Weapon Modification - Sharpening

Weapon Modification - Sharpening

in Suggestions

Posted by: Ghostwolf.9863

Ghostwolf.9863

I like the ideal of having high build variation and playing any weapon set as I like to.
So after thinking a bit about P/P and P/D on thieves I came up with this idea.
A new function, weapon modification. The main thing would be Razer Sharpening and Hack Force Sharpening.

Examples:

  • If I played a warrior with Sword mainhand and would want to go more into direct dmg, no problem, I’d select Hack Force Sharpening which would reduce or remove bleeds applied by the weapon set and add more direct damage instead.
  • If I played ranger with longbow and would want to make a
    longbow build based around conditions simply sharpened arrows.
  • S/P thief, Razer sharpening, making Pistolwhip cut and apply bleeds instead of bluntly chopping my target.
  • For spellcasters, possibly enchantments for their magical weapons.
  • Shield modifications, Buckler or classic shield. Buckler for atk power
    and Classic for extra armour.

My ideas are really basic and haven’t yet thought through them more advanced but I do realize a change like this might and will trash some synergy in weapon sets and would take a lot of balancing and testing to make it a nice addition. And like every idea or addition to a game, it has its pros and cons as well. But I see it as something good that players are able shape the weapon set as they like, without having some ability on it adding 3 stacks of bleed to favor condition builds while some other is the strongest direct damaging ability the class has.

Discuss.

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

(edited by Ghostwolf.9863)

Weapon Modification - Sharpening

in Suggestions

Posted by: EverythingEnds.4261

EverythingEnds.4261

I like the idea of altering your weapons, but I dont think, that this would work pretty well.

e.g. Look at s/p or p/p thief. If they would apply bleed with every hit on #3, this would probably end up in an rly heavy / easy way of stacking rly high amounts of bleed.

Or GS-mesmer
If Mesmer would be able to aply bleed with every hit of spartial surge, this would mean: 3 bleeds (with every autoattack!) and additionally an almost infinite amount of bleeds you could apply with you clons. (3 bleeds for every autoattack + 1 bleed on every krit).

At the end, I think in the current meta, where conditions are already rly strong, I don’t think, it would be good, to give players even more ways of applying conditions.

Weapon Modification - Sharpening

in Suggestions

Posted by: Ghostwolf.9863

Ghostwolf.9863

ofc this needs to be thought through and planned well. Adding bleeds to every single attack isn’kitten And some attacks could have really short bleeds that wear off quickly and prevents simple stacking.

Spellcaster enchantments that I had in mind could have torment, burning or other conditions.

P/P thief unload could add many stacks, but at really short duration, so Sneak Attack would still be the main source of stacking high amounts of bleeds. But at the same time, improve the set to work as a condition set.

S/P to reach nearly same bleed stacks as warrior S/S

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

Weapon Modification - Sharpening

in Suggestions

Posted by: mercury ranique.2170

mercury ranique.2170

I like the thoughts, but I disagree that this would be a good optional thing to add.
Damage builds are allready too popular and would become even more popular.
The only way I could see this work is if the main stats would be taken off weapons. All weapons come with a celestial skillset and you can modify some stats up but that would mean others go down.

This system would mean a lot of people paying for example a beserker weapon would be irritated cause they paid all that money for expensive stats and thats gone. So good idea, if it was implemented from the start.

Arise, ye farmers of all nations
Arise, opressed of Tyria!