We need a raid (of sorts)

We need a raid (of sorts)

in Suggestions

Posted by: Chaotic Storm.2815

Chaotic Storm.2815

Who else would love to see anet put in some kinda adaptive dungeon/raid?

Put some dark scary castle out there like karazhan from WoW had and make several different dungeons each one being treated as a path. 1 leading in a dungeon, another the main living area, secret lab, back yard graveyard, limitless ideas for this kinda place. and at the end of each dungon you could get a Key fragment with some kinda time limit, say a week or 2 (details can be hammered out but you get the idea) and it leads into the next stage of the castle (next dungeon/path) and at the end will be some world boss type of enemy

Now when I say raid i’m not talking the kind from WoW that was much much harder then regular dungeons I’m talking some big time exploreable dungeon that could take up to 10 or more players (or 2 groups). both teams well be working together or apart depending on the situation or even agaisted each other.

Example= Team A and B choose to split up at a hallway. Team A advances faster and reaches a room with several buttons and must pick 1 to open the door. Problem is 2 of the 3 buttons will cause something ELSE to happen (buttons are random).

Team A flips a switch and nothing happens. Mean while suddenly team B finds a surprise event is triggered behind of them by having a different door open releasing 2 champions who are now roaming the halls heading right for them.

Team B survives the ambush and finally reaches a different room similar to Team A’s also with 3 buttons. They pick 1 and nothing happens. Mean while Team A has reached the end of its journey and stands before a large door armed with a battle plan they prepared before hand having fought in this area several times. They enter ready to destroy their foe only to find that 1 of his experiments when wrong suddenly and he has mutated into some horror with only 1 thought. To feed.

Feedback?

#ELEtism

We need a raid (of sorts)

in Suggestions

Posted by: Turkashi.4502

Turkashi.4502

yup another Ex-WoW fan player spotted!

It’s already not so simple to get a 5 people team for a simple dungeon.

And I don’t like the raid thinking about wow: 1 week to clear it, which means you are obliged to play more than 1x/week. Even I play almost daily I still don’t like the feeling I “need” to be online.

We need a raid (of sorts)

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Posted by: GuardianOMS.8067

GuardianOMS.8067

Yes, we need more PvE and killing damage sponge.

Nice idea and way to bring some flare and competitiveness to PvE/dungeons. But it becomes a grind and monotonous all too quickly.

Sgt Killjoy – “Pedantic” “babe” and “bff” of Saiyr
The devs don’t care about WvW so I’m gonna kill players in PvE!

We need a raid (of sorts)

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Posted by: Chaotic Storm.2815

Chaotic Storm.2815

you seemed to of missed the difference between WoW and Guild wars Turkashi. here we aren’t frantically clawing weekly for the chance at a weapon or armor that has upgraded stats that will put us back at the “standard” while everyone who standing even a slight chance of risking your chances are rejected (elitism)

Here we enjoy our runs. everyone gets token that we use to buy our gear after so many times, there is no need to run these for better gear its only purpose is to cater to people who want a challenge nothing is gained to make us better or stronger.

you must be the type that can’t stand the idea of doing something in larger groups. this is no different then our current dungeons only the ‘style’ of it is changing.

#ELEtism

(edited by Chaotic Storm.2815)

We need a raid (of sorts)

in Suggestions

Posted by: Chaotic Storm.2815

Chaotic Storm.2815

Yes, we need more PvE and killing damage sponge.

Nice idea and way to bring some flare and competitiveness to PvE/dungeons. But it becomes a grind and monotonous all too quickly.

its all up for debate, the keys are more of a sense of progress in a story the whole time limit idea is a hit or miss. my only concern was everyone gets a ton of keys (yes everyone would get 1) and suddenly no one would be running the start anymore.

its already happening with current dungeons, everyone sticks to 1 or 2 paths and nothing else.

#ELEtism

We need a raid (of sorts)

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Posted by: GuardianOMS.8067

GuardianOMS.8067

Being no different from our current dungeons, is the problem. Doing the same thing over and over, fighting the same boss, using the same game mechanics, dodging the same big attacks, going to the same safe spots to dps, watching the same cut scenes, what fun!

Sgt Killjoy – “Pedantic” “babe” and “bff” of Saiyr
The devs don’t care about WvW so I’m gonna kill players in PvE!

(edited by GuardianOMS.8067)

We need a raid (of sorts)

in Suggestions

Posted by: Chaotic Storm.2815

Chaotic Storm.2815

Being no different from our current dungeons, is the problem. Doing the same thing over and over, fighting the same boss, using the same game mechanics, dodging the same big attacks, going to the same safe spots to dps, watching the same cut scenes, what fun!

sad but true for most games, thats why i’m hoping anet will get this idea about dungeons changing depending on things we do or don’t do. gives it a bit of flavor we can’t forsee in advance and prepare for.

#ELEtism

We need a raid (of sorts)

in Suggestions

Posted by: GuardianOMS.8067

GuardianOMS.8067

Yes, but while the dungeons change, they will change to a predetermined set of combinations. Once players familiarize themselves with that, it’s back to the same ol’ game of “Okay, we did this, now x, y, or z, can happen. Okay, Y happened, so we do this.”

Making so many possibilities that can keep players coming back without it turning into the predictable dungeon would be cost a lot of money and man power.

Sgt Killjoy – “Pedantic” “babe” and “bff” of Saiyr
The devs don’t care about WvW so I’m gonna kill players in PvE!