Warrior Weapon Changes

Warrior Weapon Changes

in Suggestions

Posted by: ArtemisEntreri.4138

ArtemisEntreri.4138

Some of my ideas/changes for warrior weapons to allow them to take less damage so that they will not need protection/aegis for damage mitigation. Weapon changes to allow more mitigation and better synergy. Left range weapons out because I feel they are balanced or require less adjustment. Please just understand where I come from and know that the semantics will likely change for balancing reasons.

Greatsword: A weaker 2h option compared to hammer but has mobility and boons to help balance.
Burst: 100B – Channel for 2 seconds moving at a reduced rate striking up to 5 other foes in front of you.
1. Keep same
2. Arcing Slice – 4 seconds of fury on 8 cd
3. Whirlwind – range 500 and attacks cause 6 seconds of cripple. Remove .75 evade.
4. Parry: Block incoming attacks for 2 seconds. Gain 2 strikes of adrenaline when cancelled.
5. Keep same but add a 1 second daze when attack connects. Reduce range to 900 but make animation faster giving 2 second evade.
Hammer: A stronger 2h weapon focusing on movement impairing affects and CC
Burst: Same
1. Same
2. Same. Reduce cd to 8 seconds.
3. Same
4. Staggering Blow – Channel a 2 second parry and at the end of the parry swing your hammer around dazing up to 5 targets for 2 seconds, doing minimal damage at a reduce movement speed. Cancelling block gains 3 strikes of adrenaline.
5. Same
Axe MH: Higher direct damage and vulnerability condition but lacking mobility.
Burst: Same 450 range.
1. Double Chop applies a 2 second cripple assisting with the Triple Chops ability to land OR spread out damage through the chain removing the channel required (adjusting attack speed may be required for balance).
2. Instead of vulnerability move in a 4 second cripple
3. Throw Axe now does 2 second daze.
Mace MH: Defensive weapon. Medium damage with high CC affects but lacking mobility and movement impairing.
Burst: Same
1. Same
2. Same but channel block for 2 seconds or gain adrenaline if cancelled.
3. Increase daze to 2 seconds.
Sword MH: Medium damage with consistent bleeds and mobility with minor movement impairing affects.
Burst: Same but remove root in place and immobilize condition. Ranks of adrenaline now grant additional condition effects. Rank 1: 8 stacks of bleed for 4 seconds. Rank 2: 8 stacks of bleeding for 4 seconds and 4 seconds of poison. Rank 3: 8 Stacks of bleeding for 4 seconds, 4 seconds of poison, and 2 seconds of burning.
1. Same but remove bleed on hamstring and apply torment for 2 seconds.
2. Renamed to Achilles ’ heel – Low cut attack doing cripple for 6 seconds and evade for .75 second. 8 sec cd
3. Renamed to Savage Thrust – Leap at your target doing bonus damage to targets with less than 30% health. 12 sec cd.
Axe OH:
4. Same
5. Whirling Axe now reflects projectiles
Mace OH:
4. Same but reduce cast time to .5
5. Same
Sword OH:
4. Impale – 3 stacks of torment for 12 seconds. Renamed Rip to Fester Wound – causes 5 seconds of poison.
5. Parry – Channel block for 2 seconds or cancel to gain adrenaline.
Shield:
4. Increase range to 450 and reduce cd to 20 seconds (16 w/ trait).
5. Shield Stance (categorized as a stance) – 4 second channel blocking attacks (5 sec traited with sure-foot). 25 second cd (20 w/ trait).
Warhorn:
4. Charge – Causes 1 second chill up to 5 targets around you.
5. Same

Guardian / Warrior / Thief / Necromancer
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