Guild Wars 1 was a great game, a game that ANet should be looking back on and thinking, “What did we do right?”
Now, let me say : I really love GW2. Also, I don’t want GW2 to be GW1. I want it to be a spiritual successor, but one that’s very different. So far they’re doing an alright job, I don’t have too much to complain about.
With that in mind, let’s discuss how Guild Wars 2 and Guild Wars 1 compare around the mark of their first anniversary.
Guild Wars 2 additions, first year -
Fractals were a big addition, one of the biggest in the game, in my opinion. Numerous, repeatable dungeons, with interesting/lasting rewards.
The daily/monthly system gave people a chore, which is nice. Laurels also came along.
Ascended items. I think it was smart to add them later rather than at the launch. People would had full sets in such a tiny amount of time, and then complain there’s no endgame. It’s been smooth additions, nothing I can complain about.
WvW rankings/matchup/Season 1. Pretty good overall. I’m glad there’s a decent amount of balancing done around the WvW scene, and I’m glad WvW maps are still full to the brim on many servers. WvW rankings/skills was another good addition.
Living Story. We’ve seen numerous dungeons come and go, unique events with unique rewards. Essentially, a reason to check in at least every 2 weeks to keep your character decked out with all of the limited time items.
Skins. No one can complain about aesthetics, we have piles of new options added every week.
Balance. A few big balance patches that have addressed clear issues in the GW2 community. Buffs where they’ve been needed, too.
The karka/southsun shore. A big map addition.
Obviously this isn’t everything, but this is some big ones.
Now, those are respectable additions, and they keep coming, but I want to compare it to the big release shortly after Guild Wars 1 first anniversary, which was an expansion, Factions.
Factions added -
An entirely new story. Probably about as much “Living Story” content as has been released in Guild Wars 2.
Alliances. Kurzick/Luxon, which allowed for players to accumulate a new type of currency and spend it. This also brought the “ownership” of certain areas of the maps, as well as battles with the opposing Alliance. Similar to some additions we’ve seen in GW2 (new currency, new way to accumulate it, though in GW2 it hasn’t been very story inspired).
Two new ways to play PvE. Challenge Missions/Competitive Missions.
Most importantly, two new classes, and 25-30+ new skills for all of the existing classes.
I think this is clearly, clearly the area where GW2 is falling behind. You could argue one way or the other regarding most of the updates to GW1 (including Factions) vs GW2 in year 1, except on this point.
The addition of Factions completely flipped the meta on it’s head. It made everyone excited to dive into new builds, new options, come back to the game to try and find your niche in PvP again, or build a new type of dungeon running PvE group.
GW2 has had no gameplay additions on a character/combat level. You’re playing with the exact same skills you’ve played with since Day 1. Maybe, just maybe, they’ve removed a skill and replaced it with another, or removed a trait/combined it and added a new one, but essentially it’s the same.
If the meta changes, or your character changes, it’s generally because of meta+balance, not because of new options.
Guild Wars 2 is on a collision course with stagnation. One year of the exact same characters with no new options isn’t crazy, but it’s worse than what ANet has given us before.
I still enjoy playing, but every day I’m wishing more and more I could unlock some new weapon skills, an elite skill that’s actually interesting, or a bunch of new traits. It’s starting to get painful.
I think ANet desperately, desperately, needs to buckle down, get their heads out of the “black lion ticket skins” and “meta achievement for another 2 weeks” department, and head towards the “GW 2.0” department. A patch with new weapon options/new skills/new traits would surge the games population and create a fresh sense of enjoyment, which GW2 is starting to lack.
tl;dr : GW2 hasn’t had a single new addition at the actual level of how your character can play, ever. GW1 added 2 new class options (which, with dual classes, affects every other class), as well as 30+ new skills to EACH class, at the first anniversary.
(edited by Jikuim.1349)