Waypoint Fees

Waypoint Fees

in Suggestions

Posted by: zorro tehl.6243

zorro tehl.6243

Q:

Would like to see significant reduction in waypoint fees: 1) upon death it’s a double penalty—armor repair and having to travel to waypoint—also discourages investigating/learning harder areas (i.e. dungeons) and 2) hinders warping to help players in easier areas if you can’t recoup the cost of the transfer. If this isn’t generally do-able for some reason, then maybe compromise by reduction/elimination upon area completion.

Waypoint Fees

in Suggestions

Posted by: Adine.2184

Adine.2184

Waypoint fees aren’t that hard on your wallet and you only really need to repair you armor when it breaks which isn’t that much in the long run either .

Waypoint Fees

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

They are not a problem as long as you stick to areas of your level. A couple of drops will pay for one or two travels.

If you are going to explore around lower level areas, you’ll have a harder time the lower the areas compared with your level, as some low level drops won’t be enough for you.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Waypoint Fees

in Suggestions

Posted by: Sigz.6943

Sigz.6943

It may not be a huge drain on the wallet ,but can anyone tell me what good it does to have the fee. Seriously if some knows a worth while reason to have a waypoint fee I’m all ears. Otherwise the fee serves no purpose ,and should be erased from the game.