Warrior Changes

Warrior Changes

in Suggestions

Posted by: Rym.1469

Rym.1469

Hey, I’d like to show you couple of my suggestions about Warrior class mechanics, their traits, utilities and try to solve some problems we all know. Please read all topic before you response. Keep in mind that I’m not a 100% author of these suggestions, most of them were pointed earlier on these forums, I’ve just taken them together and modified a bit. Enjoy!

UPDATE LIST:
-27 March 2013 – Improved stances

Class Mechanics
As for now, our class mechanic, Adrenaline is a little bit confusing. Sometimes you want to use that, sometimes not, but some of good traits force you to stay on 3 bars without really using them at all. Also, we have one class skill per weapon, which is pretty poor considering number of our abilities and number of elementalist abilities. What I think is that most of, if not all classes should have access to more variety of class mechanics, since it improves the gameplay and helps balancing the meta IMO in a long term(!). So, what have I done here? Well, as there were many suggestions about stance dancing as a warrior, I’ve done exactly this. Separated them in Berskerker’s Stance, Balanced Stance and Doylak/Defensive Stance( names don’t really matter). Furthermore, in trait lines I’ve spreaded some very beneficial traits which may improve particular stances and benefits from using adrenaline. Finally, to explain. After you use your burst ability, you have a choice of choosing 3 stances for 3/6/10 seconds. These stances give you passive buffs, have advantages and disadvantages, they also give you normal boons, based on stance. During each stance you have a choice to activate stance special ability, which removes passive stance effect (but not boons from stance). Each stance has internal cooldown of 10 seconds, and switching to same stance again reduces it’s duration by half every time you do it. You’re able to use Stance Active skills if you use Stage 3 adrenaline level burst skill. Built-in stance boons once removed, cannot trigger anymore. Active skills : Melee – melee weapons, Ranged – Ranged Weapons (rifle, longbow etc.) Here we go!

Berserker’s Stance
Increases damage done by 15%, critical strikes grant you Fury (2 seconds) (cooldown: 1 second), increases Weapon Burst ability damage by 5%, you move 10% faster with melee weapon and 25% faster with ranged weapon during stance. Increases damage taken by 10%.
Active Ability: Magehunter’s Strike/Shoot
Melee: Rip off up to 3 boons from the current target. If you strike foe with more than 5 boons up, you also knockdown him for 2 seconds
Ranged: Shoot your current target and remove up to 3 boons. Immobilize the foe for 1 second.

Balanced Stance
Gain stability for duration of stance. Movement speed limiting effect fade 33% faster. Gain Retaliation for 3s after critically hit (cooldown: 10 seconds). Take 15% more damage from conditions.
Active Ability: Enraging Charge/Thrill of Victory
Melee: Charge towards your enemy and get 5 strikes of adrenaline. Stun target for 2 seconds if it moves. Ignores movement limiting effects. (Same speed/range/pathing as RtL)
Ranged: If you have more health than the target (%), you get 10 strikes of adrenaline and Regeneration (15s). If less, cleanse up to 2 conditions and get Protection and Vigor (4s both).

Defensive Stance/Doylak Stance
Reduces incoming damage by 10% and by 15% if wielding a shield. Get Vigor and Regeneration (3s) every 3s of stance duration. You have 10% chance to block incoming attacks (cooldown: 3s). You move 10% slower and do 15% less damage.
Active Ability: Defy Pain/“Raise Your Shields!”
Melee: For 6 seconds, you get Protection (1s) everytime you get hit by critical attack (cooldown: 1 second), Regeneration (2s) for every condition on you (cooldown: 1 second) and have 50% more health. You also move 50% slower.
Ranged: Shout. You and your nearby allies reflect all missiles back to source for 6 seconds. Movement breaks the effect.

And that’s basiclly it about stances for now. Posted on Warrior forums also.
I’ll continue to add Improved Traits etc. i nearest future (next update: 28 March)

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

Warrior Changes

in Suggestions

Posted by: Rym.1469

Rym.1469

[Space for future updates]

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Warrior Changes

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Posted by: Bran.7425

Bran.7425

Shouldn’t this be in the warrior forums?

Pets have been hidden due to rising Player complaints.

Warrior Changes

in Suggestions

Posted by: Rym.1469

Rym.1469

It is. Furthermore, It’s a suggestion on suggestions subfoum

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Warrior Changes

in Suggestions

Posted by: Bran.7425

Bran.7425

Just pointing out that a lot of the Ranger/engineer/necromancer posts here get moved by the moderators just so…

Pets have been hidden due to rising Player complaints.

Warrior Changes

in Suggestions

Posted by: Rash.6514

Rash.6514

Really? I like Warrior the way it is… humm.

Warrior Changes

in Suggestions

Posted by: Rym.1469

Rym.1469

Wouldn’t say Warrior class in current meta is even any good. Class mechanic is braindead and lowest skillcap of all class mechanics. Warrior is plain to simple, yet it’s nearly impossible to reach skillcap/utility level of Elementalist, Ranger or Mesmer. You charge in and do as much damage as you can before someone sniffs at you. It’s not a way of mostly melee class. Warrior shouldn’t be a booner like Guardian is, but while Guardian Survivability comes from more passive sources (keeping boons up and even not moving out of symbols), Warrior surv should come from active gameplay, focused on staying in the fight and sticking to the target.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

Warrior Changes

in Suggestions

Posted by: Rash.6514

Rash.6514

I thought that is EXACTLY what the Discipline trait was about. It gives you all the tools to avoid that sniffing while giving you more damage for playing “correctly” which, by the way, requires a lot of skill, specially as a melee class that don’t give you much time to react to certain attacks with a dodge.

Warrior Changes

in Suggestions

Posted by: Rym.1469

Rym.1469

If you take a look at discipline trait tree, you’ll see that compared to othrr classes, there’s no synergy. There are maybe 2 good traits which you actually use. However, Discipline tree doesn’t give you any kind of sustain, and many good traits are not worth taking considering broken Adrenaline mechanic.
Besides this discussion, any opinion on my work here ? Looking foward to some feedback

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)