[Warrior] Change to Burst Damage attribute
How about /Damage Reduction/ instead?
https://twitter.com/TalathionEQ2
How about /Damage Reduction/ instead?
Warrior are in the highest tier of HP pool and also of armor defense. Giving it a plain 30% damage reduction will make it way too strong. It will be like a free permanent Protection. With Rune of Forge it will have Protection too and it will become unkillable (not considering from conditions though).
How about /Damage Reduction/ instead?
Warrior are in the highest tier of HP pool and also of armor defense. Giving it a plain 30% damage reduction will make it way too strong. It will be like a free permanent Protection. With Rune of Forge it will have Protection too and it will become unkillable (not considering from conditions though).
HP Pool matters, however there isn’t much difference between Light/Med/Heavy Armor.
It would make Warriors on-par with Elementalists/Guardian in Damage Reduction, which is fair since they cannot heal/cure conditions nearly as well.
As a heavily armored soldier profession, warriors are only second to guardians in terms of enduring punishment.
This is currently not true, they are actually the worst in the game at enduring punishment. They are the glassiest of glass in the current meta. With Little to no condition removal. Lack of protection. Lack of boons. Lack of evades. Lack of condition protection. Lack of sustaining health traits. Our health regen doesn’t compensate for our high health and we don’t have any damage reduction traits to compensate.
Brawn:
http://www.thefreedictionary.com/brawn
1. Solid and well-developed muscles, especially of the arms and legs.
2. Muscular strength and power.
Damage Reduction would balance the class out to other classes.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
I agree to what you said. Give a look at this, I suggested many things to fix Warrior flaws.
Warrior changes for SPVP viability
With those changes, Warrior won’t need the 30% damage reduction as plain attribute.
Please Please Please Please change it to something else. Like damage reduction from players with boons…
https://twitter.com/TalathionEQ2
Please Please Please Please change it to something else. Like damage reduction from players with boons…
Damage reduction won’t help by any means. And right now, ANY change would good to be honest :P
I totally agree with changing the ability from + damage to actually improving the respective burst skills. Not every burst skill is purely for damage anyhow.
How about /Damage Reduction/ instead?
Warrior are in the highest tier of HP pool and also of armor defense. Giving it a plain 30% damage reduction will make it way too strong. It will be like a free permanent Protection. With Rune of Forge it will have Protection too and it will become unkillable (not considering from conditions though).
Translation: I want to farm warriors in spvp.
Take the HP and armor please..give us protection/regen/aegis or repeated and perma stealth or multiple teleports/stealth get out of jail cards from mesmers or mist form or elixir etc etc.
I doubt even protection would stop warriors from getting stomped.
Why is this being posted here instead of the warrior forums?
How about % reduced disable duration [or] adrenaline gain [or] reduced weapon swap time [or] % reduced condition duration (for condis on yourself)?
- Rifle: Decrease casting time.
FTFY.
But yeah I agree. I just got my war to 80 primarily for WvW, and while Hammer train is awesome in zergs, small scale combat is another story.
You really have to focus on avoiding damage in combat since there’s only 1 heal every 25-30s and once it’s gone you ain’t getting it back. I feel so naked compared to on my full Clerics Healway Gaurdian, or mesmer or thief.
How about % reduced disable duration [or] adrenaline gain [or] reduced weapon swap time [or] % reduced condition duration (for condis on yourself)?
I thought about that too but:
- Reducing weapon swap + minor trait “Fast Hands” = 2 s cooldown. Funny but useless unless sigils “on swap” get their cooldown lowered a lot, which probably won’t happen because then Engineers will become too strong.
- Adding a “raw” effect like disable duration is interesting, but the problem is that it has to be a Warrior special attribute. Warrior “specialty” are burst skills so it has to be linked to them.
I actually like the idea of warriors being weak vs conditions, moderate vs casters/range, and strong vs other melee. To me, that’s how a warrior should be. A sturdy front line fighter that can stand toe to toe with melee and should succeed most of the time, gives range a decent challenge depending on who gets outplayed by gap closers and timed burst, and weak to condition builds.
They don’t need protection. They need strong offensive conditions and I think a good start would be to make Weakness worth a kitten , make it so that the target can’t crit during the duration of the condition. That alone with remove burst damage coming in from the warrior and is another form of sustain/mitigation.
Guardians = defensive boons with a few exceptions to fury/might and burning.
Warrior = Offensive boons with a few exceptions to vigor and retaliation (they shouldn’t need regen and protection, by giving warriors these boons, you will be pigeonholing them into taking the traits that distribute these boons. You are creating a meta, not a unique class)
Warrior should have access to the follow conditions:
1. Bleeding
2. Cripple
3. Fear
4. Immobilize
5. Poison
6. Vulnerability
7. Weakness
By having access to all those conditions, you could also create more creative condition builds that might actually be viable instead of easily countered by heavy condition removal classes, i.e. guardian.
Black Gate – Immortals of the Mist [IoM]
(edited by ArtemisEntreri.4138)
I actually like the idea of warriors being weak vs conditions, moderate vs casters/range, and strong vs other melee. To me, that’s how a warrior should be. A sturdy front line fighter that can stand toe to toe with melee and should succeed most of the time, gives range a decent challenge depending on who gets outplayed by gap closers and timed burst, and weak to condition builds.
They don’t need protection. They need strong offensive conditions and I think a good start would be to make Weakness worth a kitten , make it so that the target can’t crit during the duration of the condition. That alone with remove burst damage coming in from the warrior and is another form of sustain/mitigation.
Guardians = defensive boons with a few exceptions to fury/might and burning.
Warrior = Offensive boons with a few exceptions to vigor and retaliation (they shouldn’t need regen and protection, by giving warriors these boons, you will be pigeonholing them into taking the traits that distribute these boons. You are creating a meta, not a unique class)Warrior should have access to the follow conditions:
1. Bleeding
2. Cripple
3. Fear
4. Immobilize
5. Poison
6. Vulnerability
7. WeaknessBy having access to all those conditions, you could also create more creative condition builds that might actually be viable instead of easily countered by heavy condition removal classes, i.e. guardian.
I guess you are posting in the wrong topic, this is only about Burst Damage attribute and how it should be reworked.
I agree with some of your points but I disagree about the idea of Warrior being solely an aggressive class. ArenaNet aims to get more viable build for all classes and currently Warrior is very weak as bunker and is lacking sustain both as offensive and defensive play.
Opposite problem is the Guardian, he’s missing a viable offensive build.
But this is off-topic I guess, unless your idea is connected to Burst Damage attribute.
PS: I totally support the addition of Poison to Warrior, it really needs it.
Burst mastery should lower the cooldown, easy to implement at least
I actually like the idea of warriors being weak vs conditions, moderate vs casters/range, and strong vs other melee. To me, that’s how a warrior should be. A sturdy front line fighter that can stand toe to toe with melee and should succeed most of the time, gives range a decent challenge depending on who gets outplayed by gap closers and timed burst, and weak to condition builds.
They don’t need protection. They need strong offensive conditions and I think a good start would be to make Weakness worth a kitten , make it so that the target can’t crit during the duration of the condition. That alone with remove burst damage coming in from the warrior and is another form of sustain/mitigation.
Guardians = defensive boons with a few exceptions to fury/might and burning.
Warrior = Offensive boons with a few exceptions to vigor and retaliation (they shouldn’t need regen and protection, by giving warriors these boons, you will be pigeonholing them into taking the traits that distribute these boons. You are creating a meta, not a unique class)Warrior should have access to the follow conditions:
1. Bleeding
2. Cripple
3. Fear
4. Immobilize
5. Poison
6. Vulnerability
7. WeaknessBy having access to all those conditions, you could also create more creative condition builds that might actually be viable instead of easily countered by heavy condition removal classes, i.e. guardian.
I guess you are posting in the wrong topic, this is only about Burst Damage attribute and how it should be reworked.
I agree with some of your points but I disagree about the idea of Warrior being solely an aggressive class. ArenaNet aims to get more viable build for all classes and currently Warrior is very weak as bunker and is lacking sustain both as offensive and defensive play.
Opposite problem is the Guardian, he’s missing a viable offensive build.But this is off-topic I guess, unless your idea is connected to Burst Damage attribute.
PS: I totally support the addition of Poison to Warrior, it really needs it.
I think so also. I had multiple links open when they had the forum issue. I copy and pasted this from notepad. Sorry!
Burst abilities for warriors should be unblockable and can only be dodged. Brawn should lower CD and usage by 1% per point spent in Discipline.
Black Gate – Immortals of the Mist [IoM]
Suggestion Forum = Graveyard for threads.
Black Gate – Immortals of the Mist [IoM]
Suggestion Forum = Graveyard for threads.
Yea true, that’s why I posted in Warrior section. Suggestion section should be used for general suggestions, not specific. This thread should stay in Warrior section.
This attribute got a big nerf and currently it absolutely useless. I want to to suggest a rework to it to prevent it from being overpowered but still be useful.
New attribute name would be Burst Ability.
It will increase the Burst Skill effectiveness, from 0% (no point in Discipline) to 30% (30 points). The effect will change for each Burst Skill
- Sword: Increase Bleed and Immobilize duration.
- Hammer: Increase area of effect.
- Longbow: Increase detonation damage and area duration.
- Axe: Increase leap distance.
- Greatsword: Increase damage.
- Mace: Increase stun duration.
- Rifle: Increase casting time.
- Spear: Increase area of effect.
- Harpoon Gun: Increase damage.
Those are just some ideas but transforming it from a raw “increase damage” to a more interesting “increase effectiveness” would be great
There is a thread dedicated for warrior already.
Here you go: https://forum-en.gw2archive.eu/forum/professions/warrior
You’re welcome !
There is a thread dedicated for warrior already.
Here you go: https://forum-en.gw2archive.eu/forum/professions/warrior
You’re welcome !
My thread was there before it was moved by moderators.
There is a thread dedicated for warrior already.
Here you go: https://forum-en.gw2archive.eu/forum/professions/warrior
You’re welcome !My thread was there before it was moved by moderators.
Moderators love moving warrior threads.
https://twitter.com/TalathionEQ2
Can this thread be moved back to Warrior forum please? This section is for overall game suggestions, not class specific.