Waypoints Are Free (100% Completion Of That Area)
Nope. Waypoints are a goldsink and if this was Implemented, people could cut costs by a lot.
waypoint costs do attend to not be cheap in some case. It is a tool used for Gold sinking, which does not work in GW2. Far to many Gold sellers = A lot of bots, and far to many players that buy gold. So all the gold sinking the devs added just goes to waste. I wish they did not cost anything to waypoint around, because now it makes it unfair to the handful of people that play the game who earn gold legitly, and not the illegal way.
The old saying is: " The rich get richer, and the poor get poorer." still stands even in an mmo game.
Nope. Waypoints are a goldsink and if this was Implemented, people could cut costs by a lot.
I’m sure there are other ways to gold sink. Charging 5 silver just to travel from waypoint to waypoint to me just isn’t right. I like this posters’ idea. You got my support.
I don’t like waypoint costs either.
But it does keep people out in the world. Enough of us are frugal so that we think twice about using waypoints, and hence are crossing territory we’d otherwise be skipping. On the way, we see events and participate that we otherwise would not.
So, aside from whether or not it is a good goldsink, it’s a good idea for the population of zones to encourage physically crossing them.
waypoint costs do attend to not be cheap in some case. It is a tool used for Gold sinking, which does not work in GW2. Far to many Gold sellers = A lot of bots, and far to many players that buy gold. So all the gold sinking the devs added just goes to waste. I wish they did not cost anything to waypoint around, because now it makes it unfair to the handful of people that play the game who earn gold legitly, and not the illegal way.
The old saying is: " The rich get richer, and the poor get poorer." still stands even in an mmo game.
/facepalm
Without gold sinks, gold looses it’s value as everything becomes easily affordable. When that happens, people stop paying real money for gems and just buy them with gold which causes Anet to lose money and have to shut the game down. Waypoints are NOT even remotely expensive unless you’re blowing money left and right on pointless garbage. Doing one DE will usually pay for the port in gold and gear so claiming that this encourages gold sellers is just dumb.
The Lost Shores should have stayed lost.
Without gold sinks, gold looses it’s value as everything becomes easily affordable. When that happens, people stop paying real money for gems and just buy them with gold which causes Anet to lose money and have to shut the game down. Waypoints are NOT even remotely expensive unless you’re blowing money left and right on pointless garbage. Doing one DE will usually pay for the port in gold and gear so claiming that this encourages gold sellers is just dumb.
One other side effect of lack of Gold sinks is that everything gets proportionally more expensive. And that results in in-game efforts such as doing events being much less rewarding. And that would cause people not to do them, which would result in ANet having to tweak the rewards, which would then make everything go further down the slope.
Either we have these small coin sinks here and there or we accept that ANet will purge all gold off all servers once every few months.
And the latter option is going to cause more problems than it’s going to solve.
waypoint costs do attend to not be cheap in some case. It is a tool used for Gold sinking, which does not work in GW2. Far to many Gold sellers = A lot of bots, and far to many players that buy gold. So all the gold sinking the devs added just goes to waste. I wish they did not cost anything to waypoint around, because now it makes it unfair to the handful of people that play the game who earn gold legitly, and not the illegal way.
So you’re suggesting that because gold sinks are less effective, we should just remove them completely? Instead of, say, trying to ban all the bots?