Waypoints next to Dragon events=BAD

Waypoints next to Dragon events=BAD

in Suggestions

Posted by: Tater.3506

Tater.3506

Something that I have found makes the world dragons way too easy, and in fact impossible to fail at is the fact that there are waypoints sitting right next to them. Having a waypoint right next to where the event happens is a horrible idea because even if nearly everyone in the event is going down they can simply use the waypoint and jump right in. Something should be done that makes the waypoints not so exploitable in these events, like if a player uses said waypoint and jumps back into the fight the dragon is invulnerable for a certain period of time to that players attacks, this would at least add a feeling of challenge to the fight if nothing else, because if I don’t feel like there is any possibility of failure if something goes wrong, then there is never a sense of accomplishment in defeating one of these enormous dragons.

Waypoints next to Dragon events=BAD

in Suggestions

Posted by: Northelius.5381

Northelius.5381

Evolving that events is a better idea, messing with WP’s wont change anything. Most people are using the “revive” option instead of letting corpses rot around. Only a few useless players on that events.

Anyway – Jormag is pretty awesome constructed, much of stuff to do and it’s a challenge. Takes quite a time to kill it. Tequatl on the other hand… well…. Also if we talk about easiness of dragon champions – remember mission in Lion’s Arch? It’s a story ofcourse, but c’mon! :P As to Shatterer it supose to have some changes, haven’t seem em yet so not speaking on him.

But in general i agree – something, has to be done. To make those feel like world bosses dragon champions.