Fist weapons would be something like Fighting Gloves, they would differ from armor gloves and would be crafted by Weaponsmiths
Warrior moveset: Based on condition damage, also good set for picking an enemy in the mid of many
Mainhand 1 (3-attack sequence)
>Double Punch: Punch the enemy twice quickly, inflicts Interal Bleeding*
>Palm Strike: Attack the enemy vitals, deal low damage but inflicts a stack of Marked for Death**.
>Slam: Slam the enemy with both hands, Crippling for a short period.
Mainhand 2 (10 sec cooldown, 800 range)
>Rush: Sprint forward at incredible speed, if your character makes contact with an enemy while sprinting the enemy is grabbed, in the end of the sprint the grabbed enemy is smashed into the ground taking damage (with knockdown effct)
Mainhand 3 (12 sec cooldown, 200 range, 3 sec channel)
>Delayed Death: Releases a flurry of multiple jabs in a cone front of you, each attack deals insignificant damage, but inflicts Marked for Death** that lasts for 3 seconds, each blow add a stack and refreshes the duration.
Offhand 1 (12 sec cooldown, up to 3 sec hold)
>Disarm: Hold your guard up for up to 3 seconds, countering incomming melee attacks and inflicting Daze to attackers, while deflecting projectiles in front of you.
Offhand 2 (20 sec cooldown, 800 range)
>Flying Kick: Leap evading enemy attacks then accelerate midair in the direction of your target delivering a deadly kick that inflicts Internal Bleeding*.
Burst: (200/400/600 range radius)
>Chi Blast: Stomp the ground knocking down and inflicting Marked for Death** on all nearby foes, the damage dealt and the area of effect increases with adrenaline.
Internal Bleeding: its normal Bleeding, i just called it “internal” to not mess with the character theme
*Marked for Death: deals a great amount of damage for each stack when it expires (based on condition damage).
Engineer moveset Melee damage with a bit of support
Mainhand 1 (3-attack sequence)
>Punch: Punches your enemy
>Jab: A quick jab that Dazes the enemy
>Hook: Hits target with a upwards hook that pushes the enemy up (doesn’t knocksdown)
Mainhand 2 (10 sec cooldown, 600 range)
>Static Punch: Dashes forward at incredible speed while charging your fists with static electricity, removing conditions from all allies you move through, if you make contact with an enemy during the charge you punches the enemy hard knocking it down.
Mainhand 3 (18 sec cooldown, 1000 range)
>Grappling Hook: Shots a grappling hook that deal damage and pulls the foe to you, if a friend is targeted instead the hook pulls you towards him blocking the next incomming attack for your ally
Offhand 1 (20 sec cooldown, 1000 range)
>Rocket Punch: Shots a rocket punch that explodes upon hitting the enemy, stuns enemy if hit at point blank range
Offhand 2 (30 sec cooldown, 200-1000 range radius, hold down button to increase duration up to 5 seconds)
>Defibrillator: Electrify the area, removing conditions from you and allies every second while damaging nearby enemies, when you release the button you shock the area nearby stunning enemies and reviving allies, the area size depends on the time you held the skill