Life is a journey.
Time is a river.
The door is ajar.
Time is a river.
The door is ajar.
(edited by TheDaiBish.9735)
Taken from the Elementalist Ward spells in GW1. Duration tie in with the existing Guardian Ward spells.
Ward Against Harm – Elite Ward Spell. 20 sec cooldown (5…13…15 seconds duration.) Allies in this ward have +1…3…3 Health regeneration, +12…22…24 armor
Adapted To: Ward Of Blessing 6 sec duration. x second cooldown. Allies in this ward have Regen and Protection for x seconds
Ward Against Elements – Ward Spell. 20 sec cooldown(8…18…20 seconds duration.) Allies in this ward have +24 armor against elemental damage.
Adapted To: 6 sec duration. x second cooldown. Duration of Chilled and Burning is reduced by x% for allies in this ward.
Ward Against Foes – Ward Spell. 20 sec cooldown (8…18…20 seconds duration.) Foes in this ward move 50% slower.
Adapted To: 6 sec duration. x second cooldown. Foes in this ward are slowed by 50%.
Ward Against Melee – Ward Spell. 20 sec cooldown (5…17…20 seconds duration.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected.
Adapted To: Ward Against Harm 6 sec duration. Allies in this ward block damage from all attacks, but not control effects (i.e. stun, blowback ect). Allies benefiting from Ward Of Stability cannot benefit from Ward Against Harm.
Ward Of Stability – Ward Spell. 30 sec cooldown(10…22…25 seconds duration.) Allies in this ward cannot be knocked-down.
Adapted To: 6 sec duration. Allies in this ward have Stability. Allies benefiting from Ward Against Harm cannot benefit from Ward Of Stability.
Ward Of Weakness – Ward Spell. 20 sec cooldown (5…17…20 seconds duration). Inflicts Weakened condition (5…17…20 seconds) to any foes that take elemental damage in this ward.
Adapted To: 6 sec duration. Foes who are suffering from a condition have Weakness and 5 stacks of Vulnerability applied to them as well.
(edited by TheDaiBish.9735)
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