Warrior Hammer Suggestions:

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Posted by: Daecollo.9578

Daecollo.9578

Hammer
The recovery speed for all hammer attacks needs to be to speed up, atm it is very very slow.

1-1 Hammer Swing! (½)
Bash your foe.
Damage: 333
Range: 150

1-2 Hammer Bash! (½)
Bash your foe again, hitting harder!
Damage: 557
Range: 150

1-3 Hammer Smash! (½)
Smash the ground and damage nearby foes.
Damage: 764
Combo Finisher: Blast
Range: 160

2 Fierce Blow! (½) (Cooldown: 8 s)
Weaken your foe with a fierce blow.
Damage: 518
Weakness: 8 s
Range: 150

3 Hammer Shock! (½) (Cooldown: 12 s)
Smash the ground and send out a crippling wave that weakens foes.
Damage: 259
Crippled: 7 s
Weakness: 7 s
Range: 1200

4 Staggering Leap! (¾) (Cooldown: 20 s)
Leap at your foe, pushing them back with a staggering blow.
Damage: 481
Knockback: 180 (Range: 160)
Combo Finisher: Whirl (Range: 160)
Range: 600

5 Backbreaker! (¾) (Cooldown: 25 s)
Knock down your foe.
Damage: 554
Knockdown: 2 s
Range: 150


Traits

Merciless Hammer
Hammer damage is increased by 15%. Reduces cooldown of hammer skills by 20%.
50% critical-hit chance against stunned foes.

This means you would have to remove Unsuspecting Foe as a trait.
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Posted by: D I V A.6018

D I V A.6018

Hahahaa…Nice try, I guess?

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Posted by: Taran Redleaf.7912

Taran Redleaf.7912

I agree. Hammers need increased attack speed. I would like to see Culling the Weak rolled into Merciless Hammer.

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Posted by: Doctor Orderly MD PhD DDS.7625

Doctor Orderly MD PhD DDS.7625

Having a trait improving damage on a control weapon is kinda uninspired imo. Cooler is +50% stun duration on hammer skills instead.
Hammer smash being combo finisher blast is OK imo. Ele’s Mjolnir hammer has it already.

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Posted by: Daecollo.9578

Daecollo.9578

Honestly they should quit with the idea that This weapon is a control weapon. or This weapon is a DPS weapon.

Classes and Weapons do not have roles.

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(edited by Daecollo.9578)