[Weapon Moveset] Fists

[Weapon Moveset] Fists

in Suggestions

Posted by: Luisedgm.2375

Luisedgm.2375

Fist weapons would be something like Fighting Gloves, they would differ from armor gloves and would be crafted by Weaponsmiths

Warrior moveset: Based on condition damage, also good set for picking an enemy in the mid of many

Mainhand 1 (3-attack sequence)
>Double Punch: Punch the enemy twice quickly, inflicts Interal Bleeding*
>Palm Strike: Attack the enemy vitals, deal low damage but inflicts a stack of Marked for Death**.
>Slam: Slam the enemy with both hands, Crippling for a short period.

Mainhand 2 (10 sec cooldown, 800 range)
>Rush: Sprint forward at incredible speed, if your character makes contact with an enemy while sprinting the enemy is grabbed, in the end of the sprint the grabbed enemy is smashed into the ground taking damage (with knockdown effct)

Mainhand 3 (12 sec cooldown, 200 range, 3 sec channel)
>Delayed Death: Releases a flurry of multiple jabs in a cone front of you, each attack deals insignificant damage, but inflicts Marked for Death** that lasts for 3 seconds, each blow add a stack and refreshes the duration.

Offhand 1 (12 sec cooldown, up to 3 sec hold)
>Disarm: Hold your guard up for up to 3 seconds, countering incomming melee attacks and inflicting Daze to attackers, while deflecting projectiles in front of you.

Offhand 2 (20 sec cooldown, 800 range)
>Flying Kick: Leap evading enemy attacks then accelerate midair in the direction of your target delivering a deadly kick that inflicts Internal Bleeding*.

Burst: (200/400/600 range radius)
>Chi Blast: Stomp the ground knocking down and inflicting Marked for Death** on all nearby foes, the damage dealt and the area of effect increases with adrenaline.

Internal Bleeding: its normal Bleeding, i just called it “internal” to not mess with the character theme
*
Marked for Death: deals a great amount of damage for each stack when it expires (based on condition damage).

Engineer moveset Melee damage with a bit of support

Mainhand 1 (3-attack sequence)
>Punch: Punches your enemy
>Jab: A quick jab that Dazes the enemy
>Hook: Hits target with a upwards hook that pushes the enemy up (doesn’t knocksdown)

Mainhand 2 (10 sec cooldown, 600 range)
>Static Punch: Dashes forward at incredible speed while charging your fists with static electricity, removing conditions from all allies you move through, if you make contact with an enemy during the charge you punches the enemy hard knocking it down.

Mainhand 3 (18 sec cooldown, 1000 range)
>Grappling Hook: Shots a grappling hook that deal damage and pulls the foe to you, if a friend is targeted instead the hook pulls you towards him blocking the next incomming attack for your ally

Offhand 1 (20 sec cooldown, 1000 range)
>Rocket Punch: Shots a rocket punch that explodes upon hitting the enemy, stuns enemy if hit at point blank range

Offhand 2 (30 sec cooldown, 200-1000 range radius, hold down button to increase duration up to 5 seconds)
>Defibrillator: Electrify the area, removing conditions from you and allies every second while damaging nearby enemies, when you release the button you shock the area nearby stunning enemies and reviving allies, the area size depends on the time you held the skill

[Weapon Moveset] Fists

in Suggestions

Posted by: Luisedgm.2375

Luisedgm.2375

Thief moveset: Hidden blades, hidden blades everywhere! Also acupuncture.

Mainhand 1 (3-attack sequence)
>Dashing Jab: Leap forward and strike your opponent inflicting Daze
>Vital Points: Strike your oponent twice on his vital points inflicting Marked for Death**
>Throw Knives: Roll backwards evading attacks while throwing a knife at your opponent inflicting Bleed

Mainhand 2 (3 initiative)
>Dirty Strike: Attempts to pierce your opponent eyes with a quick strike, inflicts Blind for 3 seconds if hits the enemy’s face.

Offhand 1 (600 range, 5 initiative)
>Perfect Precision: Throw needles in a cone pattern in front of you, the needles hit opponents in vital pressure points, dealing little damage, but inflicting Marked for Death**

Offhand 2 (6 initiative)
>Poison Smoke Bomb: Blasts a poison smoke bomb at your location entering Stealth while Poisoning nearby enemies

Stealth:
>Concealed Blade: Strikes target with a concealed blade, inflicting a massive stack of bleed if hit from behind.

Dual skills (Slot 3)

Fist Alone (3-attack sequence, 1/2/3 initiative)
>Evasive Stab: Roll behind your opponent evading attacks and strike him with a hidden blade inflicting Bleed
>Deadly Flurry: Releases a flurry of attacks at your opponent vital points with your free hand that Daze and Inflict Marked for Death**
>Illusive Stab: Throw needles (500 range) at your opponent stunning him in pain for half second, and use the opportunity to enter Stealth

Fist + Fist (900 range radius, 6 initiative)
>Shadow Mark: Shadowsteps to random enemies inflicted by Marked for Death** attacking them from behind up to 5 times, then shadowsteps behind your target and attack (this last attack happens even if the target is not Marked for Death**).

Fist + Dagger (1200 range, 4 initiative)
>Poisoned Dagger: Use your free hand to coat your dagger in poison (stacks with thief venoms) and throw it at the enemy inflicting Poison

Fist + Pistol (900 range, 2 chained attacks, 2/3 initiative)
>Shoot Hook: Shots a grappling hook at your oponent that deals damage
>Pull Back: Pulls the grappled opponent and deliver a blow with a hidden blade inflicting Bleed

Fist + Warfan (4 initiative)
>Create Opening: Use your Warfan to distract your opponent while delivering a blow with your Fist that cannot be blocked or countered, this graceful attack inspire your allies granting Protection

Sword + Fist (5 initiative)
>Crushing Sweep: Attack holding your sword with both hands dealing massive damage to enemies in front of you and inflicting Vulnerability

Dagger + Fist (4 initiative)
>Shadowgrab: Send shadows to hold your opponent in place (immobilise) for 1 second while you stab him

Pistol + Fist (900 range, 2 chained attacks, 3/2 initiative)
>Sticky Bombs: Throw a cluster of spiked bombs at the target location, the bombs Cripple enemies who walk over it and detonate if attacked inflicting Burning to nearby enemies
>Warping Shot: Shots a magical piercing bullet in the direction of your sticky bombs, the bullet Bleeds enemies it goes through, if the bullet hits a reflective barrier or terrain it will warp directly to the bombs detonating them (the shot cannot be reflected)

Warfan + Fist (900 range, 3 initiative)
>Malicious Rush: Dashes forward in incredible speed dodging attacks and refreshing the duration of all Conditions on the enemies you go through.

[Weapon Moveset] Fists

in Suggestions

Posted by: Luisedgm.2375

Luisedgm.2375

Elementalist movesets:

Fire moveset: Offensive mid/close range moveset, Obvious references included

Mainhand 1 (3-attack sequence, all attacks have 300 range)
>Flamming Fist: Punch the air shooting a fireball that deals damage
>Burning Fist: Punch the air releasing a blaze that inflict Burning to enemies in a line
>Blazing Sweep: Do a leg sweep at the enemies face, inflicting Burn and Dazing enemies in a cone in front of you

Mainhand 2 (8 sec cooldown, 1200 range, 3 sec hold)
>Blazing Fist: Hold the button to charge energy up to 3 seconds, when the button is released your character thrusts his palms forward, sending a fireball towards the opponent inflicting burn, the size and damage of the burning increases with charge time

Mainhand 3 (20 sec cooldown, 200 range radius)
>Flying Dragon: Your character performs a spinning jumping uppercut while engulfed in flames, knocking down and burning all enemies in the attack radius.

Offhand 1 (15 sec cooldown, 800 range, 3 sec hold)
>Meteor Swarm: Your character jumps backwards and releases a flurry of punches that shot small meteors on the targeted enemy, each shot pushes your character back a bit (allowing you to “float” for the duration of the attack if the enemy is under you), you can hold the button to extend the duration

Offhand 2 (35 sec cooldown)
>Flaming Counter: Parry next enemy attack or reflect next enemy projectile, gains 5 seconds of quickness if not attacked within next 3 seconds

Water moveset: most of these attacks are a reference to my favorite character from an old japanese show, almost pure offensive moveset

Mainhand 1 (900 range)
>Frozen Blade: Throws a frozen blade at the enemy that inflicts Bleeding on impact.

Mainhand 2 (10 sec cooldown, 900 range)
>Crystal Dust: Fire with a punch a burst of ice crystals attacking the enemy inflicting Chill

Mainhand 3 (15 sec cooldown, 900 range)
>Aurora Attack: Clasps both of your character’s hands together as he expels snow and ice in a line damaging and inflicting Vulnerability on all enemies on the way and Regenerating allies

Offhand 1 (25 sec cooldown, 900 range)
>Ring of Ice: Creates circle of ice arround your target that stops his movement until he breaks the ice

Offhand 2 (30 sec cooldown, 200 range radius)
>Aurora Finisher: Throw an uppercut that creates an icy tornado that damages and Chill enemies in the area while destroying any projectiles during the attack, randomly removes Conditions from allies in range, the icy tornado lasts 2 seconds

Air moveset: Very little offensive power, but has good support and its great for kiting

Mainhand 1 (600 range)
>Wind Fist: Punches the air creating an airburst that damages and push back the enemy a bit (50 range)

Mainhand 2 (20 sec cooldown, 600 range)
>Thunder Fist: Strike your foe with lightning stunning him for 1 second, the lightning then jumps to a nearby enemy stunning for half of the duration of the last stun, up to 3 times.

Mainhand 3 (30 sec cooldown, 150 range radius)
>Slipstream: Gains Swiftness for 15 seconds and also grants Swiftness for 5 seconds to any ally you pass through and remove it enemies for 15 seconds

Offhand 1 (30 sec cooldown, 300 range radius, 3 sec channel)
>Whrilwind: Creates a strong wind semi-sphere arround you that reflect projectiles and pushes melee attackers back, up to 3 seconds

Offhand 2 (40 sec cooldown, 300 range radius)
>Serene Breeze: Creates a refreshing breeze that follows you arround healing you and nearby allies as you move

Earth moveset: This moveset that allows the elementalist to fight two enemies at once if he is skilled enough, one at melee range and another (targeted) at long range

Mainhand 1 (1200 range)
>Golem Punch: Punches dealing damage and inflicting Weakness to your foe, while summoning a giant stone fist that damages all enemies in a line

Mainhand 2 (18 sec cooldown, 1200 range)
>Golem Uppercut: Do a uppercut damaging and stunning the enemy in front of you, while summoning a giant stone fist that punches the targeted enemy from below, launching the enemy away if it hits

Mainhand 3 (12 sec cooldown, 1200 range)
>Golem Clap: Your hands meet in a strong clap that Dazes nearby enemies, while summoning two giant stone palms that crush your target stunning him if they hit.

Offhand 1 (36 sec cooldown, 1200 range)
>Stone Choke: Attempts to grab the foe in front of you, if you manage hold the button to keep him stunned while damaging him, meanwhile a destructible giant stone hand that grabs the target legs immobilizing and start crushing him

Offhand 2 (20 sec cooldown, 600 range)
>Stone Palm: Put your palm in front of you preparing to counter a melee attack, while summoning a giant stone palm that forms a destructible wall blocking enemy path and projectiles