I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .
(edited by Ari Kagura.9182)
Seriously, I think we could use more dungeon achievements.
“WHY? WE ALREADY HAVE HOBBY DUNGEON RUNNER!”
Reason: I love two things— Dungeons and Achievements. However, I just find the dungeon-centric achievements in GW2 to be rather bland and uninteresting. Most of them is just going into the dungeon and just completing all the paths. So my thoughts on this one would be to make dungeon runs a bit more interesting, fun, crazy, and/or somewhat masochistic through the use of achievements that seem really crazy to perform but hopefully doable by a very coordinated group.
A little extension to what I posted previously about dungeon armor skins a while back, I think the current “Dungeon Master” title could be extended even further! Why? As content gets modified to be somewhat more accessable (which I suppose there’s nothing wrong, in an artistic standpoint, when it comes to exposing the work of art that some of these dungeons are to the general public), the Dungeon Master achievement starts to lose the prestige it had when it meant that you had the balls made of orichalcum to go through some of the harder paths to get it. For some people, they end up getting that one hard path done and never return to it ever again. Others even went out of their way to buy their way in harder paths, like Arah p4.
So I suggest this: More achievements that require specialized criteria in order to complete them.
“WHAT’S THE POINT?!”
“Okay, I’m game. What can I do to be more awesome than regular Dungeon Masters?”
Barring any exploits that could trivialize some of these achievements, here are some examples that could make some encounters fun, interesting, maybe masochistic, and/or promotes skillful gameplay, categorized by dungeon:
Any Path Dungeons
Note*: The Wiki likes to refer to these monsters unofficially as “Epic”. I personally prefer the word “Ascended” since the word Epic is too generic; while Ascended sounds more Guild Wars-ish. However, the term Mega Boss seems to be the official term used by ArenaNet to refer to creatures that display an extra large portrait over their life bars.
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(edited by Ari Kagura.9182)
Ascalonian Catacombs
Caudecus’s Manor
Twilight Arbor
Sorrow’s Embrace
Citadel of Flame
Honor of the Waves
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(edited by Ari Kagura.9182)
Crucible of Eternity
The Ruined City of Arah:
Those are a some ideas in mind when it comes to some Dungeon-centric achievements. Hopefully, they’re doable to a certain extent. If you got some more ideas for achievements that requires a bit of skill or just makes the dungeon run a bit more crazy, interesting, and/or rewarding; or you think my listed examples could be modified to be more harder, then feel free to post some more ideas!
So fellow dungeon runners— am I insane for thinking about this?
I suppose the TL;DR version would be: “I wish there was something more prestigious than current version of the Dungeon Master title.”
In before: “ITT, the OP like pain!”
(edited by Ari Kagura.9182)
I definitely would love to see some of these achievements in the game. Dungeon Master just isn’t enough!
Yes, yes, YES!
We need more pain. We have some creative stuff in fractals, and none for the regular dungeons.
Some of those achievements are easily griefable, such as the one with the Howling King. Plus that it goes against what the players are supposed to be doing during the encounters. A lot of players have trouble staying alive during these encounters, I wouldn’t want any of them dragging the team down because they want to shoot for a pointless achievement.
It would also cause a bunch of nagging by achievement kittens who’ll constantly ask the team to accommodate to their wants in order to get the achievements. I’d much rather have the team focus on just getting the dungeon done (there’s already enough nagging going on in PUGs when it comes to skipping vs. killing), and no more than that.
I would hope that those going for the theoretical achievements would have the courtesy to form groups solely for achievements, and don’t try to force others to do it. Just like people form groups for skipping only or killing only. This isn’t much different, and it would come about anyway. Form a group for the task, not force others to do what you want.
Some of those achievements are easily griefable, such as the one with the Howling King. Plus that it goes against what the players are supposed to be doing during the encounters. A lot of players have trouble staying alive during these encounters, I wouldn’t want any of them dragging the team down because they want to shoot for a pointless achievement.
It would also cause a bunch of nagging by achievement kittens who’ll constantly ask the team to accommodate to their wants in order to get the achievements. I’d much rather have the team focus on just getting the dungeon done (there’s already enough nagging going on in PUGs when it comes to skipping vs. killing), and no more than that.
I’ll admit that some of those achievements generally go against the generally accepted “normal” way of defeating a certain encounter. Personally, I find most of the “normal” methods a bit boring.
However, I do see the griefing aspect of it. I know I have seen it during my days of playing WoW and going from PUG to PUG to complete dungeons. With that said, I also organized groups specifically made to attempt those achievements back during my WoW days. For the most part, if the team is focused on that achievement, then it often works out for the best. Otherwise, attempting to do some of the crazier achievements without letting your party know first is plain wrong.
CoF: complete all paths without leaving the instance
CoE: complete all paths without leaving the instance
Title: Haxzor
Don’t know if CoE is still possible though
On a more serious note: for those complaining about possible grieving though, I would advise not to try to get something like this with PUGs, since most of them require a lot of coordination, and we all know PUGs lack a lot of that…
(edited by Bright.9160)
// Explorer
Dungeoneer: 32/64 Dungeon Paths {Prerequisite: Dungeon Master} (Tier 1) [Points awarded once on the first run for each class. Getting Dungeon Master on one character would be 32 paths, running all paths of AC on a new class will result in 36 points, running AC again on either characters will give no new points.]
64/160 (Tier 2) (Title: Dungeoneer) [This will require one run of every path of every explorable dungeon with 5 separate classes (the default number of slots available for characters)]
Catacombs Cascade: 0/4 Paths Completed with 5 members of the same class [8 of these achievements, one for each dungeon]
Catacombs Destiny: 0/4 Paths Completed with 5 members each of a different class [8 of these achievements, one for each dungeon]
Catacombs Powerhouse: 0/4 Paths Completed with 5 members with 30 points in their first trait line [40 of these achievements, one for each dungeon, one for each trait line, technically two could be achieved at the same time (30 points in two trait lines for each member)]
Catacombs Mentor: 0/4 Paths Completed with 1 member less than level 80 [6 of these achievements, one for each dungeon except CoE and Arah]
// Fashion
Balefire’s Garments: 0/1 Pieces of CoF armor (Tier 1)
0/6 Pieces of CoF armor (Tier 2)
0/12 Pieces of CoF armor (Tier 3)
0/18 Pieces of CoF armor (Tier 4)
Ascalonian Vestiments: 0/1 Pieces of AC armor (Tier 1)
0/6 Pieces of AC armor (Tier 2)
0/12 Pieces of AC armor (Tier 3)
0/18 Pieces of AC armor (Tier 4)
Aristicratic Robes: 0/1 Pieces of CM armor (Tier 1)
0/6 Pieces of CM armor (Tier 2)
0/12 Pieces of CM armor (Tier 3)
0/18 Pieces of CM armor (Tier 4)
Twilight Vestiments: 0/1 Pieces of TA armor (Tier 1)
0/6 Pieces of TA armor (Tier 2)
0/12 Pieces of TA armor (Tier 3)
0/18 Pieces of TA armor (Tier 4)
The People’s Crest: 0/1 Pieces of SE armor (Tier 1)
0/6 Pieces of SE armor (Tier 2)
0/12 Pieces of SE armor (Tier 3)
0/18 Pieces of SE armor (Tier 4)
Technocratic Gear: 0/1 Pieces of CoE armor (Tier 1)
0/6 Pieces of CoE armor (Tier 2)
0/12 Pieces of CoE armor (Tier 3)
0/18 Pieces of CoE armor (Tier 4)
Dragon’s Bane: 0/1 Pieces of Arah armor (Tier 1)
0/6 Pieces of Arah armor (Tier 2)
0/12 Pieces of Arah armor (Tier 3)
0/18 Pieces of Arah armor (Tier 4)
Decked Out: 0/8 Dungeon Sets Completed (Tier 1) (Title: Decked Out)
//Slayer Category
—- Slayer: 1000/10000 Kills (Tier 4)
Foe of the —-: 10000/100000 {Prerequisite: —- Slayer} (Tier Infinite) (Title: —- Slayer Rank * [Rank is based on number of times Foe of the —- has been completed])
Veteran Slayer: 0/1 Veteran Kills (Tier 1)
1/10 Veteran Kills (Tier 2)
10/100 Veteran Kills (Tier 3)
100/1000 Veteran Kills (Tier 4)
1000/10000 Veteran Kills (Tier 5) (Title: Protector of the Weak)
Elite Slayer: 0/1 Elite Kills {Prerequisite: Tier 3 of Veteran Slayer} (Tier 1)
1/10 Elite Kills (Tier 2)
10/100 Elite Kills (Tier 3)
100/1000 Elite Kills (Tier 4)
1000/10000 Elite Kills (Tier 5) (Title: Challenger)
Champion Slayer: 0/1 Champion Kills {Prerequisite: Tier 3 of Elite Slayer} (Tier 1)
1/10 Champion Kills (Tier 2)
10/100 Champion Kills (Tier 3)
100/1000 Champion Kills (Tier 4)
1000/10000 Champion Kills (Tier 5) (Title: Stormbreaker)
Legendary Slayer: 0/1 Legendary Kills {Prerequisite: Tier 3 of Champion Slayer} (Tier 1)
1/10 Legendary Kills (Tier 2)
10/100 Legendary Kills (Tier 3)
100/1000 Legendary Kills (Tier 4)
1000/10000 Legendary Kills (Tier 5) (Title: We Shall Remember)
(edited by Risingashes.8694)
Ironman – Finish all paths for a dungeon in one consecutive run (1 for each dungeon)
(edited by Brave Sir Ryan.1240)
All paths all dungeons in less than 24 hours (not sure if even possible)
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