Waypoint cost eliminator - Gemstore item

Waypoint cost eliminator - Gemstore item

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Posted by: AntiGw.9367

AntiGw.9367

I’ve already offered a relatively effortless way to make up waypoint costs, so its usefulness as a gold-sink is negligible as it is. Typically when people waypoint somewhere, they make up the cost by doing whatever it was they went there to do (the same could be said about the harvesting tools). I would dare say that all but the rarest circumstances result in having more silver than you started with after waypointing.

The cost to waypoint serves no real significant function. If you want a real gold sink, craft a legendary. Comparitively speaking, the legendary process vaporizes money. Waypoint costs just annoy players. My suggestion was directed toward players who would be willing to pay to remove an annoyance from the game, not something that has any real crippling impact on the economy.

Of course you always end up with more money than you started with. You don’t even have to do events every time you wp. The game simply generates tons of gold.

That’s what causes inflation, it does not mean that wp costs are negligible as a gold sink. And it’s certainly not an excuse to nullify one of the three largest gold sinks in the game.

Waypoint cost eliminator - Gemstore item

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Posted by: CrisisHotline.3958

CrisisHotline.3958

Olba.5376

I waypoint a ton of times a day, but most of it is to do events where I get guaranteed rares. Selling even one of those rares on the TP makes up most of my waypointing costs for doing it.

However, that does not undo the gold sink, as the gold I am gaining is from other players, not something newly generated by slaying monsters. Which, I would imagine, a lot of people do.

While what you say about selling the rares and assorted loot is true, that does keep current gold in circulation, you didn’t mention the reward given for completing dynamic events. It will simply give you coin for having participated regardless of what you do or don’t get as a drop. That money appears out of thin air. The game creates it on the spot. If you include the blues and greens that many times players don’t want to buy, you can earn vendor generated profits. You gave me my example back to me on how waypoints are not effective gold sinks.

Waypoint cost eliminator - Gemstore item

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Posted by: Nretep.2564

Nretep.2564

100 Ori Pick cost 4s; let’s say a player uses them 20×3 times a day. Making it 2s4 per day saved; costed 800 gems

Using a waypoint costs average … 2.9s; let’s say a player farms bosses and uses waypoints 15 times a day. Making 43s5 pre day.

That’s 18.125 times that much. So a cash# items for negating WP cost should cost ~14,500 gems.