Ways of improving progression without gear gates

Ways of improving progression without gear gates

in Suggestions

Posted by: Shanaeri Rynale.6897

Shanaeri Rynale.6897

There’s an awful lot of negative community backlash against the idea of an additional weapons tier so i’m hoping this will give some constructive ideas on how it could be done. While the patch is set for this Friday there is still time to change the basic stats on the items themselves.

But anyway onto the sugesstions.
1. Keep the item color, but like the example give them the boss’s names that drop them to give them a rarity value. Also make these items tradeable and not account/soul bound.
2. Make the basic stats the same as for exotics
3. Leave the infusion stat in, but this time have it to a set type and to replace the gem slot stat
4. Allow all exotics to accept an infusion stat
5. Make infusion types craftable/drops and mystic forge recipes.

Basically, for those who remember GW1’s green weapons. Do that. Green weapons in GW1 often had unique skins, had the best stats(but not better than the max available elsewhere). The only limitation was that you couldnt change the stats/upgrades on a green weapon.

For many, many months green weapons in GW1 gave people a reason to do the content. Not because the stats we’re better but because of the cosmetic and prestige differences in having them.

Guild Leader of DVDF www.dvdf.org.uk since 2005

Ways of improving progression without gear gates

in Suggestions

Posted by: naka.8457

naka.8457

I agree with you. The system in GW1 with green and gold was perfect.