Waypoint fees within area
I don’t remember what I was doing, but I had died right next to a waypoint the other day and had to pay around 1.5 silver to respawn at the waypoint that was right next to me. I agree that waypoint costs should be relative to the distance but I do not think that waypoint travel should be free in areas that are discovered; doing so removes the coin sink and opens the economy to inflation.
Another thing that should be adjust is the waypoint cost if you have to respawn. You already have to pay to repair your gear when you get defeated, the cost to travel to a waypoint should be reduced by a percentage relative to the distance from the waypoint. Examples:
Player X is defeated and wants to travel to WP 1. Player X is not that far from the waypoint. The normal travel cost to WP 1 is 1.39 silver. With a reduction of 2%, or .02 silver, the travel cost to WP 1 would be 1.37 silver.
Player Z is defeated and wants to travel to to WP 1. Player Z is on the side of the map opposite of WP 1. The normal travel cost to WP 1 would be 1.85 silver. With a reduction of 5%, or .09 silver, the travel cost to WP 1 would be 1.76 silver.
Player Z would have to pay more because they are further away from WP 1 than Player X is. The reduction in travel is less the closer the player is to the WP.
Please note that these examples are assuming that my math is correct.