Waypoints ruin the game.

Waypoints ruin the game.

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Posted by: Cita.5903

Cita.5903

Waypoints ruin the game a little in my honest opinion

I wish they simply added mounts with one or two waypoints in each region.
Instead of seeing the beautiful world in GW2, people are simply spending a couple of copper to teleport from point to point.
It’s worse than what world of warcraft did by having a flight point at every quest hub.

Or at least add casting time to teleporting to a waypoint, a four second cast with an animation.

Waypoints ruin the game.

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Posted by: Olba.5376

Olba.5376

And yet people complain about contested waypoints all the time.

Just a question: What would you do, if by chance, all the waypoints in a zone are contested, thus effectively prohibiting you from teleporting in?

Waypoints ruin the game.

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Posted by: Blackwolfe.5649

Blackwolfe.5649

There is nothing keeping you from running everywhere. I do that on occasion, but sometimes I simply dont have the time to run all across a zone to get to somewhere, especially not if I just want to sit down and play for a little while.

In wow it was perfect, simply due to the fact that one might not want to run/ride all the time through places they have been a gazillion times. Just hop in a “taxi” and go make a sandwich. Perfect time for a small break.

Colin Johansen casts – Working As Intended
Colin Johansen hits you for 239407889 damage
Game over

Waypoints ruin the game.

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Posted by: runeblade.7514

runeblade.7514

If you open up the world map, you can go to the lower left corner and turn off waypoints.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Waypoints ruin the game.

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Posted by: Starscream.6498

Starscream.6498

people are simply spending a couple of copper to teleport from point to point.

You’re below level 70, aren’t you? Waypoint costs are insane 70-80.

Anyhow, I strongly disagree with this. Simple and instant means of travel also being a (maybe a bit too excessive in it) gold sink. And as others have said, go ahead, nobody stops you from running around.

Waypoints ruin the game.

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Posted by: marianitten.1247

marianitten.1247

don’t use them?

For Those About to Zerg (We Salute You)

Waypoints ruin the game.

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Posted by: Taril.8619

Taril.8619

Instead of seeing the beautiful world in GW2, people are simply spending a couple of copper to teleport from point to point.

Oh… Would you mind telling me how to access Waypoints without having previously walked to them?

I’d love to know as it’d be nice to be able to teleport to waypoints I haven’t been to yet so I can start looking around for Points of Interest, Renown Hearts, Skill Challenges, Vistas and Dynamic Events without the annyoing “Walk through crap tons of mobs” parts of zones…

I’ll quote something I said while playing another game:

“Stop making me look at things darn it, I’ll look at them when I want to, not when you force me to!”

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

Waypoints ruin the game.

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Posted by: Jinx.7945

Jinx.7945

Why do you care if I choose to teleport instead of running through the same terrain again? How does my “missing out” on revisiting paths through what you see as a beautiful world ruin the game for you? (Don’t get me wrong, parts of it are stunning in my opinion. Other parts are definitely not.) Do you even know whether or not I do this? And what does adding a delay solve?

I don’t mean to be combative; I’m missing your logic on this.

(edited by Jinx.7945)

Waypoints ruin the game.

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Posted by: Zorby.8236

Zorby.8236

Waypoint costs are insane 70-80.

:’D so funny

~This is the internet, my (or your) opinion doesn’t matter~

Waypoints ruin the game.

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Posted by: Oglaf.1074

Oglaf.1074

Waypoints ruin the game a little in my honest opinion

I wish they simply added mounts with one or two waypoints in each region.
Instead of seeing the beautiful world in GW2, people are simply spending a couple of copper to teleport from point to point.
It’s worse than what world of warcraft did by having a flight point at every quest hub.

Or at least add casting time to teleporting to a waypoint, a four second cast with an animation.

Why does it bother you what other people do?

Don’t like Waypoints, don’t use them.

Simple.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

Waypoints ruin the game.

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Posted by: Cita.5903

Cita.5903

Wow, you fanboys sure are vicious.

Waypoints ruin the game.

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Posted by: Tarvok.4206

Tarvok.4206

Heh, this is funny. In one thread, people complaining about the cost of waypoints at 80, wanting to make them free once the map is 100% completed. In this thread, a guy complaining that waypoints even exist.

While I’d love to play a game in which teleportation was a scarce resource and a strategic asset, that isn’t this game (since there’s no strategy in PvE).

Waypoints ruin the game.

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Posted by: uknortherner.2670

uknortherner.2670

Oh, look it’s another mounts thread. Because we haven’t had a thousand of these already, so we clearly needed one more.

I stole a special snowflake’s future by exercising my democratic right to vote.

Waypoints ruin the game.

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Posted by: CureForLiving.5360

CureForLiving.5360

Waypoint costs are insane 70-80.

:’D so funny

If memory servers it costs about 2 silver or so to TP over a rather large area, in level 80 zones you make just below 2 silver for doing a dynamic events. So actually I have to agree (albeit in a more eloquent narrative fashion) that the costs of TP can easily be off set by doing a couple of dynamic events, actually even low level starting areas give you 60 copper for an events so 2 / 3 events and you can pretty much TP across a large stretch of the map. Not to mention the Miist → LA shortcut which also spares you some time and effort.

Waypoints ruin the game.

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Posted by: Solid Gold.9310

Solid Gold.9310

Wow, you fanboys sure are vicious.

They sure are, razor sharp, maybe they would like to explain why wp’s need to be a gold sink, when it’s clearly not necessary (And NO the server economy won’t explode).

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Waypoints ruin the game.

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Posted by: DreamOfACure.4382

DreamOfACure.4382

This is an issue of whether or not a particular region seems appealing or worthwhile to explore.

It has nothing to do with way-point fees.

Only a portion of the player base are going to go out of their way to explore every nook and cranny. The rest are geared towards the best reward/time rates, which is currently skewed by dungeons and imbalanced karma-reward rates.

What needs to be fixed here are the source of ascended gear (confirmed) and event-reward rates (no news on that yet)

They sure are, razor sharp, maybe they would like to explain why wp’s need to be a gold sink, when it’s clearly not necessary (And NO the server economy won’t explode).

Prices gradually doubling in one year would be equivalent to an economic explosion.

Well-regulated economies in real life inflate less then 5% a year.
GW2 has already inflated well over 20% in less then 6 months. See the problem?

Economy-wise, we’re already exploding.
That is why gold-sinks need to be here. Removing any is out of the question. Adding some would be a good thing.

Please learn more about economics before you try stating that gold-sinks are not necessary.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

(edited by DreamOfACure.4382)

Waypoints ruin the game.

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Posted by: Oglaf.1074

Oglaf.1074

Wow, you fanboys sure are vicious.

They sure are, razor sharp, maybe they would like to explain why wp’s need to be a gold sink, when it’s clearly not necessary (And NO the server economy won’t explode).

You do realize that he doesn’t want to make WP’s free to use – he wants them removed out of the game to force everyone to walk to their destination.

Way to not read anything before replying!

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

Waypoints ruin the game.

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Posted by: gameshoes.1530

gameshoes.1530

One of the great things about Guild Wars 2 is being able to play the game the way you want to play it. Don’t want to explore on foot? Use waypoints.
Many people couldn’t care less about how cool Tyria is. Hell, I don’t even watch the cutscenes for vistas. Why do I do this? Because I’m playing the game the way I want to and I find it very satisfying.

Waypoints ruin the game.

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Posted by: Solid Gold.9310

Solid Gold.9310

This is an issue of whether or not a particular region seems appealing or worthwhile to explore.

It has nothing to do with way-point fees.

Only a portion of the player base are going to go out of their way to explore every nook and cranny. The rest are geared towards the best reward/time rates, which is currently skewed by dungeons and imbalanced karma-reward rates.

What needs to be fixed here are the source of ascended gear (confirmed) and event-reward rates (no news on that yet)

They sure are, razor sharp, maybe they would like to explain why wp’s need to be a gold sink, when it’s clearly not necessary (And NO the server economy won’t explode).

Prices gradually doubling in one year would be equivalent to an economic explosion.

Well-regulated economies in real life inflate less then 5% a year.
GW2 has already inflated well over 20% in less then 6 months. See the problem?

Economy-wise, we’re already exploding.
That is why gold-sinks need to be here. Removing any is out of the question. Adding some would be a good thing.

Please learn more about economics before you try stating that gold-sinks are not necessary.

Thats rubbish and no justification for waypoint costs at all.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Waypoints ruin the game.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Any mounts will also be a gold sink, because Anet will make them rent-able.

Waypoints ruin the game.

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Posted by: Solid Gold.9310

Solid Gold.9310

Waypoints ruin the game a little in my honest opinion

I wish they simply added mounts with one or two waypoints in each region.
Instead of seeing the beautiful world in GW2, people are simply spending a couple of copper to teleport from point to point.
It’s worse than what world of warcraft did by having a flight point at every quest hub.

Or at least add casting time to teleporting to a waypoint, a four second cast with an animation.

Pesonally, I’ve seen it all before, I don’t want to be forced to walk through it again, if I want to get somewhere I want to get there “now”, not after wherever I was going is over.

What I do object to is having to pay for waypoints, it’s making this, what should have been “sociable, play with your friends” game into a more or less single player game, and don’t give me the old “fanboy” story that waypoint cost are a goldsink that control server economy, because that is rubbish.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Waypoints ruin the game.

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Posted by: CureForLiving.5360

CureForLiving.5360

Any mounts will also be a gold sink, because Anet will make them rent-able.

I assume this is something you were discussing at one of the game’s design meetings? Oh wait sorry you don’t work for ANet? So your just making stuff up and then present it as fact? Ok never mind then.

Waypoints ruin the game.

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Posted by: Zeefa.3915

Zeefa.3915

WP are convenient and nice to have AND they fit lore, mounts don’t.

Life doesn’t stop being funny just because the dead can’t laugh.

Waypoints ruin the game.

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Posted by: xCrusadentx.2784

xCrusadentx.2784

There seems to be a false concept that if people keep making mount and waypoint threads they’ll get what they want. No. Waypoint costs are a good gold sink. If you say that you can’t pay a MAXIMUM of 4s (not even) to to somewhere, you’re not playing the game right. 1 or 2 DEs will get you that money. It’s not that expensive. And for mounts? No, they’re not being added and are not needed.

Royal Blood Oath:
We are sworn together by our blood…

Waypoints ruin the game.

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Posted by: Stormdancer.4972

Stormdancer.4972

I like the waypoint system as it stands.

I can walk anywhere I want, if I choose to. If my time is limited, and I’m trying to join up with a party or meet someone, I can get there quickly with a waypoint.

I wish roads offered a speed bonus to movement, but that’s about it.

Waypoints ruin the game.

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Posted by: Blackwolfe.5649

Blackwolfe.5649

If someone needs help on the other side of the map and I dont mind the cost? Waypoint!
If I have only an hour to play and want to make the most of it? Waypoint!
If there is an event starting that I really want to participate in? Waypoint!
If my guild is starting an event somewhere and I want to get there quickly? Waypoint!
If Im just lazy? Waypoint!
If I want to get to a dungeon quickly if Im the one thats going to start it? Waypoint!
If I dont want to feel like a flipper ball running past a billion risen? Waypoint!
—>Numerous other advantages?<— Waypoint!

However sometimes I just want to explore and muck about, in which case I will choose to not use waypoints. Yes, you can choose to not use them! I know it sounds crazy but its true!

Colin Johansen casts – Working As Intended
Colin Johansen hits you for 239407889 damage
Game over

Waypoints ruin the game.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Any mounts will also be a gold sink, because Anet will make them rent-able.

I assume this is something you were discussing at one of the game’s design meetings? Oh wait sorry you don’t work for ANet? So your just making stuff up and then present it as fact? Ok never mind then.

Anet will have their gold sink! There is a reason Anet wants you to pay for waypoint travel.

Waypoints ruin the game.

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Posted by: Forestiza.5107

Forestiza.5107

Why cant you just walk if you dont want to use waypoints. Loads of people have already said this and your suggestion has been proven wrong numerous times. You dont need the waypoints to be removed from the game you just dont have to use them. Its pretty simple you know.

Waypoints ruin the game.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Being able to use something and being able not to do so doesn’t ruin the game. It improves it.

Waypoints can be a bit costly if you play with a high level character in low level areas, rarely goes to high level ones, like when exploring for map completion.

Other than that, they are fine.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Waypoints ruin the game.

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Posted by: Forestiza.5107

Forestiza.5107

Also mounts i think only rangers should have because if a char is using one, well that isnt very legit because char’s are different types of animals realy and if there riding one it just isnt legit.

Waypoints ruin the game.

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Posted by: Fyrebrand.4859

Fyrebrand.4859

Instead of seeing the beautiful world in GW2, people are simply spending a couple of copper to teleport from point to point.
It’s worse than what world of warcraft did by having a flight point at every quest hub.

This is a sticky issue, on which there are good points in favour of either side. On the one hand, there may be something to the idea that waypoints are causing players to insta-warp to every place they want to be and ignore much of the landscape in the process. GW2 definitely wants people to spend more time participating in the world, and not just skipping around, ignoring events. On the other hand, GW2 is also about avoiding downtime and not wasting several minutes waiting for a blimp or taxi to fly you out to some zone halfway across the world. Excessive travel time truly discourages a lot of exploration. Traveling by mount is boring, no matter how beautiful the landscape is — when you’ve got somewhere to be, and limited time to play a game, you want to be there now.

World of Warcraft’s method of transit, with respect to boats, zeppelins, and flight points, was really pointless from a gameplay perspective. They could have just as easily made them insta-warp waypoints, but the added wait times were obviously there to pad game hours. It was all part of the grind, to delay progress/fun and keep people subscribing as long as possible. I can’t believe people complain that GW2’s waypoints make you pay to use them — as if they’ve forgotten that WoW did the same exact thing, only you also had to wait for the duration of the travel time.

It’s actually kind of funny that WoW had mounts and GW2 doesn’t, because having more actual players traversing the zones is the last thing anyone wants in Azeroth, and we need more of it in Tyria. Other players can’t steal your kills, quest items, and gathering nodes in GW2. ArenaNet was so considerate/clever to address this dilemma, whereas Blizzard themselves were often the source of the frustration.

Honestly, though, if GW2 had fast-travel mounts, would that really get more people taking part in events? Perhaps some, but it could end up causing more net loss than gain, in terms of player frustration. The ones who really want to get somewhere specific in a hurry will be more inconvenienced by this change, and they’re still going to take waypoints, given the option — especially if their destination is across the world. They’re not necessarily going to stop and help out every other player in whatever event is going on (though, granted, some will). The other thing to consider is that the players who are traversing the zones by land will now be doing it faster, and for less time. You’ll have people the people who really want to be there less and less, and the people who don’t want to be there a little more.

And when do people earn their mounts? Level 30, 40, 50…? Are they expensive? Unless we all get them from the beginning, we’re now punishing new players/alts by making things slow for them — and if they do get them from the start, we’re teaching them not to take their time, but rather speed through zones all the time.

Lastly, the problem of gold-farmers, bots, grinders, etc. Mounts will greatly increase the capacity for people to just run around their established routes, farming nodes. These people aren’t going to stop and help/rez you — they’re just going to get faster and more profitable, and screw up the economy for people who do want to participate. Players will feel more encouraged to zoom around and farm quickly.

Or at least add casting time to teleporting to a waypoint, a four second cast with an animation.

Uh… how does this improve anything? All you’re doing is slightly annoying players for four seconds at a time. No one’s going to avoid waypoints because of four seconds.

Waypoints ruin the game.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Only a portion of the player base are going to go out of their way to explore every nook and cranny. The rest are geared towards the best reward/time rates, which is currently skewed by dungeons and imbalanced karma-reward rates.

I lol’d. If I recall, one of the items needed to create Legendaries is rather hard to get, unless you 100% the world, at which point it’s GIVEN TO YOU AS A REWARD.

But again, I can’t remember specifically if I’m right or not. If I am, point made, if not, ignore the insane rambling of somebody who really doesn’t care about legendaries that much.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Waypoints ruin the game.

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Posted by: Stigma.7869

Stigma.7869

I failed to really see the logic or your argument for this. Let’s use an analogy. Let’s remove all cars from the Real World and have everyone start walking again. Then for sure people will more often stop to smell the roses, say Hi to strangers, get more exercise, no more kitten drivers etc.

However, what happens when you have to go to work at 6 AM in the morning? Or walk home at 8 PM at night? Take you 2-3 hrs to walk to and from your necessary locations.

From your statements I know that you haven’t played this game as long as most people here have. What about things like forming PUG groups for dungeons, getting there for Dynamic Events, rushing to hunt down Dragons when they spawn? You need Waypoints. Now cases where i’m Karma farming, I try to avoid using waypoints (if I can) as they cost 1-2 silver each and I rather maximize my efficiency in making gold if I can. If I can run and make the next even I would.

The point is Anet gave us the choice of stopping and enjoying the scenery. There are many facets to the game and a lot more things to do for players. Now you come in wanting to take away our choice because you want them all to do something you want to do. How about you just personally boycott waypoints. No one stops a vegetarian from being a vegetarian. Nor do we force you to eat meat. Just don’t force us to do what you want.

When you look into an abyss, the abyss also looks into you.

Waypoints ruin the game.

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Posted by: NinjaEd.3946

NinjaEd.3946

Hidden mount posts? MY god they are getting craftier. NTY mounts. WP are optional, so is using movement speed skills/traits. You arn’t required to wp to a zone for an event, that’s you’re own decision.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”