Way-point Cost Shouldn't Scale with Level

Way-point Cost Shouldn't Scale with Level

in Suggestions

Posted by: Nova.8021

Nova.8021

In another universe, there exists this game with a way-point system that would charge the player a fee based on the level of the zone and not the level of the player. The reason why this system is a detriment is as follows:

Irrational fees for transportation when playing in a much lower level zone. (See Irrational Fees continued)

Players are not properly compensated enough to make up for these fees when once again playing in a low level zone. (See Compensation Continued)

(Irrational Fees continued) If the way-point fee is scaled with level then why doesn’t the money I get from filling a gold heart scale as well? I would too often fill a heart to get 2 silver and then immediately click a way-point that cost 2+ silver to remind me of how vain my attempts at profit were.

(See Compensation Continued) The drops are not worthwhile enough to compensate for increased way-point cost to pay for teleport. I mean, if some drops from high-level creatures are arguably mundane, could you imagine surviving off drops from level 5 enemies when you pay at least 1 silver to the nearest way-point? Nope, your player and his/her family would starve to death at that rate unless he did some good ole dungeon farming or TP playing here or there.

Anyway what do you guys think? Should way-point fees scale with level (Like it does now) or be based on the zone that the way-point is located in? Let me know

Way-point Cost Shouldn't Scale with Level

in Suggestions

Posted by: marnick.4305

marnick.4305

In the same universe, there exists a game without waypoint costs. It’s one of those things where a.net should have taken things we love from GW1 and implement them in GW2.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto