Waypoint costs have to go.

Waypoint costs have to go.

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Posted by: pullnointer.1476

pullnointer.1476

They are unhealthy for the game, they discourage just doing random stuff, going around, having fun, being with your friends etc etc. I’m sure people also sometimes go mists->la->la teleports->main city->wp to cut costs which isn’t good for them(pretty boring) or you(unnecessary server stress). Figure some other goldsink out, this is just bad.

Waypoint costs have to go.

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Agreed.

/signed

Waypoint costs have to go.

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Posted by: fractalKinesis.8569

fractalKinesis.8569

Agreed. We went from GW1 allowing you to move anywhere you wanted, for any reason, for no cost at all. Now, we’re punished for needing to go places, without using the Mists>LA>gate jazz. It costs money to do the story, even. There are too many gold sinks.
Ridiculous.

Xiro, High Five Warriors [HFW], Jade Quarry

Waypoint costs have to go.

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Posted by: Adine.2184

Adine.2184

As annoying as they are all mmos need gold sinks

Waypoint costs have to go.

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Posted by: staticstorm.2318

staticstorm.2318

there is more gold sinks in GW2 than other mmo’s i played tho

agree travel costs has to go

/signed

Waypoint costs have to go.

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Posted by: R E F L H E X.8413

R E F L H E X.8413

Read my last few posts in the other one that covers why it takes us 7x longer to pay for these in game fees, that includes everything we buy in game like waypoints, siege, and repairs.

https://forum-en.gw2archive.eu/forum/game/suggestions/100-map-Travel-Discount/first#post197084

I must’ve missed the sign that said it was a fire sale.

Waypoint costs have to go.

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Posted by: RebelYell.7132

RebelYell.7132

Agreed, +1, and bumped.

User was infracted for being awesome.

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Posted by: nachtnebel.9168

nachtnebel.9168

I think waypoint (and repair) costs are fine, every MMO needs gold sinks to keep the eco healthy.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Waypoint costs have to go.

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Posted by: RebelYell.7132

RebelYell.7132

As annoying as they are all mmos need gold sinks

Why?

User was infracted for being awesome.

Waypoint costs have to go.

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Posted by: RebelYell.7132

RebelYell.7132

I think waypoint (and repair) costs are fine, every MMO needs gold sinks to keep the eco healthy.

Name an MMORPG that had to shut down because people had too much money.

User was infracted for being awesome.

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Posted by: nachtnebel.9168

nachtnebel.9168

As annoying as they are all mmos need gold sinks

Why?

Take a basic economics class: If a system is flooded with money there will be an inflation.

I think waypoint (and repair) costs are fine, every MMO needs gold sinks to keep the eco healthy.

Name an MMORPG that had to shut down because people had too much money.

It’s not about the amount of money people have, its about what your money is worth.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Waypoint costs have to go.

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Posted by: RebelYell.7132

RebelYell.7132

As annoying as they are all mmos need gold sinks

Why?

Take a basic economics class: If a system is flooded with money there will be an inflation.

I think waypoint (and repair) costs are fine, every MMO needs gold sinks to keep the eco healthy.

Name an MMORPG that had to shut down because people had too much money.

It’s not about the amount of money people have, its about what your money is worth.

If the price of goods goes up, so does the price of the goods I can sell. Given the same assets, my wealth remains the same.

User was infracted for being awesome.

Waypoint costs have to go.

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Posted by: R E F L H E X.8413

R E F L H E X.8413

If the price of goods goes up, so does the price of the goods I can sell. Given the same assets, my wealth remains the same.

This is where your post is wrong, read my second to last post that was a direct response to someone who thought the same way.

https://forum-en.gw2archive.eu/forum/game/suggestions/100-map-Travel-Discount/first#post197084

I must’ve missed the sign that said it was a fire sale.

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Posted by: Shpongle.6025

Shpongle.6025

I agree completly, of atleast the cost should be lowered

Are you Shpongled?

Waypoint costs have to go.

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Posted by: R E F L H E X.8413

R E F L H E X.8413

I agree completly, of atleast the cost should be lowered

I think the players should have ran the economy smarter.

If it was ran like other games economies were played with very high prices on release we could be getting enough gold for ten or more golems an hour. Commander in less than a day. Even selling it at what anet puts a price tag on the majority of items would still be 7-10x more gold income than we are making now, which would be like 3-5 golems an hour or more if we take crafting mats into discussion.

I however sat there and watched a rare item drop 30 silver in two hours, on its price.

I must’ve missed the sign that said it was a fire sale.

(edited by R E F L H E X.8413)

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Posted by: DiBiddilyBop.1470

DiBiddilyBop.1470

Waypoint costs are trivial if you’re not hopping all over the place. They need to stay how they are.

Waypoint costs have to go.

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Posted by: RebelYell.7132

RebelYell.7132

Waypoint costs are trivial if you’re not hopping all over the place. They need to stay how they are.

Why shouldn’t I hop around, other than the current cost? Map completion as a goal encourages it.

User was infracted for being awesome.

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Posted by: nachtnebel.9168

nachtnebel.9168

Waypoint costs are trivial if you’re not hopping all over the place. They need to stay how they are.

Why shouldn’t I hop around, other than the current cost? Map completion as a goal encourages it.

You don’t need to hop around to complete a map. Sometimes you have to change zones, but that’s only once per map and therefor it won’t hurt your purse.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

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Posted by: R E F L H E X.8413

R E F L H E X.8413

The lowest price an item can be put for on the black lion trading market should be what the vendor would sell it to you for (anets pricing on the item) problems solved, all of it.

Repairing, solved, waypoints being too much, solved, siege costing an arm and a leg, solved.

See this item would be 96 bronze on the black lion, however anets pricing on the item was 7 silver 60 bronze.
http://s12.postimage.org/5aznim6ln/prices.jpg

I must’ve missed the sign that said it was a fire sale.

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Posted by: RebelYell.7132

RebelYell.7132

I agree completly, of atleast the cost should be lowered

I think the players should have ran the economy smarter.

If it was ran like other games economies were played with very high prices on release we could be getting enough gold for ten or more golems an hour. Commander in less than a day. Even selling it at what anet puts a price tag on the majority of items would still be 7-10x more gold income than we are making now, which would be like 3-5 golems an hour or more if we take crafting mats into discussion.

I however sat there and watched a rare item drop 30 silver in two hours, on its price.

Supply of blues and greens exceeded demand. You can’t outsmart that.

The reason games with an auction hall doesn’t have gear being sold at vendor cost is because you lose your deposit if they expire. GW2 sell orders don’t expire.

As for golems as a gold standard, I don’t like coins being the currency of WvWvW, but there have been plenty of threads on that too.

User was infracted for being awesome.

Waypoint costs have to go.

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Posted by: R E F L H E X.8413

R E F L H E X.8413

The lowest price an item can be put for on the black lion trading market should be what the vendor would sell it to you for (anets pricing on the item) problems solved, all of it.

Repairing, solved, waypoints being too much, solved, siege costing an arm and a leg, solved.

See this item would be 96 bronze on the black lion, however anets pricing on the item was 7 silver 60 bronze.
http://s12.postimage.org/5aznim6ln/prices.jpg

I must’ve missed the sign that said it was a fire sale.

Waypoint costs have to go.

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Posted by: RebelYell.7132

RebelYell.7132

Waypoint costs are trivial if you’re not hopping all over the place. They need to stay how they are.

Why shouldn’t I hop around, other than the current cost? Map completion as a goal encourages it.

You don’t need to hop around to complete a map. Sometimes you have to change zones, but that’s only once per map and therefor it won’t hurt your purse.

I don’t have to, but often the opportunity cost is too high not to, even at the current exorbitant waypoint prices.

User was infracted for being awesome.

Waypoint costs have to go.

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Posted by: NinjaEd.3946

NinjaEd.3946

I think waypoint (and repair) costs are fine, every MMO needs gold sinks to keep the eco healthy.

Name an MMORPG that had to shut down because people had too much money.

ummm… If i had to guess Diablo 3 will shut down for a while or seriosuly update… Their economy is just soooo broken. We don’t NEED to eliminate wp costs altogether, just make completing the zone give significant discounts for that zone, therefore giving us the incentive to wana 100% each zone rather than just a title.

Pro tip: Mists and WvW is a free pass to LA therefore every other city if you just sit through a few loading screens

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: R E F L H E X.8413

R E F L H E X.8413

is noone reading my last post, this would completely fix the economies broken state.

The lowest price an item can be put for on the black lion trading market should be what the vendor would sell it to you for (anets pricing on the item) problems solved, all of it.

Repairing, solved, waypoints being too much, solved, siege costing an arm and a leg, solved.

See this item would be 96 bronze on the black lion, however anets pricing on the item was 7 silver 60 bronze.
http://s12.postimage.org/5aznim6ln/prices.jpg


Supply of blues and greens exceeded demand. You can’t outsmart that.

Cost plays a huge factor in this. Why buy a blue when the green is nearly the same price?

I must’ve missed the sign that said it was a fire sale.

(edited by R E F L H E X.8413)

Waypoint costs have to go.

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Posted by: RebelYell.7132

RebelYell.7132

I think waypoint (and repair) costs are fine, every MMO needs gold sinks to keep the eco healthy.

Name an MMORPG that had to shut down because people had too much money.

ummm… If i had to guess Diablo 3 will shut down for a while or seriosuly update… Their economy is just soooo broken. We don’t NEED to eliminate wp costs altogether, just make completing the zone give significant discounts for that zone, therefore giving us the incentive to wana 100% each zone rather than just a title.

Pro tip: Mists and WvW is a free pass to LA therefore every other city if you just sit through a few loading screens

Sitting through a loading screen has a non-trivial opportunity cost unless you happen to have an SSD big enough to hold all your games on it.

As for Diablo 3, the problems with it are way too numerous to go into detail on in a suggestion forum for a completely different game.

User was infracted for being awesome.

Waypoint costs have to go.

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Posted by: Adine.2184

Adine.2184

Gw1 actually had some economy related rollbacks if I remember correctly So yes poor in game economies can have an effect.

Waypoint costs have to go.

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Posted by: selfdisplaced.5781

selfdisplaced.5781

How about if they add that depending on your race, travel to your home city is free?

Waypoint costs have to go.

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Posted by: Araushnee.1852

Araushnee.1852

Something needs to change. I feel like I’m being punished for staying behind in lower level areas to complete maps and helping other players. I finally decided to give up completing every single map in order of level, partially because it was getting too expensive. I felt like a huge chunk of my gold was going to travel.

If they aren’t obliterated then I think gold rewards from events should scale to your level to help compensate.

Gamer Gal

Waypoint costs have to go.

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Posted by: Hiz Father.5186

Hiz Father.5186

+1 to this one. or at least decrease the cost

Waypoint costs have to go.

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Posted by: Lavec.8157

Lavec.8157

Free travel to Lion’s Arch is sufficient but I’m an explorer so I’m biased. If people want to jump around a lot I’m not one to stop them but it could mean less people around for events and helping each other out since there’s less foot traffic.

Alternatively each map could have one or two free travel waypoints (especially near dungeons) and travel to all cities is free too.

Waypoint costs have to go.

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Posted by: travosaga.6089

travosaga.6089

I’d be happy if they just lowered the cost a bit. I shouldn’t have to pay more than a silver to travel within a zone. In fact, it should be free to travel within the zone like it is in cities and cost X silver to travel to points outside of your current zone.

Waypoint costs have to go.

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Posted by: Red Falcon.8257

Red Falcon.8257

Halve the costs if not less.

Realize this is a game about fun and I want to meet my friends around the map, yet I waste almost 1g per day just for this.

I basically have to farm just to pay WP costs.

Waypoint costs have to go.

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Posted by: Amon.5042

Amon.5042

They don’t have to go. There should be a cost for that convenience. However, they are EXPENSIVE, especially at higher levels. It’s annoying when I see my hard earned silver quickly fade away when I need to use them.

- I try to get to a vista, fall, die, and need to use the nearest waypoint 5 to 6 times for 1+ silver each time.

- Monsters kill me and the waypoint that’s a few meters from me needs 1+ silver to be used.

- I’m in the middle of nowhere and get killed, so I need to spend money in armor repair PLUS minimum 1+ silver for waypoint travel.

- A friend needs my help in a far away waypoint which takes me about 6 silver for a round trip. That’s not much of an incentive to help out a friend.

- I want to try dungeons. I travel to the first one and no one is there, then try another to see if there’s ppl, and the next… and the next… 8 silver later, what a flipping waste of time and money.

- I need to use the bank or the trade post. I see the map and there’s none in my area. Main cities are too far away but I also have no idea where the nearest one is. There we go… wasting time and money in waypoints figuring out where they are. And if I need to use both? Travel to bank waypont KA-CHING! Travel to trade post waypoint. KA-CHING!

Nope, don’t like the current setup at all. But I’d like it improved, not removed.

(edited by Amon.5042)

Waypoint costs have to go.

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Posted by: Blackhand.3654

Blackhand.3654

Idk what you guys are doing but I have yet to have any travel cost problems, lvl 53 and have 3+ gold. If you go around and clear an area that is designed for your lvl, you will not only get the 20-30+ silver for the completion. But you will also get lots of loot and money from drops off enemies along the way. The WP cost is needed for gold sinks, if they had to do something about it I would rather they just decrease it. However you don’t know that maybe after 2-3 months the costs now would really be trivial. It could be that after some months the average amount of money by say lvl 20 is 1g and by lvl 40 5g.

“Wizards First Rule: People are stupid;
given proper motivation, almost
anyone will believe almost anything.”

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Posted by: graceangel.3618

graceangel.3618

i believe that’s called artificial inflation. the actual value of money you get really isn’t “more” even though in quantity it seems like it’s more. since the money is worth less and you need more money to buy; you’re still not really advancing at all.

Waypoint costs have to go.

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Posted by: Xetelian.9278

Xetelian.9278

I find travel to be a very bad money sink.

Waypoint costs have to go.

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Posted by: Navi.7142

Navi.7142

Agreed. We went from GW1 allowing you to move anywhere you wanted, for any reason, for no cost at all. Now, we’re punished for needing to go places, without using the Mists>LA>gate jazz. It costs money to do the story, even. There are too many gold sinks.
Ridiculous.

That works quite well. Thanks for sharing.

And yes, in my opinion waypoints should cost less, a max of 1s to a very far distance is enough (but I also think even that is expensive, because I love to help a lot of my friends in different areas.. so that is absolutely expensive for me.. but as I am a good person I still do that for them :-)..)

(edited by Navi.7142)

Waypoint costs have to go.

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Posted by: RebelYell.7132

RebelYell.7132

Wikipedia on inflation:

“Inflation’s effects on an economy are various and can be simultaneously positive and negative.”

Indeed.

“Negative effects of inflation include an increase in the opportunity cost of holding money,”

So better to teleport to waypoints, stock up on the rarer crafting mats, buy skillbooks for your alts, than to hoard it? Sounds good so far.

“uncertainty over future inflation which may discourage investment and savings, and if inflation is rapid enough, shortages of goods as consumers begin hoarding out of concern that prices will increase in the future.”

Hasn’t happened yet, Anet had to bribe people in order to get them to buy the thousands of logs and butter on the market.

“Positive effects include ensuring that central banks can adjust real interest rates (intended to mitigate recessions),5

More gems for all!

“and encouraging investment in non-monetary capital projects.”

So we might actually see some of those siege golems that keep getting brought up in a threat about PvE waypoint travel for some reason.

User was infracted for being awesome.

Waypoint costs have to go.

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Posted by: Cupid.1796

Cupid.1796

I would agree with this if i believed it wouldn’t effect the over all economy of the game. saving more money would mean having more money on hand. more money on hand means being able to buy more stuff at the TP- so on and so forth. An increase in saved resources would only mean an increase in prices.

Waypoint costs have to go.

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Posted by: Hex.3867

Hex.3867

How about letting us pay for Waypoints with either money or Karma? That could help

Waypoint costs have to go.

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Posted by: Navi.7142

Navi.7142

Yeah, or maybe we can buy travel tickets (24h travel for 3s)

Waypoint costs have to go.

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Posted by: Cupid.1796

Cupid.1796

those are better options, since players are a little more careful spending KP or Gems haha.

Waypoint costs have to go.

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Posted by: Navi.7142

Navi.7142

and in very rare cases a monster would drop a golden travel ticket which means you can travel for free for one week (i wanted to add “for all your characters”, but that would have made my joke more exaggerated than it should be)

Waypoint costs have to go.

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Posted by: Cathaona.8057

Cathaona.8057

At least teleporting should cost equal amount no matter how far you are going. And cost should be measured in coppers, not in silvers…

Army of Albion – Far Shiverpeaks

Waypoint costs have to go.

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Posted by: Wazabi.1439

Wazabi.1439

@RebelYell
Nice tie up with reference to game and inflation

Many doesn’t understand the effect of high inflation. A person’s purchasing power remains the same despite of inflation. However, how a person price an item depends on how much he expect the inflation to be. If the inflation is certain (through action of anet), then we have a stable market. If not, then we’ll have a market with crazy price fluctuation.

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Posted by: Crica.1503

Crica.1503

give us a different gold sink – waypoints should NOT be a gold sink – waypoints exist to eliminate a time sink, yet we STILL have a time sink via a gold sink on them?

If I don’t like it, I won’t do it.

Waypoint costs have to go.

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Posted by: Bubbles.1047

Bubbles.1047

How about letting us pay for Waypoints with either money or Karma? That could help

That’s actually an excellent suggestion. Karma is completely worthless right now, I have hundreds of thousands of that kitten with nothing to spend it on. Waypoint costs would be a great start. Heck, can we do this for repair costs, too?

Waypoint costs have to go.

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Posted by: Vlaid.5790

Vlaid.5790

Disagree with the OP. Waypoints are a convenience, conveniences should cost gold. MMO’s need gold sinks to keep infinite inflation in check and like it or not this is a great way to do it as they are very minimal costs but add up over time so you barely notice it but while keeping a good outflow of gold going out of the economy.

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Posted by: Acewings.6872

Acewings.6872

I agree. Also, it’s dumb that you have to pay 44 copper to go to a waypoint and ress. Lol what happens if a player can’t afford it?

Waypoint costs have to go.

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Posted by: Biscuithammer.8615

Biscuithammer.8615

Disagree with the OP. Waypoints are a convenience, conveniences should cost gold. MMO’s need gold sinks to keep infinite inflation in check and like it or not this is a great way to do it as they are very minimal costs but add up over time so you barely notice it but while keeping a good outflow of gold going out of the economy.

They should have a cost, but the cost should be scaled to the area you are going to. Why should I have to pay 2 copper to go to an area where I know I’ll just have to eat the loss? It’s already obscenely hard to make money already.