
people with higher ranks obviously been playing more successful hours in wvw. They are more experienced at the very least.

Limit the total number of commanders on a map. Better yet, allow the highest ranked player(s) to determine the allowed number of commanders within a range. Give highest ranked player with commander tag purchased the priority to pin up, if he so chose to forfeit that opportunity, the next highest gets priority.

Why not assign siege priority (other than the one who dropped the plan) according to rank? Yall know how frustrating it is to watch an inexperienced trebber when there’s a small window to perform the task, like counter trebbing.

I’ll make 2 examples of such utilization of ranks.
In planetside, command rank (CR) gave bonuses, and only way to gain higher ranks was to play the hours, rank up xp. At higher ranks players gain access to exclusive chat channels between commanders, at even higher ranks, players were rewarded with powerful weapons.
In america’s army, ranks determined priority of class selection at start of game. Higher ranked players take away powerful weapons (203, M82, etc) every day, there was no whining, rank up kitten.

Since the rank system has no cap (or a very very high cap), eventually we will have huge differences between the hours played by casual and hardcore wvwers. Why shouldn’t the HC players’ efforts be rewarded? Why should the casuals given the right to come into a game and take away the other guy’s zerg just because he had couple friends with him and they would clutter the chat channel to make their argument seemed like the only argument?

There is already a measurement stick. A rudimentary one, but one that’s been used successfully by many games before this to institute basic order.
Make the move, anet.

WVW, give higher ranked players priorities

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Posted by: lordkrall.7241

lordkrall.7241

So.. people that have already spent much time in WvW should have an easier time to spend even more?

So.. people that have already spent much time in WvW should have an easier time to spend even more?I really don’t see the logic in that.
If anything it should be the other way around.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: ZenonSeth.5739

ZenonSeth.5739

Discrimination based on ranking. Some said it wouldn’t happen, but…
SO IT BEGINS!

Are ye laughin’ yet?

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Posted by: Meglobob.8620

Meglobob.8620

NO…

Because it would put huge amounts of people off playing WvW…

Which would mean less future development time spent on WvW…

WVW, give higher ranked players priorities

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Posted by: Fror.2163

Fror.2163

I play a lot of wvw accross my seven chars. Meaning that none has a level above 15. It’s my choice. Should I therefore be punished more for that playstyle? I’m already punished enough because the rank is not account-bound…

Frór (yes, with the accent!)

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Posted by: Retsuko.2035

Retsuko.2035

Very bad idea actually. You don’t want possible new WvW players getting upset with long que times. Besides, it’s just stupid to think that those who played a lot should have easier access.

Retsu ~ Inner Monkey [IM] ~ Piken Square

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Posted by: Brassnautilus.2941

Brassnautilus.2941

if you didn’t know the drill, don’t command.
why should new players that didn’t even know the maps be commanding?

didn’t say you couldn’t play if you were new. Just a simple way of determining credibility to command others.

WVW, give higher ranked players priorities

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Posted by: lordkrall.7241

lordkrall.7241

if you didn’t know the drill, don’t command.
why should new players that didn’t even know the maps be commanding?

didn’t say you couldn’t play if you were new. Just a simple way of determining credibility to command others.

No, what you said was: People with lower ranks should not be allowed into WvW before those with higher ranks.

The vast majority of WvW players are not commanders, so I don’t really see why we should base a “solution” around those few that are.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

WVW, give higher ranked players priorities

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Posted by: Brassnautilus.2941

Brassnautilus.2941

look, if you had the commander quality and is able (has pin) and willing to command, regardless of your rank you would be able to persuade the higher ranked players with commander pin to allow you to command.

not all higher ranked players want to command anyway, and commander position is not always in dispute. what i was suggesting was merely a way to settle those disputes when arises.

I play a lot of wvw accross my seven chars. Meaning that none has a level above 15. It’s my choice. Should I therefore be punished more for that playstyle? I’m already punished enough because the rank is not account-bound…

this issue is there because a different flaw in the system, that rank is for each character separately.
a simply solution for this would be to combine the rank points earned across all characters, and keep the spendable points separate for each different one.

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Posted by: gimmethegepgun.1284

gimmethegepgun.1284

No.
You know who has the highest ranks? The best zerglings.
High rank tells little about their skill or their tactical knowledge, it only tells how good they are at WXP farming in a zerg. And it also demonstrates their low willingness to do the necessary work that provides no WXP (yak escorting, supply running, scouting, trebbing)

WVW, give higher ranked players priorities

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Posted by: Snow White.9680

Snow White.9680

No. This is a terrible idea.

As a pve player, I just want to say something to those of you who love WvW but are struggling to get your server to play… it’s people like the OP that make us not want to join because we feel unwelcome.

Please remember that you were new to WvW once, and if you continue this elitist mindset pretty soon you won’t have ANYONE to play with you.

WVW, give higher ranked players priorities

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Posted by: Brassnautilus.2941

Brassnautilus.2941

No.
You know who has the highest ranks? The best zerglings.
High rank tells little about their skill or their tactical knowledge, it only tells how good they are at WXP farming in a zerg. And it also demonstrates their low willingness to do the necessary work that provides no WXP (yak escorting, supply running, scouting, trebbing)

if he had made the rank from zerging, then he’d know more about zerging than those that haven’t done it has much. and what are commanders for? zerging…

and the guy above, again, if you were a pve’er, perhaps you wouldn’t be qualified to be leading pvp?

experienced lead, inexperience watch and learn so they become experienced then lead, that’s how things worked in this world, isn’t it? Even the “learned” like those came out of cadet school had to serve as junior CO till they can become force commanders. Why should this game be different? How is paying 20 bucks for a commander pin a legit qualification for leadership?

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Posted by: lordkrall.7241

lordkrall.7241

But you are assuming that all commanders have high ranks and that all high rankers are commanders.

It is actually quite likely that most commanders would actually be forced to wait longer with your system, since it is rather likely that they have lower ranks than those that run around capping camps and killing dollies.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: gimmethegepgun.1284

gimmethegepgun.1284

No.
You know who has the highest ranks? The best zerglings.
High rank tells little about their skill or their tactical knowledge, it only tells how good they are at WXP farming in a zerg. And it also demonstrates their low willingness to do the necessary work that provides no WXP (yak escorting, supply running, scouting, trebbing)

if he had made the rank from zerging, then he’d know more about zerging than those that haven’t done it has much. and what are commanders for? zerging…

and the guy above, again, if you were a pve’er, perhaps you wouldn’t be qualified to be leading pvp?

experienced lead, inexperience watch and learn so they become experienced then lead, that’s how things worked in this world, isn’t it? Even the “learned” like those came out of cadet school had to serve as junior CO till they can become force commanders. Why should this game be different? How is paying 20 bucks for a commander pin a legit qualification for leadership?

Someone “experienced” with zerging could be replaced by a monkey and you wouldn’t know the difference.
Here’s the formula for maximizing WXP: follow the blue dorito, use target closest and press 1, drop aoe on red letters, stand in the pretty cap circle, and don’t stand in the pretty red circles.
As it is currently implemented, WXP shows next to nothing about the person’s value as the skills needed to get a lot of it require about 30 seconds of experience.
In fact, comparing it to that other game, zerglings are DPS in raids. Huge faceless hordes that need minimal experience to be effective and could be replaced on a whim without any trouble. Yeah, they’re needed, but for the most part there’s not much separating one from the next.
tl;dr currently WXP just shows how much you zerg, and zerglings are completely replaceable.

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Posted by: Snow White.9680

Snow White.9680

No.
You know who has the highest ranks? The best zerglings.
High rank tells little about their skill or their tactical knowledge, it only tells how good they are at WXP farming in a zerg. And it also demonstrates their low willingness to do the necessary work that provides no WXP (yak escorting, supply running, scouting, trebbing)

and the guy above, again, if you were a pve’er, perhaps you wouldn’t be qualified to be leading pvp?

Did I say anything about leading? I said pve’rs don’t feel welcome to play wvw at all because of people like you. You made a post suggesting that Higher ranks should get priority to join wvw. I’m telling you that sooner or later you wont have anyone to play with because your mindset will have driven off new players. The ‘experienced’ ones wont be around forever. People grow, change and leave games all the time. Who do you think is going to fill their shoes? No one if you keep this garbage up.

WVW, give higher ranked players priorities

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Posted by: Cactus.2710

Cactus.2710

I don’t know about lower tiers, but in T1, sometimes a few commanders would pin up on a map, and compete for players. Going separate routes doing opposite things, and unwilling to coordinating with each other.
For those that just want to find a pin and follow, they don’t know who was doing what, and the little info they could use to find out about these commanders usually came from the query in team/map chat between these commanders and their followers/supporters.

Now that we have ranks, why don’t we use that to assign priorities?
people with higher ranks obviously been playing more successful hours in wvw. They are more experienced at the very least.

Limit the total number of commanders on a map. Better yet, allow the highest ranked player(s) to determine the allowed number of commanders within a range. Give highest ranked player with commander tag purchased the priority to pin up, if he so chose to forfeit that opportunity, the next highest gets priority.

Why not assign siege priority (other than the one who dropped the plan) according to rank? Yall know how frustrating it is to watch an inexperienced trebber when there’s a small window to perform the task, like counter trebbing.

I’ll make 2 examples of such utilization of ranks.
In planetside, command rank (CR) gave bonuses, and only way to gain higher ranks was to play the hours, rank up xp. At higher ranks players gain access to exclusive chat channels between commanders, at even higher ranks, players were rewarded with powerful weapons.
In america’s army, ranks determined priority of class selection at start of game. Higher ranked players take away powerful weapons (203, M82, etc) every day, there was no whining, rank up kitten.

Since the rank system has no cap (or a very very high cap), eventually we will have huge differences between the hours played by casual and hardcore wvwers. Why shouldn’t the HC players’ efforts be rewarded? Why should the casuals given the right to come into a game and take away the other guy’s zerg just because he had couple friends with him and they would clutter the chat channel to make their argument seemed like the only argument?

There is already a measurement stick. A rudimentary one, but one that’s been used successfully by many games before this to institute basic order.
Make the move, anet.

This is a really bad, even ignorant idea. The people with higher ranks are NOT at all necessarily better players. They simply zerg more … almost the opposite of what the game needs more of. Besides, turning WvW into some kind of elitist club that excludes newer players is a terrific way to kill it. We need to encourage new players to join and then educate them on how to play, not discourage them. The good thing is that ANet has several times stated they want to make WvW accessible to everyone so they will no doubt flush this idea like it so totally deserves.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

WVW, give higher ranked players priorities

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Posted by: Brassnautilus.2941

Brassnautilus.2941

No.
You know who has the highest ranks? The best zerglings.
High rank tells little about their skill or their tactical knowledge, it only tells how good they are at WXP farming in a zerg. And it also demonstrates their low willingness to do the necessary work that provides no WXP (yak escorting, supply running, scouting, trebbing)

and the guy above, again, if you were a pve’er, perhaps you wouldn’t be qualified to be leading pvp?

Did I say anything about leading? I said pve’rs don’t feel welcome to play wvw at all because of people like you. You made a post suggesting that Higher ranks should get priority to join wvw. I’m telling you that sooner or later you wont have anyone to play with because your mindset will have driven off new players. The ‘experienced’ ones wont be around forever. People grow, change and leave games all the time. Who do you think is going to fill their shoes? No one if you keep this garbage up.

we not talking about queue priority or anything like that. this post is about giving leadership priority to more experienced players.

WVW, give higher ranked players priorities

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Posted by: Brassnautilus.2941

Brassnautilus.2941

may i add. The people felt threatened by such proposal, seemed to be the exact ones that such proposed system was to deal with. ie, inexperienced players that want to lead the masses despite presence of more experienced contenders.

a guilty person gives himself away by conspicuously protesting his innocence