Weaken Arah...
It forces coordination. That’s something I actually like. Pugs shouldn’t be able to faceroll a dungeon with little/no communication. All you need is one moderately experienced person and your team should not wipe too many times if they’re competent.
On my guardian, I led four newbies through P3 with only one or two wipes when I had only done the path twice before. Granted, it got rather sticky on some fights and skipping runs. Even with that, we wiped fewer times than I’ve since had in other “experienced” groups. If you inform your party as to what they need to do and prioritize the deadlier targets you should be fully capable of completing the dungeon.
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated
Exploration has always been meant for coordinated groups and not pugs. If anything all the other explorables need to be brought up and improved.
Arah is too hard. Lot of players doing Arah first time or they’re not as experienced as they should be. The first 4 mob in P3 wipe the whole party… cmon. Arah needs to be a bit easier than now…
I don’t think its too hard, i think there would be something wrong if a group of first timers can go through the endgame dungeon without wipes.
If the first 4 mobs are constantly wiping your groups in Arah, i think you are just doing something wrong (as a group).
imo, Arah is good as it is right now.
Gandara EU
[DYE]